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Difference between revisions of "v0.31:Weapon token"

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*size
 
*size
| Size/weight of weapon (in grams). <font color="red">Required</font>.
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| Size/weight of weapon (in grams (Verify)). <font color="red">Required</font>.
  
 
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*size
 
*size
| Creatures under this size must use the weapon two handed. <font color="red">Required</font>.
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| Creatures under this size must use the weapon two-handed. <font color="red">Required</font>.
  
 
|-
 
|-
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|  
 
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*size
 
*size
| Minimum bodysize to use the weapon at all (multigrasp until TWO_HANDED value) <font color="red">Required</font>.
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| Minimum body size to use the weapon at all (multigrasp required until TWO_HANDED value) <font color="red">Required</font>.
  
 
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|-
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*noun:string
 
*noun:string
 
*velocity_multiplier:value
 
*velocity_multiplier:value
| You can have multiple of these tags and they will be randomly selected from during each attack.<font color="red">Required</font>.
+
| You can have many ATTACK tags and one will be randomly selected for each attack. <font color="red">Required</font>.
  
 
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| TRAINING
 
| TRAINING
 
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|
| Marks this weapon as usable for sparring.
+
| Marks this weapon as suited to sparring.
 
|}
 
|}
  
 
{{Category|Modding}}
 
{{Category|Modding}}
 
{{Category|Tokens}}
 
{{Category|Tokens}}

Revision as of 23:57, 17 August 2010

Template:AV

Token Arguments Description
ITEM_WEAPON
  • name
Token used to refer to the weapon. Required.
NAME
  • singular
  • plural
Name of the weapon. Required.
SIZE
  • size
Size/weight of weapon (in grams (Verify)). Required.
SKILL
  • Skill token
The skill to determine effectiveness in melee with this weapon. Required.
RANGED
  • Skill token
  • Ammo item token
Makes this a ranged weapon that uses the specified ammo. The specified skill determines accuracy in ranged combat.
SHOOT_FORCE
  • value
SHOOT_MAXVAL
  • value
TWO_HANDED
  • size
Creatures under this size must use the weapon two-handed. Required.
MINIMUM_SIZE
  • size
Minimum body size to use the weapon at all (multigrasp required until TWO_HANDED value) Required.
MATERIAL_SIZE
  • value
number of bars needed for forging Required.
ATTACK
  • attacktype:BLUNT or EDGE
  • contact_area:value
  • penetration_size:value
  • verb2nd:string
  • verb3rd:string
  • noun:string
  • velocity_multiplier:value
You can have many ATTACK tags and one will be randomly selected for each attack. Required.
TRAINING Marks this weapon as suited to sparring.