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Difference between revisions of "v0.31 Talk:Design strategies"

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(Created page with 'Maybe just have a selection of tips for this page, instead of detailed strategies, as the individual features of each map now renders a long-term design strategy ( that isn't mod…')
 
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A couple've tips could be: Don't plan too far ahead, design modularly if you want it to look nice, scout out map features before digging too far in etc etc.
 
A couple've tips could be: Don't plan too far ahead, design modularly if you want it to look nice, scout out map features before digging too far in etc etc.
 
--[[User:Pathos|Pathos]] 15:25, 3 April 2010 (UTC)
 
--[[User:Pathos|Pathos]] 15:25, 3 April 2010 (UTC)
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Don't try to build big rooms. Most likely, there will be a metal ore vein in there that ruins everything.

Revision as of 16:22, 3 April 2010

Maybe just have a selection of tips for this page, instead of detailed strategies, as the individual features of each map now renders a long-term design strategy ( that isn't modular, at the least ) useless.

A couple've tips could be: Don't plan too far ahead, design modularly if you want it to look nice, scout out map features before digging too far in etc etc. --Pathos 15:25, 3 April 2010 (UTC)

Don't try to build big rooms. Most likely, there will be a metal ore vein in there that ruins everything.