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Editing v0.31 Talk:Giant cave spider
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''Even when the creature has normally [TRAPAVOID]''<br /> | ''Even when the creature has normally [TRAPAVOID]''<br /> | ||
It has the same effect like falling unconcious.<br /> | It has the same effect like falling unconcious.<br /> | ||
− | ''Except it works for creatures too that normally don't fall unconcious, like FBs and | + | ''Except it works for creatures too that normally don't fall unconcious, like FBs and clowns.''<br /> |
− | Someone on the forums heard about this rumor, and looked if someone can proof it. I was able to proof it (by adding [COMMON_DOMESTIC] to GCS) and piercing the HFS. And yes its goddamn working! Capture a GCS (tamed works best) and stuff it behind fortification (I have heard that they only shoot at stuff which they can path too, use doors (if its tame) so it THINKS it can path to it) that is next to your (trapfilled) entrance, it will shoot at incomming | + | Someone on the forums heard about this rumor, and looked if someone can proof it. I was able to proof it (by adding [COMMON_DOMESTIC] to GCS) and piercing the HFS. And yes its goddamn working! Capture a GCS (tamed works best) and stuff it behind fortification (I have heard that they only shoot at stuff which they can path too, use doors (if its tame) so it THINKS it can path to it) that is next to your (trapfilled) entrance, it will shoot at incomming clowns and FBs, which will THEN activate the traps. Even cage traps. You can add clowns and FBs to your zoo/arena now, isn't that awesome? |
(For the corridor layout, you can use the same as I did: [http://img829.imageshack.us/img829/1397/steambrutecage.png] ) --[[User:Niggy|Niggy]] 16:36, 23 August 2010 (UTC) | (For the corridor layout, you can use the same as I did: [http://img829.imageshack.us/img829/1397/steambrutecage.png] ) --[[User:Niggy|Niggy]] 16:36, 23 August 2010 (UTC) |