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v0.31 Talk:Demon

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Revision as of 22:24, 9 May 2011 by Ral (talk | contribs)
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My first demon encounter

Surprisingly, my first demon in the new version was a three eyed slavering humanoid pig. Apparently it couldn't fly - as it ran off a cliff and died. Soon thereafter I met a three eyed female humanoid lizard demon lawgiver (and though I was decked out in full steel and a legendary fighter/swordsdwarf with a good weapon and over 100 notable kills, it punched me in the foot and killed me). I am going to update the page to reflect that some demons cannot fly.

TheTrueMikeBrown 14:04, 8 April 2010 (UTC)

I just pierced the cavern today. Didn't really intend to, it appears that the adamantine vein had a hollow pillar going through it. So, that spawned all of the flying demons in mid air right below the opening. Tried desperately to knock a hole in a wall that led into a cavern hoping to drown the SOBs. Sadly, my entire fortress was slaughtered in minutes.--Kuroneko 14:17, 9 April 2010 (UTC)

Went back and pierced that cavern again, this time with a plan. I set up a flood gate that was infront of a higher level cavern's water supply. I pierced into the adamantine tunnel, and pulled the lever. It would seem that while demons are rather hot (caused steam on a regular basis) they have no problems with water. Several of them were swimming around in 7/7 blocks with no issues.--Kuroneko 00:59, 12 April 2010 (UTC)

I haven't actually encountered any demons yet, but my sites and pops lists "Unnumbered ass demons." I'm afraid to look. Edit: Used reveal2 to find one in fortress mode - yep. [1] Shotgunmaniac 21:21, 11 April 2010 (UTC)

I wanted to look at those demons, so I made a embark for the sole purprose to dig into hell. Everyone has been killed, no demon died. Then I reembarked with a miner and a stone worker and 5 axedwarfes. I encountered three demons with names, but they didn't stand ANY chance against my dwarfes. They died on sight. I was able to make a staircase to hell, but it was already empty except to that horde of cow demon things, which slaughtered my dwarfes pretty fast. A staircase to hell is funny. And I am sure I found a slade in there!--Niggy 10:11, 5 May 2010 (UTC)

Note to self: demons can pass fortifications. --Ray

I can confirm the above. I spent ages building a demon-obsidianizer, only to watch them walk into the magma sea through a fortification.

Magma/Lava and water can push creatures through fortifications. I was planning on make the demons a target for my siege operators.--BrakArg 06:21, 19 September 2010 (UTC)

I wanted to kill all of them. I set up a nasty reusable cave-in-trap and carefully carved fortifications till I discovered the pit's ceiling. I used a controlled cave-in to punch a hole in there to grant access to my trap that is between them and my fortress. But they don't seem to be interested to move in seeking for dwarfen blood.

More FUN for your arena

http://img829.imageshack.us/img829/1397/steambrutecage.png

I caged some demons. Yes. Demons. Fuck yes. When a creature is webbed, the game ignores its [TRAPAVOID]. So make a way like me, and position some GCS on a side behind fortifications like me. Should work with FBs, and titans too.--Niggy 11:45, 23 August 2010 (UTC)

Add a "Hunting" section?

I've encountered Demons that were clearly hunting my character, particularly after I pledged myself to a diety. In fact, I've had entire quests that appeared to be ruses to get me into a cave (I've been twice tasked to hunt a minotaur, searched for a dozen or so minutes until I noticed the quest was "done" then encountered a demon near the entrance.)

Considering just how rare demons are to encounter in a 257x257 world, and in the same area no less, there has to be some sort of hunting mechanic Toady has in for Demons. --Canuhearmenow 16:54, 16 March 2011 (UTC)

Demons constantly roam the Underworld in significant quantities, and glitches have been observed which transport subterranean creatures to the surface when in proximity to certain underground features. --Quietust 17:05, 16 March 2011 (UTC)

"functionally infinite" means what?

In the article, it is stated that there are functionally infinite demons. How many demons does that really mean? Does this mean a tens of thousands, or 2^128, or something in between?--Cam94509 19:25, 8 May 2011 (UTC)

Quick edit: I mean (2^128) -1, of course :P --Cam94509 19:25, 8 May 2011 (UTC)

It means that they'll spawn without limit. If you go into Template:L mode and export (save name)-world_sites_and_pops.txt then you'll see "unlimited" listed for demons, whereas other species will have specific numbers at which no more of that species will spawn if that many have been killed. I don't believe there are any (powers of 2)-1 involved. I believe the population just isn't checked when deciding whether or not to spawn a demon, but I can't say I've actually seen the code. --Ral 22:44, 8 May 2011 (UTC)
Alright. So why not just use the phrase 'infinite' in the article? If they are, in fact, infinite, why state they are 'functionally infinite'? Functionally infinite implies that, while their is a limit, you will simply never reach it. --Cam94509 21:10, 9 May 2011 (UTC)
It probably should just say "infinite". I didn't write that so I don't know if whoever wrote it was getting at something or or just inserting an extra word to get finger exercise. --Ral 22:24, 9 May 2011 (UTC)