v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.31:Wood

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.31"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
 
{{av}}
 
{{av}}
{{Quality|Exceptional}}
+
{{human}}
  
'''Wood''' is produced by [[designation|{{Key|d}}esignating]] [[tree|{{Key|t}}rees]] to be chopped down. Any [[dwarf]] with the [[wood cutting]] [[labor]] enabled and access to a [[battle axe]] will cut down the trees, which will turn one tree into one '''log''', the raw form of wood.
+
'''Wood''' is produced by {{L|designation|{{Key|d}}esignating}} {{L|tree|{{Key|t}}rees}} to be chopped down. Any {{L|dwarf}} with the {{L|wood cutting}} {{L|labor}} enabled and access to a {{L|battle axe}} will cut down the trees, which will turn one tree into one '''log''', the raw form of wood.
  
Only [[nether-cap]] wood is [[magma-safe]].
 
  
"'''Timber'''" is the name of the ninth month of the dwarven [[calendar]], covering late Fall.
+
"'''Timber'''" is the name of the ninth month of the dwarven [[calendar|calendar]], covering late Fall.
  
 
==Growing==
 
==Growing==
  
[[Tree]]s start their lives as saplings.  Saplings cannot be cut down until they mature into full-grown trees, which can take several years.  Saplings will randomly appear in appropriate [[soil]] (above and below ground) and [[mud]]dy underground rock (underground areas will only start to sprout saplings once you have hit the [[caverns]]) to provide a slow (but steady) supply of wood.  Fully-grown trees will impede units' movement, so be sure to clear them out of active corridors.
+
{{L|Tree|Trees}} start their lives as saplings.  Saplings cannot be cut down until they mature into full-grown trees, which can take several years.  Saplings will randomly appear in appropriate outdoors {{L|soil}} and {{L|mud|muddy}} underground areas (underground areas will only start to sprout saplings once you have hit the {{L|caverns}}) to provide a slow (but steady) supply of wood.  Fully-grown trees will impede units' movement, so be sure to clear them out of active corridors.
  
 
==Sources==
 
==Sources==
  
Besides cutting down trees, wood (and some wooden goods, such as [[barrel]]s) is often available from the [[elf|elven]], [[dwarf|dwarven]] and [[human]] [[caravan]]s.  Wood can also be purchased before embarking. Wood is quite inexpensive, costing only 3☼ per log, and you may wish to bring a large number of logs when embarking in order to jump-start your [[wood industry]].  The [[wagon (embark)|wagon]] you start the game with can also be dismantled for three logs.
+
Besides cutting down trees, wood (and some wooden goods, such as {{L|barrel|barrels}}) is often available from the {{L|elf|elven}}, {{L|dwarf|dwarven}} and {{L|human}} {{L|caravan|caravans}}.  Wood can also be purchased before embarking. Wood is quite inexpensive, costing only 3☼ per log, and you may wish to bring a large number of logs when embarking in order to jump-start your {{L|wood industry}}.  The {{L|wagon}} you start the game with can also be dismantled for three logs.
  
 
==Considerations==
 
==Considerations==
  
 
===Reasons you need wood===
 
===Reasons you need wood===
*To build [[bed]]s
+
*To build {{L|bed|beds}}
 
**Without beds your dwarves will get unhappy thoughts from sleeping on the ground
 
**Without beds your dwarves will get unhappy thoughts from sleeping on the ground
*To build [[water wheel]]s and [[windmill]]s, as well as [[axle]]s
+
*To build {{L|water wheel|water wheels}} and {{L|windmill|windmills}}, as well as {{L|axle|axles}}
**Without wood, you cannot generate ''or'' transfer [[power]].
+
**Without wood, you cannot generate ''or'' transfer {{L|power}}.
*To build [[siege engine]]s and ballista bolts
+
*To build [[siege engine|siege engine]]s and ballista bolts
 
**These can be very effective defenses when traps fail.
 
**These can be very effective defenses when traps fail.
*If you want [[obsidian]] [[short sword]]s, they require one obsidian stone and one wood each (these swords likely consist of a wooden hilt with an obsidian blade or, as a more exotic alternative, a thin wooden "paddle" with sharp flakes of obsidian forming sharp edges, like the Aztec [http://en.wikipedia.org/wiki/Macuahuitl macuahuitl]).
+
*If you want [[obsidian]] [[short sword]]s, they require one obsidian stone and one wood each (these swords likely consist of a thin wooden "paddle" with sharp flakes of obsidian forming sharp edges, like the Aztec [http://en.wikipedia.org/wiki/Macuahuitl macuahuitl]).
**If you have access to obsidian, these can be a great source of quick weaponry early in the game, before any steel works are up to speed.  Even on a tree-lite map, each weapon takes less wood to produce than a steel weapon (unless you are using [[magma]] to fuel your [[smelter]]s and [[forge]]s and have access to [[bituminous coal]] and [[lignite]]).
+
**If you have access to obsidian, these can be a great source of quick weaponry early in the game, before any steel works are up to speed.  Even on a tree-lite map, each weapon takes less wood to produce than a steel weapon (unless you are using [[magma|magma]] to fuel your [[smelter|smelter]]s and [[forge|forge]]s and have access to [[bituminous coal|bituminous coal]] and [[lignite|lignite]]).
*To be burnt for [[ash]], which is used in [[Glass_industry|glass making]], [[Soap|soap making]], [[Glazing|glazing]], and for fertilizing crops.
 
  
 
===Reasons you want wood===
 
===Reasons you want wood===
 
*It is simpler to make items from wood.
 
*It is simpler to make items from wood.
**For instance, it only takes one log to produce a [[bin]], [[barrel]], [[bucket]], or [[cage]]; but if you forge them instead then they'll take three metal [[bar]]s (though in versions 0.31.01-0.31.25, a bug causes metal items to only require 1 bar).
+
**For instance, it only takes one log to produce a [[bin|bin]], [[barrel|barrel]], [[bucket|bucket]], or [[cage|cage]]; but if you forge them instead then they'll take three metal bars.
*All metalworks ([[smelter]]s, [[forge]]s), [[glass]]works and [[ceramic]] [[kiln]]s are either coal-[[fuel]]ed or magma-fueled. If you are planning on having any sort of serious metal or glass production, then you're going to need either a lot of wood, or [[magma]] (and [[charcoal]] or [[bituminous coal|coal]] for [[steel]]).
+
*Wood can be burnt to produce [[ash|ash]] which is used in [[Glass_industry|glass making]], [[Soap|soap making]] and for fertilizing crops.
*Wooden training [[weapon]]s are useful for military training started shortly after embark should you feel the need.
+
*All metalworks ([[smelter|smelter]]s, [[forge|forge]]s) and [[glass|glass]]works are either coal-fueled or magma-fueled. If you are planning on having any sort of serious metal or glass production, then you're going to need either a lot of wood, or [[magma|magma]] (and [[charcoal|charcoal]] or [[coal|coal]] for [[steel|steel]]).
*[[Crossbow]]s can be made from wood (or [[bone]]) and may be preferred if you have a skilled [[bowyer]] but not a skilled [[weaponsmith]].
+
*Wooden training [[weapon]]s are useful for reducing [[sparring]] injuries among your military dwarves (and to get military training started shortly after embark should you feel the need).
  
 
===Reasons you don't need much wood===
 
===Reasons you don't need much wood===
 
*Everything other than beds, axles, windmills, water wheels, ''obsidian'' shortswords, siege engine parts, and ballista bolts can be made without the use of wood.
 
*Everything other than beds, axles, windmills, water wheels, ''obsidian'' shortswords, siege engine parts, and ballista bolts can be made without the use of wood.
** In particular, [[barrel]]s  can be replaced by stone [[pot]]s without having to use either fuel or magma.
+
*If you have [[magma|magma]] then you don't need wood for fuel. If you have coal, you don't need (as much) wood to produce [[charcoal|charcoal]] for [[steel|steel]].  If you have both, you don't need wood to produce metal or steel products.
*Once you have [[magma]] then you don't need wood for fuel. If you have coal, you don't need (as much) wood to produce [[charcoal]] for [[steel]].  If you have both, you don't need wood to produce metal or steel products.
+
**([[Bituminous coal|Bituminous coal]] ''without'' magma triples the effective output of wood, [[lignite|lignite]] doubles it.)
**([[Bituminous coal]] ''without'' magma triples the effective output of wood, [[lignite]] doubles it.)
 
  
 
==Weight==
 
==Weight==
The weight of a 'unit' of each type of wood is half their density; the densities for each individual type of wood is listed under the appropriate [[tree]]. Wood has a default [SOLID_DENSITY] of 500, making it about three times lighter than most stone and fifteen times lighter than iron.  Feather tree wood is the lightest, with a density of 100, and blood thorn wood is the heaviest, with a density of 1250. Cedar wood, density 380, and glumprong wood, density 1200 are also notable. However, since average wood is relatively light to begin with, with the possible exception of wood [[hauling]], this makes (almost?) no practical difference in the daily routine of a fortress or your dwarves.
+
Every different type of log (chestnut, ash, maple, tower cap, etc.) is functionally identical except for their weight.  The weight of a 'unit' of each type of wood is half their density; the densities for each individual type of wood is listed under the appropriate [[tree|tree]]. Wood has a default [SOLID_DENSITY] of 500, making it about three times lighter than most stone and fifteen times lighter than iron.  Feather tree wood is extremely light, with a density of 100, and blood thorn wood is the heaviest, with a density of 1250. However, since average wood is relatively light to begin with, with the possible exception of wood [[hauling|hauling]], this makes (almost?) no practical difference in the daily routine of a fortress or your dwarves.
 
 
{| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable"
 
|- style="background:#F2F2F2;text-align:center;"
 
!style="border:1px #AAA solid;padding:0.2em;"| Wood Type
 
!style="border:1px #AAA solid;padding:0.2em;"| Density
 
!style="border:1px #AAA solid;padding:0.2em;"| Color
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| [[Ash (tree)]]
 
|style="border:1px #AAA solid;padding:0.2em;"| 620
 
|style="border:1px #AAA solid;padding:0.2em;"| {{Tile|Brown|6:0}}
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| [[Saguaro]]
 
|style="border:1px #AAA solid;padding:0.2em;"| 500
 
|style="border:1px #AAA solid;padding:0.2em;"| {{Tile|Brown|6:0}}
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| [[Oak]]
 
|style="border:1px #AAA solid;padding:0.2em;"| 700
 
|style="border:1px #AAA solid;padding:0.2em;"| {{Tile|Brown|6:0}}
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| [[Maple]]
 
|style="border:1px #AAA solid;padding:0.2em;"| 755
 
|style="border:1px #AAA solid;padding:0.2em;"| {{Tile|Brown|6:0}}
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| [[Chestnut]]
 
|style="border:1px #AAA solid;padding:0.2em;"| 500
 
|style="border:1px #AAA solid;padding:0.2em;"| {{Tile|Brown|6:0}}
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| [[Candlenut]]
 
|style="border:1px #AAA solid;padding:0.2em;"| 500
 
|style="border:1px #AAA solid;padding:0.2em;"| {{Tile|Brown|6:0}}
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| [[Palm]]
 
|style="border:1px #AAA solid;padding:0.2em;"| 500
 
|style="border:1px #AAA solid;padding:0.2em;"| {{Tile|Brown|6:0}}
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| [[Rubber tree|Rubber]]
 
|style="border:1px #AAA solid;padding:0.2em;"| 500
 
|style="border:1px #AAA solid;padding:0.2em;"| {{Tile|Brown|6:0}}
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| [[Alder]]
 
|style="border:1px #AAA solid;padding:0.2em;"| 410
 
|style="border:1px #AAA solid;padding:0.2em;"| {{Tile|Brown|6:0}}
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| [[Birch]]
 
|style="border:1px #AAA solid;padding:0.2em;"| 670
 
|style="border:1px #AAA solid;padding:0.2em;"| {{Tile|Brown|6:0}}
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| [[Black-cap|Black-Cap]]
 
|style="border:1px #AAA solid;padding:0.2em;"| 650
 
|style="border:1px #AAA solid;padding:0.2em;"| {{Tile|Black|0:1}}
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| [[Acacia]]
 
|style="border:1px #AAA solid;padding:0.2em;"| 500
 
|style="border:1px #AAA solid;padding:0.2em;"| {{Tile|Brown|6:0}}
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| [[Cacao tree|Cacao]]
 
|style="border:1px #AAA solid;padding:0.2em;"| 500
 
|style="border:1px #AAA solid;padding:0.2em;"| {{Tile|Brown|6:0}}
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| [[Cedar]]
 
|style="border:1px #AAA solid;padding:0.2em;"| 380
 
|style="border:1px #AAA solid;padding:0.2em;"| {{Tile|Brown|6:0}}
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| [[Feather tree|Feather Tree]]
 
|style="border:1px #AAA solid;padding:0.2em;"| 100
 
|style="border:1px #AAA solid;padding:0.2em;"| {{Tile|Cream|7:1}}
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| [[Fungiwood]]
 
|style="border:1px #AAA solid;padding:0.2em;"| 600
 
|style="border:1px #AAA solid;padding:0.2em;"| {{Tile|Lemon|6:1}}
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| [[Glumprong]]
 
|style="border:1px #AAA solid;padding:0.2em;"| 1200
 
|style="border:1px #AAA solid;padding:0.2em;"| {{Tile|Purple|5:0}}
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| [[Goblin-cap]]
 
|style="border:1px #AAA solid;padding:0.2em;"| 600
 
|style="border:1px #AAA solid;padding:0.2em;"| {{Tile|Red|4:1}}
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| [[Highwood]]
 
|style="border:1px #AAA solid;padding:0.2em;"| 500
 
|style="border:1px #AAA solid;padding:0.2em;"| {{Tile|Brown|6:0}}
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| [[Kapok]]
 
|style="border:1px #AAA solid;padding:0.2em;"| 500
 
|style="border:1px #AAA solid;padding:0.2em;"| {{Tile|Brown|6:0}}
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| [[Larch]]
 
|style="border:1px #AAA solid;padding:0.2em;"| 590
 
|style="border:1px #AAA solid;padding:0.2em;"| {{Tile|Brown|6:0}}
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| [[Mahogany]]
 
|style="border:1px #AAA solid;padding:0.2em;"| 600
 
|style="border:1px #AAA solid;padding:0.2em;"| {{Tile|Brown|6:0}}
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| [[Mango]]
 
|style="border:1px #AAA solid;padding:0.2em;"| 500
 
|style="border:1px #AAA solid;padding:0.2em;"| {{Tile|Brown|6:0}}
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| [[Mangrove]]
 
|style="border:1px #AAA solid;padding:0.2em;"| 500
 
|style="border:1px #AAA solid;padding:0.2em;"| {{Tile|Brown|6:0}}
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| [[Nether-cap]]
 
|style="border:1px #AAA solid;padding:0.2em;"| 550
 
|style="border:1px #AAA solid;padding:0.2em;"| {{Tile|Dark Indigo|1:0}}
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| [[Pine]]
 
|style="border:1px #AAA solid;padding:0.2em;"| 560
 
|style="border:1px #AAA solid;padding:0.2em;"| {{Tile|Brown|6:0}}
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| [[Spore tree|Spore]]
 
|style="border:1px #AAA solid;padding:0.2em;"| 600
 
|style="border:1px #AAA solid;padding:0.2em;"| {{Tile|Teal|3:0}}
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| [[Tower-cap]]
 
|style="border:1px #AAA solid;padding:0.2em;"| 600
 
|style="border:1px #AAA solid;padding:0.2em;"| {{Tile|White|7:1}}
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| [[Tunnel tube|Tunnel Tube]]
 
|style="border:1px #AAA solid;padding:0.2em;"| 500
 
|style="border:1px #AAA solid;padding:0.2em;"| {{Tile|Violet|5:1}}
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| [[Willow]]
 
|style="border:1px #AAA solid;padding:0.2em;"| 420
 
|style="border:1px #AAA solid;padding:0.2em;"| {{Tile|Brown|6:0}}
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| [[Blood thorn]]
 
|style="border:1px #AAA solid;padding:0.2em;"| 1250
 
|style="border:1px #AAA solid;padding:0.2em;"| {{Tile|Crimson|4:0}}
 
|}
 
  
 
== Biomes ==
 
== Biomes ==
*[[Temperate]] forest
+
*[[Temperate|Temperate]] forest
*[[Tropical]] forest
+
*[[Tropical forest|Tropical forest]]
*[[Taiga]]
+
*[[Taiga|Taiga]]
*[[Flatland]]
+
*[[Flatland|Flatland]]
*[[Swamp]]
+
*[[Swamp|Swamp]]
*[[Desert]]
+
*[[Desert|Desert]]
  
  
 
'''See also:'''
 
'''See also:'''
:* [[Wood industry]].
+
:* [[Wood Industry|Wood Industry]].
  
 
{{Wood FAQ}}
 
{{Wood FAQ}}
  
{{Category|Materials}}
+
[[Category:Materials]]

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page: