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Editing v0.31 Talk:Giant cave spider

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:Above is my personal GCS silk farm design which has proven to be remarkably effective. Build a single lever somewhere which is connected to the 2 floodgates on the left and the 3 raising bridges on the right (each of which raises lengthwise, forming a solid wall the entire length of the bridge). The "g" is a goblin attached to a chain, and the GCS itself is '''tamed and unchained''' (i.e. drop it in from above). Both doors surrounding the spider are unlocked and marked as pet impassable. To reduce lag, place a meeting zone on the GCS's tile so that it calms down when the chamber is open for web collection. Actually chaining up the goblin is a bit tricky, since you'll need to make sure your animal trainer doesn't get distracted and try to kill it. The room can be in 2 states, depending on the position of the lever - in one state, the floodgates are open (allowing your dwarves to enter) and the left bridge is raised (so they don't see the goblin and run away) and the upper and lower bridges are raised (blocking the spider's path to the bait, so it doesn't cause lag), and in the other state, the floodgates are closed (keeping your dwarves out) and all 3 bridges are lowered (giving the spider a path to the goblin, and allowing the webs to land in the collection area). --[[User:Quietust|Quietust]] 16:00, 11 February 2011 (UTC)
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:Above is my personal GCS silk farm design which has proven to be remarkably effective. Build a single lever somewhere which is connected to the 2 floodgates on the left and the 3 raising bridges on the right (each of which raises toward the goblin, forming a solid wall the entire length of the bridge). The "g" is a goblin attached to a chain, and the GCS itself is '''tamed and unchained''' (i.e. drop it in from above). Both doors surrounding the spider are unlocked and marked as pet impassable. To reduce lag, place a meeting zone on the GCS's tile so that it calms down when the chamber is open for web collection. Actually chaining up the goblin is a bit tricky, since you'll need to make sure your animal trainer doesn't get distracted and try to kill it. The room can be in 2 states, depending on the position of the lever - in one state, the floodgates are open (allowing your dwarves to enter) and the left bridge is raised (so they don't see the goblin and run away) and the upper and lower bridges are raised (blocking the spider's path to the bait, so it doesn't cause lag), and in the other state, the floodgates are closed (keeping your dwarves out) and all 3 bridges are lowered (giving the spider a path to the goblin, and allowing the webs to land in the collection area). --[[User:Quietust|Quietust]] 16:00, 11 February 2011 (UTC)
  
 
::I've added a short section on the concerns when building a silk farm, and left Quietust's prototype silk farm.  Still, I have to wonder why we have a prototype here that relies on altering the raws?  Tame GCS aren't necessary for silk farming; wild GCS can work just fine.  What's the issue?  Happy to include a non-tame GCS farm if it'd be better.  [[Special:Contributions/98.203.173.56|98.203.173.56]] 07:56, 18 July 2011 (UTC)
 
::I've added a short section on the concerns when building a silk farm, and left Quietust's prototype silk farm.  Still, I have to wonder why we have a prototype here that relies on altering the raws?  Tame GCS aren't necessary for silk farming; wild GCS can work just fine.  What's the issue?  Happy to include a non-tame GCS farm if it'd be better.  [[Special:Contributions/98.203.173.56|98.203.173.56]] 07:56, 18 July 2011 (UTC)

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