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Editing v0.31 Talk:Adventurer mode

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It looks like wounds can become infected (even after partial healing) in adventurer mode. My whole right leg is "swelling", and I keep vomiting everywhere. I wonder if it'll become worse. [[User:Timst|Timst]] 13:27, 5 April 2010 (UTC)
 
It looks like wounds can become infected (even after partial healing) in adventurer mode. My whole right leg is "swelling", and I keep vomiting everywhere. I wonder if it'll become worse. [[User:Timst|Timst]] 13:27, 5 April 2010 (UTC)
  
It might be worth pointing out and further testing that the combat in adventure mode seems to be much more detailed in v0.31. There are now nerves and layers of fat and muscle involved and it will tell you if you have served motor nerves etc. or just cut into fat. Also I must agree that hammers and other blunt weapons seem to be useless as in arena mode I used an adamantine hammer and couldn't do anything but bruise the heck out of people :P Switch to an axe and suddenly the same monster died on one hit (A dragon) Could use further testing of course, also to see if that weakness carries over to Fortress Mode so people can make informed choices when attempting to defend their fortress : --[[Special:Contributions/205.145.64.64|205.145.64.64]] 17:02, 7 May 2010 (UTC)Railick Stonemane
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It might be worth pointing out and further testing that the combat in adventure mode seems to be much more detailed in DF2010. There are now nerves and layers of fat and muscle involved and it will tell you if you have served motor nerves etc. or just cut into fat. Also I must agree that hammers and other blunt weapons seem to be useless as in arena mode I used an adamantine hammer and couldn't do anything but bruise the heck out of people :P Switch to an axe and suddenly the same monster died on one hit (A dragon) Could use further testing of course, also to see if that weakness carries over to Fortress Mode so people can make informed choices when attempting to defend their fortress : --[[Special:Contributions/205.145.64.64|205.145.64.64]] 17:02, 7 May 2010 (UTC)Railick Stonemane
 
* Adamantine blunt weapons are poor because they are very lightweight; use heavier metals for blunt weapons. --[[User:TomiTapio|TomiTapio]] 18:29, 6 July 2010 (UTC)
 
* Adamantine blunt weapons are poor because they are very lightweight; use heavier metals for blunt weapons. --[[User:TomiTapio|TomiTapio]] 18:29, 6 July 2010 (UTC)
  
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(Another possible explanation is that the stairs of mead halls in a select few human capitals have faulty magma traps.)
 
(Another possible explanation is that the stairs of mead halls in a select few human capitals have faulty magma traps.)
 
: That sounds more like a bug than how infection or burning work. You could keep a perpetual infection with no effect other than occasional puss drainage, and it doesn't spread unless you also have a syndrome. Another explanation for the melting is that you might have walked across items burning in the wake of the dragonfire and set your feet aflame; you don't get any message that your equipment is on fire until you feel the pain of the flames. [[User:DokEnkephalin|DokEnkephalin]] 17:20, 9 September 2010 (UTC)
 
: That sounds more like a bug than how infection or burning work. You could keep a perpetual infection with no effect other than occasional puss drainage, and it doesn't spread unless you also have a syndrome. Another explanation for the melting is that you might have walked across items burning in the wake of the dragonfire and set your feet aflame; you don't get any message that your equipment is on fire until you feel the pain of the flames. [[User:DokEnkephalin|DokEnkephalin]] 17:20, 9 September 2010 (UTC)
 
*  Perhaps the many kinds of doctors/surgeons within the cities could treat wounds. Testing is needed, as whenever I manage to escape from a losing battle all of my wounds and bruises heal and scar. But I never manage to escape when a bone is broken. Sometimes when bones are broken they can read as "Needs Setting", so that implies that there are people that can cure broken bones.
 
  
 
== Don't know where he lives ==
 
== Don't know where he lives ==
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  pick: goes in deep,rips organs ,shatters bones. fear the miners.
 
  pick: goes in deep,rips organs ,shatters bones. fear the miners.
  
  scourge: tears muscle,breaks bones.
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  scourge: tears muscle,brakes bones.
  
 
--[[User:Funk|Funk]] edited by nightwatcher
 
--[[User:Funk|Funk]] edited by nightwatcher
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I tried to trade with clerk and sold something for 7 coins, picked up the coin traded again  but when I get things for 4 coins ten when i offer 4 coins he says "perchaps if you throw some more goods i can make an offer"what i am doing wrong?[[Special:Contributions/85.222.75.88|85.222.75.88]] 13:26, 29 January 2011 (UTC)
 
I tried to trade with clerk and sold something for 7 coins, picked up the coin traded again  but when I get things for 4 coins ten when i offer 4 coins he says "perchaps if you throw some more goods i can make an offer"what i am doing wrong?[[Special:Contributions/85.222.75.88|85.222.75.88]] 13:26, 29 January 2011 (UTC)
 
<br>I now checked and i can't buy anything! I Tried to buy spiny dogfish leather skirt (1 coin) and i gave ashen shest full of money which was worth 12 coins and he sais the same thing! [[Special:Contributions/85.222.75.88|85.222.75.88]] 14:17, 29 January 2011 (UTC)
 
<br>I now checked and i can't buy anything! I Tried to buy spiny dogfish leather skirt (1 coin) and i gave ashen shest full of money which was worth 12 coins and he sais the same thing! [[Special:Contributions/85.222.75.88|85.222.75.88]] 14:17, 29 January 2011 (UTC)
:The trade screen shows weight, not value. If you're getting that message you don't have enough coins altogether. At least, I think that's your problem. [[Special:Contributions/68.42.236.142|68.42.236.142]] 23:34, 28 August 2011 (UTC)
 
  
 
== Nobody home? ==
 
== Nobody home? ==
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Recently started playing Adventure mode and am loving it really. Though I do have to say, I'm wondering if there's a way to check wounds on my opponents in battle, or if I just have to guess based on the combat logs in announcements. As a newbie to the game it's probably astounding I've made it past the 6 hour mark, but this still confuses me and the want to see the enemies gain wounds as I slowly slice them apart is all-consuming. Anyone know if I'm doing something wrong, or care to give me a tip to make it work better?
 
Recently started playing Adventure mode and am loving it really. Though I do have to say, I'm wondering if there's a way to check wounds on my opponents in battle, or if I just have to guess based on the combat logs in announcements. As a newbie to the game it's probably astounding I've made it past the 6 hour mark, but this still confuses me and the want to see the enemies gain wounds as I slowly slice them apart is all-consuming. Anyone know if I'm doing something wrong, or care to give me a tip to make it work better?
  
:You can {{K|l}}ook at your enemy to see what parts of their body have been damaged and check their current status. Refer [[Wound|here]] to decipher the color codes. All wounds also appear on creature's {{K|d}}escription page with more details, such as whether the body part is bruised, cut apart or missing. However, the most detailed description of each wound can only be found in the log.
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:You can {{K|l}}ook at your enemy to see what parts of their body have been damaged and check their current status. Refer {{l|Wound|here}} to decipher the color codes. All wounds also appear on creature's {{K|d}}escription page with more details, such as whether the body part is bruised, cut apart or missing. However, the most detailed description of each wound can only be found in the log.
  
 
== No warriors? ==
 
== No warriors? ==
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:No, it would only really matter if you used a series of hacks to get your adventure mode character into a fortress where he/she could breed or something. I suppose in theory if you just retired the adventurer and ran time by enough years by hanging around in fortress mode for a long time then maybe they could have a kid but I'm not sure if you could even find their kid. So essentially it doesn't matter. --[[User:Ral|Ral]] 19:23, 4 June 2011 (UTC)
 
:No, it would only really matter if you used a series of hacks to get your adventure mode character into a fortress where he/she could breed or something. I suppose in theory if you just retired the adventurer and ran time by enough years by hanging around in fortress mode for a long time then maybe they could have a kid but I'm not sure if you could even find their kid. So essentially it doesn't matter. --[[User:Ral|Ral]] 19:23, 4 June 2011 (UTC)
 
== Getting stuck in a fortress? Come on! ==
 
 
Well, looks like an npc got all trappy and decided to close a hatch, and i tried EVERYTHING to open it, and it fails... so i'm pretty much stuck. Guess Toady didn't think about an open command when he made them with hatches. Unless theres a way to open them that i haven't found. Any help? --[[User:Hugna|Hugna]] 09:36, 29 August 2011 (UTC)
 
 
OMG this has just happened to me too. A drunk human managed to close the hatch just as my dwarf came up to a tower top, and immediately this stupid human... keeled over! Now the dwarf is stuck up on the tower like a f...ing Rapunzel! Can't believe it. --[[User:tivasyk|tivasyk]] 10:20, 13 May 2014 (UTC)
 
 
== Precious water ==
 
 
I have recently tried to fill my waterskin from a brook. And it filled with 1800 units of water at once! Thank goodness in .25 adventurer doesn't need to drink, for if i had to carry this around it would break my back. I wonder if this is a bug? But I found some good use for it: since every item is worth at shops at least one dwarfbuck, I was able to sell water from the waterskin for 1800¤! And then i walked five steps to the brook and refilled it again. I guess this may be a good source of money. --[[Special:Contributions/95.221.130.130|95.221.130.130]] 11:13, 22 October 2011 (UTC)
 
 
== Getting steel armor in Adventurer mode ==
 
 
I've heard people say "get your companions killed and grab their armor", but so far I've only seen human fort with human soldier, which use iron armor in human ("large" for dwarf) size. Shops only sell iron ones too.
 
 
So how do I get steel armor, or better, "large" steel armor for human adventurer?
 
 
Also, is there any penalty for wearing the wrong sized armor?
 
 
:Alas, humanity don't know steel. And you can't wear garments of improper size at all. So to obtain best armor you have to start as a dwarf. --[[Special:Contributions/93.175.6.75|93.175.6.75]] 19:15, 10 November 2011 (UTC)
 
 
== Traders Stealing Stuff? ==
 
<del>So, I just traded for some items and, being new, accidentally left the shop.  When I came back after realizing my blunder, I found the item I purchased to be owned by the shop again!  Filthy traders be stealin' my stuff!  Also, I know it's the right shop because I found all the items I sold there.  Bug or am I just an idiot at the wrong shop (somehow)?</del>
 
 
Turns out I'm an idiot.  The items I purchased were hidden down the list and I wasn't aware I could scroll it.  :/  [[User:Valaramech|Valaramech]] 17:42, 14 November 2011 (UTC)
 
 
== Sneak + Wrestle = Win? (with story) ==
 
 
So I was in a fight with a master swordsman and my skills were far below his. The fight went on so long, it fell to nighttime and we were both tired (I assume he was too...). He managed to stab my upper right arm >several< times, but otherwise he couldn't penetrate my armor. He kept rolling and dodging my attacks, but an unfortunate roll slammed him into a tree and it gave me an opportunity to stab both his feet. He managed to get up and responded by another stab in my right arm, my weapon being dropped. I turned and ran and was about 20 tiles away when the excitement of the battle (we're talking 300+ turns of combat!) made me turn back. At this point, I noticed that I was able to sneak somehow (obstructed view?) from less than 20 tiles away, and knew I couldn't beat him in my current condition, without my sword.
 
 
I snuck up to him, and with Novice Wrestler skill, I grabbed and broke both his arms without a single fail or "adjust grip" or being spotted. Even with his weapons disabled, I broke my sneak and tried to strike him with my shield hand (complete fail), he turns around and bites my wounded right arm, and I finally fall unconscious. Before I come to, he spends about a half-dozen turns kicking me in the head and body, giving me some serious wounds. I break distance, drop shield, pick up sword with my good arm, approach him LIKE A BOSS without fear, stabbed his lower body (fell to the ground), upper body (falls unconscious), then a slash to the head decapitated him.
 
 
The good: I gained a ton of skills experience from just one fight, and an epic one at that.
 
The bad: It was night and attempting to get to town got me torn apart by bogeymen. :(
 
 
Anyway, my swordsman skill as being Proficient was clearly not a match for my opponent and I missed over 95% of all attacks, but a Novice in wrestling while sneaking had literally given a 100% success rate. I should've kept going and strangled him. My question is, is wrestling while ambushing (I was a Legendary Ambusher, of course) bugged to be no-fail? I don't like wrestling since I'd rather be a Legendary Swordsman rather than a Legendary Wrestler who uses a sword. [[Special:Contributions/72.189.39.24|72.189.39.24]] 16:36, 30 November 2011 (UTC)
 
 
== Infections? ==
 
 
I suspect that the answer is no, but is there any way to combat infection in Adventurer once you've already been infected? It's quite disappointing to be walking around for weeks with several broken/smashed apart appendages that simply refuse to heal.
 
 
== Elf Traders In Human Towns? ==
 
 
While looking for a nice sword I came upon these elven miscreants in the shops. Another thing I found odd, was they were selling human goods. I let the world generate 10000 years if that makes any difference. Is this common?
 

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