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Editing v0.31 Talk:Ambush

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I've had 2 Ambushes, each with 4 squads, and each squad had a human leader.  The moment the squad appeared on the map, it was detected by the human leader.  I assume this is because the human leader is not actually part of the ambush, yet arrives like it is.  The goblins and human proceed to fight, making me happy that I don't have to have as much fun.  Has anybody else had this problem? --[[User:CrazyMcfobo|CrazyMcfobo]] 06:39, 6 December 2010 (UTC)
 
I've had 2 Ambushes, each with 4 squads, and each squad had a human leader.  The moment the squad appeared on the map, it was detected by the human leader.  I assume this is because the human leader is not actually part of the ambush, yet arrives like it is.  The goblins and human proceed to fight, making me happy that I don't have to have as much fun.  Has anybody else had this problem? --[[User:CrazyMcfobo|CrazyMcfobo]] 06:39, 6 December 2010 (UTC)
 
: Yes, but I don't think it is limited merely to human squad leaders. My fort has this issue since the very first ambush squad, even when the leaders are goblins themselves. They don't always kill the leaders, but every ambush squad reveals itself on the map border, and immediately kills one or two of their own squad. I did have some children snatched in the early years of the fortress. I don't know if that would have somehow caused the "loyalty cascade." Sieges don't seem to have this problem. I wonder if involves the difference in using goblins that existed during world-gen, versus the usual invaders that only come into existence when they spawn on your map edge. --[[User:Niveras|Niveras]] 21:42, 6 December 2010 (UTC)
 
: Yes, but I don't think it is limited merely to human squad leaders. My fort has this issue since the very first ambush squad, even when the leaders are goblins themselves. They don't always kill the leaders, but every ambush squad reveals itself on the map border, and immediately kills one or two of their own squad. I did have some children snatched in the early years of the fortress. I don't know if that would have somehow caused the "loyalty cascade." Sieges don't seem to have this problem. I wonder if involves the difference in using goblins that existed during world-gen, versus the usual invaders that only come into existence when they spawn on your map edge. --[[User:Niveras|Niveras]] 21:42, 6 December 2010 (UTC)
 
== Ambush triggers ==
 
 
What are the population, created wealth and exported wealth triggers for goblin ambushes?  According to [http://www.bay12forums.com/smf/index.php?topic=78941 this thread] it's 20 population, 10,000 created wealth or 100,000 exported wealth.  But according to [http://www.bay12forums.com/smf/index.php?topic=85884.msg2325706#msg2325706 this message] it takes a population of 50 for an ambush. Anyone know for sure? -- [[User:Khym Chanur|Khym Chanur]] 14:53, 5 June 2011 (UTC)
 

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