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Editing v0.31 Talk:Animal logic
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Hopefully some of this can be answered-- I appreciate the incredible work that it appears has been put into this article, but I feel like it's also pretty out of date, and maybe is dealing with a subject where the complexity of the subject matter combined with a paucity of confident editors has led to the continued inclusion of some vague and inaccurate information.[[User:Vasiln|Vasiln]] 09:07, 26 August 2011 (UTC) | Hopefully some of this can be answered-- I appreciate the incredible work that it appears has been put into this article, but I feel like it's also pretty out of date, and maybe is dealing with a subject where the complexity of the subject matter combined with a paucity of confident editors has led to the continued inclusion of some vague and inaccurate information.[[User:Vasiln|Vasiln]] 09:07, 26 August 2011 (UTC) | ||
− | :So I've made a comprehensive but minor edit: one that retains the entire flavor of the page (didn't recreate any designs with hatches, for instance). I guess the right way to look at this page is as "animal logic" (like it's labelled as) rather than "creature logic." Guess I'll have to create that page. I'm not sure about pathing cost to goal with domestics, so I'm going to take your word for it; it seems likely that invaders and domestics path differently. (Wish I had a handless goblin: it would be really interesting to see if your designs would work with him. | + | :So I've made a comprehensive but minor edit: one that retains the entire flavor of the page (didn't recreate any designs with hatches, for instance). I guess the right way to look at this page is as "animal logic" (like it's labelled as) rather than "creature logic." Guess I'll have to create that page. I'm not sure about pathing cost to goal with domestics, so I'm going to take your word for it; it seems likely that invaders and domestics path differently. (Wish I had a handless goblin: it would be really interesting to see if your designs would work with him.) |