v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Worldgen Tricks"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (Hmm...yes, there seems to be a rather irritating lack of science, let alone similar ideas, for 40.xx.)
m
 
Line 9: Line 9:
 
== Sedimentary Volcanoes ==
 
== Sedimentary Volcanoes ==
 
Setting the noise controls for weight, feature and smoothness very high will result in very large amounts of volcano sites, right next to large tracts of sedimentary land.
 
Setting the noise controls for weight, feature and smoothness very high will result in very large amounts of volcano sites, right next to large tracts of sedimentary land.
 +
 +
{{del| Low quality page (4 unclear sentences) about old obscure version not updated since 2018.}}

Latest revision as of 20:43, 1 May 2023

Tricks with Worldgen[edit]

Pave the streets with Adamantine[edit]

Adamantine spires reach at least up to the magma sea and no further than the lowest cavern,so if you have three caverns, then you want to set the levels below layer 5 to something large, 100 being the max (this will give you 100 level spires embedded in complete layers of semi molten rock). Then for a possible bonus set levels below layer 4 to something large and the spires may or may not extend up into those layers. Using this technique I've had 4x4 embarks with 10k+ adamantine. Which is more than you could ever use. Sarudak

Tricks with PerfectWorldDFTool[edit]

Sedimentary Volcanoes[edit]

Setting the noise controls for weight, feature and smoothness very high will result in very large amounts of volcano sites, right next to large tracts of sedimentary land.