v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.31:Undead

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.31"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{quality|Fine|03:52, 13 January 2011 (UTC)}}{{av}}
+
{{av}}
Undead refers to either a zombie or skeletal form of a creature, and should not be confused with [[ghost]]s. The undead occur naturally in [[biome|evil]] areas, and are typically zombified or skeletal examples of living creatures that would appear in that [[biome]] (including [[carp]] and other fish, so be careful [[fishing]] or fetching [[water]]). It is also possible to produce these forms in the [[arena]].
 
 
 
All undead creatures are level 1 [[building destroyer]]s, unless they were a level 2 destroyer in life.
 
 
 
== Zombies ==
 
'''Zombie''' is an undead form that can be applied to most creatures. Zombies constantly emit [[miasma]] when underground, and they produce a rotting [[corpse]] when they are slain. '''Zombies''' receive less damage from bludgeoning weapons. Also, they do not bleed, so it can be difficult to properly dispose of them. There have been multiple reports of zombies sustaining all parts mangled while staying "alive." Combat can thus last for a very long time, and a [[fun|zombie apocalypse]] is not out of the question should the [[army]] fall.
 
 
 
== Skeletal ==
 
'''Skeletal''' is an undead form far more restrictive than zombie. They require the creature to have a bone structure, so creatures like [[Slugman|slugmen]] cannot have a skeletal form. Skeletal creatures produce a [[bone|skeleton]] rather than a normal [[corpse]] when destroyed.
 
 
 
Skeletons are '''really''' tough, having no squishy muscles, nerves or arteries to worry about. Bring a slicing weapon of some sort if you expect to fight skeletons, as slicing off parts is still effective. Alternatively,copper bolts seem to usually kill a large skeleton in 1 hit to a finger. It takes about 5-10 bone bolts to kill a horse-sized skeleton.
 
 
 
== Health Point System ==
 
 
 
Undead have a health point system. In Toady's words: "Undead aren't quite where they need to be yet (skeletons in particular still don't understand how the skull and spine should be holding them together), but they are more killable in this version.  Since they don't make sense in the first place, there's a sort of hitpoint system for them now that'll get them dead eventually if you don't break them apart, though punching a skeleton to death takes a long time in this system (...) The undead HP will be revisited once the undead have more of a basis in the underlying reality. (...)"
 
 
 
{{Category|Creatures}}
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)