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Difference between revisions of "v0.31:War"

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War is a state of conflict between two [[civilizations]] during [[world-gen]].
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War is a state of conflict between two [[civilizations]]. During Dwarf Fortress mode, it's a bottomless pit of [[fun]].
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==World Gen==
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War is common during world gen. During world-gen war, civilizations will attack each other's settlements, occasionally destroying a site and occasionally taking it over.
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==Dwarf Fortress Mode==
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In dwarf fortress mode, war will cause [[sieges]] to arrive and bring you [[fun]] and [[Goblinite|presents]].
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Once you are at war with another race, '''the war will never end'''. They may attack very occasionally or every year, so be well prepared.
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You can see if you are at war with a civilization on the {{k|c}}ivilization screen.
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===At Embark===
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When embarking, one can check to see which races their civ is at war with. Different civs may be at war with different races. Goblins are considered to be in a constant minor conflict with dwarves, instead of a real war.
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===Causing War===
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The following events will make a civilization unhappy, eventually leading to war:
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*The death of a trader (Despite whether or not you caused the death) while visiting your fortress.
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*Failing to keep to the harvesting limit the [[elves]] set, if any.
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*Seizing Caravans
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*Annoying traders (such as offering the hippies wood products repeatedly).

Revision as of 22:38, 8 October 2010

Template:AV

War is a state of conflict between two civilizations. During Dwarf Fortress mode, it's a bottomless pit of fun.

World Gen

War is common during world gen. During world-gen war, civilizations will attack each other's settlements, occasionally destroying a site and occasionally taking it over.

Dwarf Fortress Mode

In dwarf fortress mode, war will cause sieges to arrive and bring you fun and presents. Once you are at war with another race, the war will never end. They may attack very occasionally or every year, so be well prepared. You can see if you are at war with a civilization on the civilization screen.

At Embark

When embarking, one can check to see which races their civ is at war with. Different civs may be at war with different races. Goblins are considered to be in a constant minor conflict with dwarves, instead of a real war.

Causing War

The following events will make a civilization unhappy, eventually leading to war:

  • The death of a trader (Despite whether or not you caused the death) while visiting your fortress.
  • Failing to keep to the harvesting limit the elves set, if any.
  • Seizing Caravans
  • Annoying traders (such as offering the hippies wood products repeatedly).