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Editing v0.31 Talk:Baron
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:::Being that nobles are now defined in the raws, we can use what we know from there, which is 20 pop, 100000 created wealth, and 10000 exported wealth. Other information needs to be tested for. -Commondragon | :::Being that nobles are now defined in the raws, we can use what we know from there, which is 20 pop, 100000 created wealth, and 10000 exported wealth. Other information needs to be tested for. -Commondragon | ||
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::::I can't confirm it solidly, but it looks like the job thing is still in effect. I had well in excess of the other requirements for years. -Anon | ::::I can't confirm it solidly, but it looks like the job thing is still in effect. I had well in excess of the other requirements for years. -Anon | ||
::::I got my Baron after setting up my magma furnaces, at 220 population and similar overkill for the other listed criteria, which I'd met years ago. Not sure if that's actually what did it though, of course. [[Special:Contributions/69.166.47.133|69.166.47.133]] 04:19, 24 January 2011 (UTC) | ::::I got my Baron after setting up my magma furnaces, at 220 population and similar overkill for the other listed criteria, which I'd met years ago. Not sure if that's actually what did it though, of course. [[Special:Contributions/69.166.47.133|69.166.47.133]] 04:19, 24 January 2011 (UTC) | ||
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Thank you!. But to my larger question: why in the world do I want to promote a hard-working mayor to a lazy-ass noble (if you'll pardon my salty language)? Please tell me I am seeing it wrong... -- [[User:Maunder|Maunder]] 03:11, 7 November 2010 (UTC) | Thank you!. But to my larger question: why in the world do I want to promote a hard-working mayor to a lazy-ass noble (if you'll pardon my salty language)? Please tell me I am seeing it wrong... -- [[User:Maunder|Maunder]] 03:11, 7 November 2010 (UTC) | ||
: [[Fun]]! More specifically, getting a Baron means you'll have a "chief" noble who doesn't change unless he gets killed. This lets you rig up a set of rooms just for that noble, taking advantage of materials preferences, making mandates from him less frequent and demands almost nonexistent. In my case, my baroness ended up becoming mayor, too - which meant even fewer mandates. It's really up to you - do you want to deal with one consistent but demanding noble, or one that changes every year or so? --[[User:DeMatt|DeMatt]] 05:54, 7 November 2010 (UTC) | : [[Fun]]! More specifically, getting a Baron means you'll have a "chief" noble who doesn't change unless he gets killed. This lets you rig up a set of rooms just for that noble, taking advantage of materials preferences, making mandates from him less frequent and demands almost nonexistent. In my case, my baroness ended up becoming mayor, too - which meant even fewer mandates. It's really up to you - do you want to deal with one consistent but demanding noble, or one that changes every year or so? --[[User:DeMatt|DeMatt]] 05:54, 7 November 2010 (UTC) | ||
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:''unless he gets killed'' | :''unless he gets killed'' |