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Editing v0.31:Temperature

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{{quality|Fine|15:51 27 December 2011 (UTC)}}{{av}}
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{{quality|Fine|08:00, 22 May 2010 (UTC)}}''For temperature as it relates to choosing an embarkation site, see [[DF2010:Climate|Climate]].''
 
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<br />{{AV}}
''For temperature as it relates to choosing an embarkation site, see [[Climate]].''
 
 
 
 
==Temperature scale==
 
==Temperature scale==
''Dwarf Fortress'' uses its own temperature scale in most cases, often called "Degrees [[Main:Urist|Urist]]" on this wiki.
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Dwarf Fortress uses its own temperature scale in most cases, often called "Degrees [[Urist]]" on this wiki.
 
So if you see something like [HOMEOTHERM:10067], don't be amazed.
 
So if you see something like [HOMEOTHERM:10067], don't be amazed.
  
For example, [[magma]]'s temperature is 12,000° Urist.
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[[Magma]]'s temperature is 12,000° Urist.
 
 
The highest possible temperature in ''Dwarf Fortress'' is 60,000°U - the temperature 60,001°U is used internally for temperatures which have been set to "NONE".
 
  
 
===Conversion===
 
===Conversion===
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[DF scale] = [RANKINE] + 9508.33
 
[DF scale] = [RANKINE] + 9508.33
 
''(Note: Mod-makers may find this [http://www.bay12forums.com/smf/index.php?topic=80523.0 Temperature Conversion Utility] handy if they find themselves having to convert a lot of temperatures to and/or from Degrees Urist.)''
 
 
===Reference Chart===
 
 
{| {{prettytable}}
 
|- bgcolor="#ddd"
 
! Significance
 
! DF Scale
 
! Fahrenheit
 
! Celsius
 
! Kelvin
 
! Rankine
 
 
|-
 
| Boiling Point of Water
 
| 10180
 
| 212
 
| 100
 
| 373.15
 
| 671.67
 
 
|-
 
|Human Body Temperature
 
| 10066.6<sup>2</sup>
 
| 98.6
 
| 37.0
 
| 310.15
 
| 558.27
 
 
|-
 
| Freezing Point of Water
 
| 10000
 
| 32
 
| 0
 
| 273.15
 
| 491.67
 
 
|-
 
| Absolute Zero
 
| 9508.33<sup>2</sup>
 
| -459.67
 
| −273.15
 
| 0
 
| 0
 
 
|-
 
| DF Scale's Zero<sup>1</sup>
 
| 0
 
| -9968
 
| -5555.555...
 
| -5282.40555...
 
| -9508.33
 
|}
 
 
<small>
 
:<sup>1</sup> - Yes, temperatures in Dwarf Fortress can go '''far, far''' below absolute zero, which is physically impossible. Considering Dwarf Fortress also allows [[water wheel#Perpetual motion|perpetual motion]], it's best not to ask questions.
 
:<sup>2</sup> - Technically, fractional/decimal temperatures are not possible in Dwarf Fortress, as they are stored as unsigned 16-bit integers. For instance, body temp for humans in the raws is rounded to 10067.
 
</small>
 
 
Some general information about temperatures in DF (copied from somewhere on the forums):
 
{| class="prettytable"
 
|-
 
! Event / location
 
! Temperature
 
|-
 
| alcohol freezes
 
| 9850 U
 
|-
 
| water freezes
 
| 10000 U
 
|-
 
| underground
 
| 10015 U
 
|-
 
| outside (varies)
 
| 10048 U
 
|-
 
| dwarf/human body temp
 
| 10067 U
 
|-
 
| floor above magma
 
| 10075 U
 
|-
 
| fat melts
 
| 10078 U
 
|-
 
| water boils
 
| 10180 U
 
|-
 
| material is fire-safe
 
| 11000 U
 
|-
 
| common stone melts
 
| 11500 U
 
|-
 
| burning coal (max)
 
| 11640 U
 
|-
 
| magma
 
| 12000 U
 
|-
 
| [[titan]]/[[forgotten beast]] fire
 
| 14000 U
 
|-
 
| [[dragon]] fire
 
| 50000 U
 
|}
 
  
 
==Melting point==
 
==Melting point==
  
This is the temperature at which the material will melt.
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This is the temperature at which an object will melt. Any material with a melting point over 12,000°U is {{L|magma-safe}}.
  
 
==Boiling point==
 
==Boiling point==
  
This is the temperature at which the material will evaporate.
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This is the temperature at which an object will evaporate.
  
 
==Ignition point==
 
==Ignition point==
  
This is the temperature at which the material will catch fire.
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This is the temperature at which an object will catch fire.
 
 
==Heat damage point==
 
 
 
This is the temperature above which the material will begin to take heat [[wear|damage]]. Burning items without a heat damage point (or with an exceptionally high one) will take damage very slowly, causing them to burn for a very long time (9 months and 16.8 days) before disappearing.
 
 
 
==Cold damage point==
 
 
 
This is the temperature below which the material will begin to take frost [[wear|damage]].
 
  
 
==Specific heat==
 
==Specific heat==
  
This determines how long it takes the material to heat up or cool down. A material with a high specific heat capacity will change temperature more slowly.
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This determines how long it takes an object to heat up or cool down. An object with high specific heat will change temperature more slowly.
 
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<br /><br />
==Fixed temperature==
 
 
 
A material's temperature can be forced to always be a certain value via the MAT_FIXED_TEMP [[material definition token]].  The only standard material which uses this is [[nether-cap]] wood, whose temperature is always at the melting point of water.  If a material's temperature is fixed to between its cold damage point and its heat damage point, then items made from that material will never suffer cold/heat damage.  This makes nether-caps [[fire-safe]] and [[magma-safe]] despite being a type of [[wood]].
 
 
 
Due to the way fixed temperature is handled, giving a material a fixed temperature will not cause its actual temperature to change accordingly - instead, its temperature will simply be permanently locked at whatever it was previously. Removing a material's fixed temperature, however, will cause all items made of it to heat or cool until reaching equilibrium with their surroundings.
 
 
 
The fixed temperature of a [[container]] does affect its contents, but you can't freeze [[water]] by putting it into a [[bucket]] made from nether-cap because water will not freeze until it cools ''below'' {{ct|10000}}.
 
 
 
The fixed temperature of an inorganic material has no effect on unmined walls made from that material, though boulders '''will''' take on that temperature as they are produced via mining.
 

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