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Editing v0.31 Talk:Butcher's shop
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I seem to remember a forum post saying that the amount of fat you get depends on the fat descriptor (with a creature that's incredibly skinny giving less than one that's behung with rolls of lard), the amount of meat depending on the muscle descriptor (very strong vs. incredibly weak) and the amount of intestines depending on the size descriptor. I'll test that to verify it once I get my fort running, butchery is usually a later-game side project for me. | I seem to remember a forum post saying that the amount of fat you get depends on the fat descriptor (with a creature that's incredibly skinny giving less than one that's behung with rolls of lard), the amount of meat depending on the muscle descriptor (very strong vs. incredibly weak) and the amount of intestines depending on the size descriptor. I'll test that to verify it once I get my fort running, butchery is usually a later-game side project for me. | ||
--[[User:Syndic|Syndic]] 16:24, 13 April 2010 (UTC) | --[[User:Syndic|Syndic]] 16:24, 13 April 2010 (UTC) | ||
+ | :In my recent testing, descriptors have no effect on the output of fat or meat. Fat and bones always stay the same, even if you mess with BODY_APPEARANCE_MODIFIER (height, width, and length) tokens in the raws. These tokens do, however, change the amount of meat produced. But yeah, a gigantic muscular mule provided the same amount of meat, fat, and bone as a enormous but very weak mule and an enormous but very skinny mule. I still have more testing to do. [[User:Kataklistika|Kataklistika]] 10:15, 15 April 2010 (UTC) | ||
==Parts with Unknown Uses== | ==Parts with Unknown Uses== |