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Editing v0.31 Talk:Forgotten beast

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Hilarious but can't do anything with them xD  
 
Hilarious but can't do anything with them xD  
 
I haven't reported it to bugtracker though.. --[[Special:Contributions/84.245.25.61|84.245.25.61]] 20:46, 29 August 2010 (UTC)
 
I haven't reported it to bugtracker though.. --[[Special:Contributions/84.245.25.61|84.245.25.61]] 20:46, 29 August 2010 (UTC)
 
ONE Forgotten Beast may showup when you reclaim a fortress? ONE? I had at least half a dozen show up on one large reclaim I had. The 1st showed up instantly, I had 4 on the map before the 1st migrant wave came. I just gave up when 7 or 8 arrived. Well, some were Titans, but same thing.
 
 
If FBs are immune to traps, do they trigger pressure plates? Or maybe destroy them? Since at the current version(.35) archers are bugged, I'm thinking of replacing them with balistas with pressure plates. Will they work? [[User:Trepach|Trepach]] 17:32, 13 January 2012 (UTC)
 
* They don't trigger pressure plates, so that is unfortunately not a suitable way to deal with them. How were you going to use a pressure plate and balista? One can't "trigger" the other... -- [[User:Kalon|Kalon]] 22:38, 15 January 2012 (UTC)
 
  
 
==Magma/Drowning Immune==
 
==Magma/Drowning Immune==
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:::It's just silly that vanilla megabeasts can be cagetrapped. --[[User:TomiTapio|TomiTapio]] 20:59, 15 July 2010 (UTC)
 
:::It's just silly that vanilla megabeasts can be cagetrapped. --[[User:TomiTapio|TomiTapio]] 20:59, 15 July 2010 (UTC)
 
::::I had one stand on a cage trap in order to destroy the workshop right next to the cage trap.  The trap was never triggered.  I took it out with marksdwarves. (I had heard a rumor that cage traps would capture them, but I had also heard that they don't trigger traps.  Had to see for myself.) -[[User:Greycat|Greycat]] 23:06, 29 August 2010 (UTC)
 
::::I had one stand on a cage trap in order to destroy the workshop right next to the cage trap.  The trap was never triggered.  I took it out with marksdwarves. (I had heard a rumor that cage traps would capture them, but I had also heard that they don't trigger traps.  Had to see for myself.) -[[User:Greycat|Greycat]] 23:06, 29 August 2010 (UTC)
:I was just looking in my world.dat, wondering if anybody else had noticed the commonalities.  Other things I notice is that all combat skills are at level 6, and that all syndromes have SEV:100 and PROB:100.  Secretions, dust, etc seem to fall into liquid, gas, or solid categories; gaseous secretions melt at 9800 and boil at 9900; solid secretions melt at 10200 and boil at 10400.  Not sure about liquid.  This is just from noodling around within the .dat of one world.  However, I see that some of my FBs lack BUILDINGDESTROYER, which is probably a recent development.  Any counterexamples to the commonalities I see?[[Special:Contributions/98.203.173.56|98.203.173.56]] 04:19, 8 August 2011 (UTC)
 
  
 
== Modding ==
 
== Modding ==
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After my FB was butchered, its hair and chitin was put in my outdoor "useless refuse" stockpile (where hair/wool and fresh raw hides were forbidden). I had other stockpiles for raw hides and hair/wool. Another strange thing is that the hair could be spun into thread, but the chitin could not be tanned. --[[User:Stinhad Limarezum|Stinhad Limarezum]] 04:03, 10 May 2011 (UTC)
 
After my FB was butchered, its hair and chitin was put in my outdoor "useless refuse" stockpile (where hair/wool and fresh raw hides were forbidden). I had other stockpiles for raw hides and hair/wool. Another strange thing is that the hair could be spun into thread, but the chitin could not be tanned. --[[User:Stinhad Limarezum|Stinhad Limarezum]] 04:03, 10 May 2011 (UTC)
 
:That's a combination of multiple known bugs - [http://www.bay12games.com/dwarves/mantisbt/view.php?id=2762 2762] and [http://www.bay12games.com/dwarves/mantisbt/view.php?id=1160 1160]. --[[User:Quietust|Quietust]] 12:49, 10 May 2011 (UTC)
 
:That's a combination of multiple known bugs - [http://www.bay12games.com/dwarves/mantisbt/view.php?id=2762 2762] and [http://www.bay12games.com/dwarves/mantisbt/view.php?id=1160 1160]. --[[User:Quietust|Quietust]] 12:49, 10 May 2011 (UTC)
 
== Flaming Forgotten Beasts ==
 
 
Just had a humanoid FB made of flame appear on the edge of my map and crash the game for the second time. It even appears to be the same guy.He shows up, sets the undercavern on fire and just sits there. My military dwarves cannot be set to atack him, says there's not a valid target. But when I station them nearby and they see him they'll head over and attack, then the game crashes. Anyone else have this problem? Is this a known bug? Thanks regardless, --[[User:Unseenmage|Unseenmage]] 18:25, 5 February 2013 (UTC)
 

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