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Editing v0.31:Tigerman

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{{Quality|Exceptional|08:19, 12 August 2010 (UTC)}}
 
{{Quality|Exceptional|08:19, 12 August 2010 (UTC)}}
{{Creaturelookup/0
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{{CreatureInfo v0.31
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|name=Tigerman
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|symbol=T|color=6:0:1
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|align=savage
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|biome=
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* {{L|Forest|Tropical forest}}s
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* {{L|Shrubland|Tropical shrubland}}s
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* {{L|Wetland|Tropical freshwater swamp}}s
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* {{L|Wetland|Tropical saltwater swamp}}s
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* {{L|Wetland|Mangrove swamp}}s
 
|wiki=no
 
|wiki=no
 
|death=nobutcher
 
|death=nobutcher
 
|contrib=no}}
 
|contrib=no}}
 
{{av}}
 
{{av}}
{{creaturedesc}}
 
  
'''Tigermen''' (half man, half tiger) are the {{catlink|humanoids|anthropomorphic}} (or human-like) relatives of [[tiger]]s, often inhabiting [[forest#Tropical dry broadleaf forests |tropical forests]] and [[wetland|coastal/wetland]] [[biome|areas]].  They are large, predatory carnivores that can present [[fun|a significant threat]] to an unarmed [[dwarf]].
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:''An orange striped man with the head of a tiger.''
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'''Tigermen''' (half man, half tiger) are the {{catlink|humanoids|anthropomorphic}} (or human-like) relatives of {{l|tiger}}s, often inhabiting {{l|forest#Tropical dry broadleaf forests |tropical forests}} and {{l|wetland|coastal/wetland}} {{l|biome|areas}}.  They are large, predatory carnivores that can present {{l|fun|a significant threat}} to an unarmed {{l|dwarf}}.
  
 
==Tamed tigermen==
 
==Tamed tigermen==
  
[[Elves|Elven]] merchants will sometimes bring tamed (enslaved?) Tigermen to [[trade]]. Often, these tigermen have various skills, similar to those of [[migrant]]s. This is due to the combination of the Tigerman's [PET] and [CAN_LEARN] tags, and also results in dwarves being able to tame Tigermen without a [[dungeon master]]. As they cannot work, they have plenty of time to improve their social skills. A tigerman may even become the mayor of your fortress.
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As of version 31.12, {{L|Elves|Elven}} merchants will sometimes bring tamed (enslaved?) Tigermen to {{l|trade}}. Often, these tigermen have various skills, similar to those of {{L|migrant}}s. This is due to the combination of the Tigerman's [PET] and [CAN_LEARN] tags, and also results in dwarves being able to tame Tigermen without a {{L|dungeon master}}.
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Tamed tigermen will die of dehydration or hunger if left in their cages. Once released, they will wander around the fortress much like any other domestic animal, even having (named!) offspring.  Goblin {{L|thief|snatchers}} consider Stray Tigerman Cubs (Tame) a valid target for kidnapping. While mingling with your dwarves, Tigermen will gain conversational skills. They can be designated for {{L|butcher}}y, but will never actually be struck down as dwarves refuse to eat intelligent creatures.  
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Tigermen can be assigned to ropes and cages, but if they cannot reach water or food they will die. {{L|restraint|Tying}} Tigermen up next to a water source works, as long as they have a food stockpile nearby. For whatever reason, Tigermen cannot use {{L|well}}s suspended more than one {{L|z-level}} above water, so keep that in mind when deciding where to place them.
  
Tamed tigermen will die of dehydration or hunger if left in their cages. Once released, they will wander around the fortress much like any other domestic animal, even having (named!) offspring.  Goblin [[thief|snatchers]] consider Stray Tigerman Cubs (Tame) a valid target for kidnapping. While mingling with your dwarves, Tigermen will gain conversational skills. They can be designated for [[butcher]]y, and will be struck down, however as dwarves refuse to eat intelligent creatures or use the other butchery byproducts generated by them they must be manually [[Dump]]ed.  
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They will also (apparently) refuse to eat anything that isn't meat, so make sure to butcher an animal every so often or they'll turn starving.  
  
Tigermen can be assigned to ropes and cages, but if they cannot reach water or food they will die. [[restraint|Tying]] Tigermen up next to a water source works, as long as they have a food stockpile nearby. For whatever reason, Tigermen cannot use [[well]]s, and will not drink booze, but need a water source [[Zone]] no more than one [[z-level]] above fresh water.
 
  
Tigermen have the [CARNIVORE] tag, meaning they will also refuse to eat anything that isn't meat. If you plan on keeping tigermen around, be sure to butcher an animal every so often or they'll starve.
 
  
 
{{gamedata}}
 
{{gamedata}}
 
{{Creatures}}
 
{{Creatures}}
 
{{Category|Humanoids}}
 
{{Category|Humanoids}}

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