v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.31:Temperature

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.31"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 110: Line 110:
 
| 10180 U
 
| 10180 U
 
|-
 
|-
| material is fire-safe
+
| fire
 
| 11000 U
 
| 11000 U
 
|-
 
|-
 
| common stone melts
 
| common stone melts
 
| 11500 U
 
| 11500 U
|-
 
| burning coal (max)
 
| 11640 U
 
 
|-
 
|-
 
| magma
 
| magma
 
| 12000 U
 
| 12000 U
 
|-
 
|-
| [[titan]]/[[forgotten beast]] fire
 
| 14000 U
 
|-
 
| [[dragon]] fire
 
| 50000 U
 
 
|}
 
|}
  
Line 155: Line 147:
 
==Fixed temperature==
 
==Fixed temperature==
  
A material's temperature can be forced to always be a certain value via the MAT_FIXED_TEMP [[material definition token]].  The only standard material which uses this is [[nether-cap]] wood, whose temperature is always at the melting point of water.  If a material's temperature is fixed to between its cold damage point and its heat damage point, then items made from that material will never suffer cold/heat damage.  This makes nether-caps [[fire-safe]] and [[magma-safe]] despite being a type of [[wood]].
+
A material's temperature can be forced to always be a certain value via the MAT_FIXED_TEMP [[material definition token]].  The only standard material which uses this is [[nether-cap]] wood, whose temperature is always at the melting point of water.  If a material's temperature is fixed to between its cold damage point and its heat damage point, then items made from that material will never suffer cold/heat damage unless [[dump]]ed into [[magma]] or [[water]].  This makes nether-cap wood [[fire-safe]] and [[magma safe]], in spite of being [[wood]].
  
Due to the way fixed temperature is handled, giving a material a fixed temperature will not cause its actual temperature to change accordingly - instead, its temperature will simply be permanently locked at whatever it was previously. Removing a material's fixed temperature, however, will cause all items made of it to heat or cool until reaching equilibrium with their surroundings.
+
The fixed temperature of an item is set when the item comes into existence, so you can't change the MAT_FIXED_TEMP token to cause an existing item to melt/burn/etc.
  
The fixed temperature of a [[container]] does affect its contents, but you can't freeze [[water]] by putting it into a [[bucket]] made from nether-cap because water will not freeze until it cools ''below'' {{ct|10000}}.
+
The fixed temperature of a [[container]] has no effect on its contents, so you can't freeze [[water]] by putting it into a [[bucket]] made from nether cap.
  
The fixed temperature of an inorganic material has no effect on unmined walls made from that material, though boulders '''will''' take on that temperature as they are produced via mining.
+
The fixed temperature of a substance only affects items made from that substance.  For example, setting a type of rock to have a fixed temperature over its melting point won't cause walls made from that rock to instantly melt, cause ice walls adjacent to the rock walls to melt, or even cause them to be considered [[warm stone]].

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)