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Editing v0.31 Talk:Giant cave spider

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:::::Part of your edit suggested using a larger chamber for the spider itself, explaining that triggering a cage via lever might cause the cage or mechanism to prop one of the doors open - does that actually happen even when both doors are completely locked? Also, my design doesn't actually involve chaining the spider (to which you were listing the lever/cage release as an alternative) - it involves dropping it from above using a Pit/Pond zone, which generally works for wild animals as long as the cage is immediately adjacent to the hole (though I didn't come up with the idea of pitting the spider until after the 2nd time I built it). I suspect using a wild spider would also permit removing the 1-tile meeting zone, since wild animals don't do that. --[[User:Quietust|Quietust]] 19:18, 18 July 2011 (UTC)
 
:::::Part of your edit suggested using a larger chamber for the spider itself, explaining that triggering a cage via lever might cause the cage or mechanism to prop one of the doors open - does that actually happen even when both doors are completely locked? Also, my design doesn't actually involve chaining the spider (to which you were listing the lever/cage release as an alternative) - it involves dropping it from above using a Pit/Pond zone, which generally works for wild animals as long as the cage is immediately adjacent to the hole (though I didn't come up with the idea of pitting the spider until after the 2nd time I built it). I suspect using a wild spider would also permit removing the 1-tile meeting zone, since wild animals don't do that. --[[User:Quietust|Quietust]] 19:18, 18 July 2011 (UTC)
 
::::::Whoops, yeah, fixed the wording on that.  I'll do some testing on forbidden doors and deconstructed levers, in case I was mistaken and the door was just closed securely rather than locked all the way.  Just trying to save people some of the headache I've worked through :) Large wild animals aren't safe to pit in this version, even adjacent: sometimes it works, sometimes it doesn't.  I would think it's not worth the risk with a GCS, too easy to get the poor thing killed.  Or, umm, your dwarves, I guess :) [[Special:Contributions/98.203.173.56|98.203.173.56]] 20:06, 18 July 2011 (UTC)
 
::::::Whoops, yeah, fixed the wording on that.  I'll do some testing on forbidden doors and deconstructed levers, in case I was mistaken and the door was just closed securely rather than locked all the way.  Just trying to save people some of the headache I've worked through :) Large wild animals aren't safe to pit in this version, even adjacent: sometimes it works, sometimes it doesn't.  I would think it's not worth the risk with a GCS, too easy to get the poor thing killed.  Or, umm, your dwarves, I guess :) [[Special:Contributions/98.203.173.56|98.203.173.56]] 20:06, 18 July 2011 (UTC)
::::::Deconstructing cages next to forbidden doors is safe.  Adjusted wording.  GCS seems to path as well through forbidden doors as tight doors anyways.[[Special:Contributions/98.203.173.56|98.203.173.56]] 07:00, 22 July 2011 (UTC)
 
  
  

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