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Editing v0.31:Wound
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Also note - no more light grey "lightly wounded" - apparently, if it's not worth worrying about, it's not shown.--> | Also note - no more light grey "lightly wounded" - apparently, if it's not worth worrying about, it's not shown.--> | ||
− | + | :{| border=0 cellpadding=0 cellspacing=1 style="background: black" | |
− | + | |- | |
− | + | |<font color="#ffffff"> '''NONE: No recorded active wounds on the part.'''</font> | |
− | + | |- | |
− | + | |<font color="#808000"> '''MINOR: Any damage that doesn't have functional/structural consequences (might be heavy bleeding, though).'''</font> | |
− | + | |- | |
− | + | |<font color="#ffff00"> '''INHIBITED: Any muscular, structural, or functional damage, without total loss.'''</font> | |
− | + | |- | |
+ | |<font color="#00ffff"> '''FUNCTION LOSS: An important function of the part is completely lost, but the part is structurally sound (or, at least partially intact). '''</font> | ||
+ | |- | ||
+ | |<font color="#ff0000"> '''BROKEN: The part has lost all structural integrity or muscular ability.'''</font> | ||
+ | |- | ||
+ | |<font color="#808080"> '''MISSING: The part is completely gone. '''</font> | ||
+ | |} | ||
+ | |||
:''(* The [[color]] of wounds can be changed in [[Init.txt]].)'' | :''(* The [[color]] of wounds can be changed in [[Init.txt]].)'' | ||
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Dwarves who sustain major injuries may never fully heal—the part will always remain listed in their Wounds section as "Minor" or "Inhibited", and the dwarf's description in his Thoughts and Preferences screen will note that he bears scars. (Of varying degrees and types, {Tiny, very short, short, long, very long, massive, huge, etc.} {Jagged, Dent, Straight, etc.}) This may result in notes in the [[Health screen]] such as "Ability to grasp somewhat impaired". This means that one of the creature's grasping parts (usually hands) has lost the ability to grasp. Military dwarves with inhibited ability to grasp will not hold a weapon in the crippled arm. If one wants a crippled warrior to keep using weapon, the dwarf must be manually set not to use a shield. <!-- More likely to lose a weapon stuck in an enemy? --> | Dwarves who sustain major injuries may never fully heal—the part will always remain listed in their Wounds section as "Minor" or "Inhibited", and the dwarf's description in his Thoughts and Preferences screen will note that he bears scars. (Of varying degrees and types, {Tiny, very short, short, long, very long, massive, huge, etc.} {Jagged, Dent, Straight, etc.}) This may result in notes in the [[Health screen]] such as "Ability to grasp somewhat impaired". This means that one of the creature's grasping parts (usually hands) has lost the ability to grasp. Military dwarves with inhibited ability to grasp will not hold a weapon in the crippled arm. If one wants a crippled warrior to keep using weapon, the dwarf must be manually set not to use a shield. <!-- More likely to lose a weapon stuck in an enemy? --> | ||
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