Editing v0.31 Talk:How to correctly start fortress mode

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:Recommend 3 guide pages: Embark Now Guide (as a guide to what happens if you embark without preparing carefully), Quickstart Guide (a relatively safe guide to help someone who's new to the game, with downloadable save), and Starting build design (a theory discussion about the components of a starting build).  Recommend these be indexed somewhere, likely a page which discusses the mechanics of creating a new world, new game, etc... (I cannot for the life of me remember what the 40d page was called that did that).
 
:Recommend 3 guide pages: Embark Now Guide (as a guide to what happens if you embark without preparing carefully), Quickstart Guide (a relatively safe guide to help someone who's new to the game, with downloadable save), and Starting build design (a theory discussion about the components of a starting build).  Recommend these be indexed somewhere, likely a page which discusses the mechanics of creating a new world, new game, etc... (I cannot for the life of me remember what the 40d page was called that did that).
 
:--[[User:Squirrelloid|Squirrelloid]] 08:32, 5 April 2010 (UTC)
 
:--[[User:Squirrelloid|Squirrelloid]] 08:32, 5 April 2010 (UTC)
::Starting build design now redirects to [[v0.31:Starting build]]. Your first fortress redirects to [[v0.31:Quickstart guide]].
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::Starting build design now redirects to [[DF2010:Starting build]]. Your first fortress redirects to [[DF2010:Quickstart guide]].
  
  
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::That last can be disregarded - you write in your style, everyone else is welcome to do in their's.  But the second (compounded by the first) are key - a Guide on "where to embark", another on "what items/skills mix to bring", another on "How not to lose like a n00b", and your "Pro tips" guide - I see those four, ''at least''. But your project, your sweat - if you can shoehorn all the info in, then the worst that will happen is someone else will come along later and split something off into its own article.--[[User:Albedo|Albedo]] 21:15, 7 April 2010 (UTC)
 
::That last can be disregarded - you write in your style, everyone else is welcome to do in their's.  But the second (compounded by the first) are key - a Guide on "where to embark", another on "what items/skills mix to bring", another on "How not to lose like a n00b", and your "Pro tips" guide - I see those four, ''at least''. But your project, your sweat - if you can shoehorn all the info in, then the worst that will happen is someone else will come along later and split something off into its own article.--[[User:Albedo|Albedo]] 21:15, 7 April 2010 (UTC)
 
:::A thought - since we can use section shortcuts within a page, why not combine the narrative and list style approach on one page.  The top section is a list, and each list item hyperlinks down to a more explicit description/narrative that is a subsection of the second section.  This fills both needs (someone looking for just a list can just read the top.  Someone looking for a narrative can read the entire page, and someone who needs more than a list on just particular parts can be directed to the narrative she wants). --[[User:Squirrelloid|Squirrelloid]] 08:47, 8 April 2010 (UTC)
 
:::A thought - since we can use section shortcuts within a page, why not combine the narrative and list style approach on one page.  The top section is a list, and each list item hyperlinks down to a more explicit description/narrative that is a subsection of the second section.  This fills both needs (someone looking for just a list can just read the top.  Someone looking for a narrative can read the entire page, and someone who needs more than a list on just particular parts can be directed to the narrative she wants). --[[User:Squirrelloid|Squirrelloid]] 08:47, 8 April 2010 (UTC)
If this page is going to become a redirect, then my question is who will ever search for "how to correctly start fortress mode" anyway?<br />
 
Whatever, I think 1), 2) and 3) are ok, probably a extra page for the usage of the side finder. I don´t think we need a starting build design page. Starting build should exactly cover this with some selected felxible starting builds for different situations (evel biomes etc.). Other starting builds by some users could be linked from there, because everyone has it's own ideas. Keep the page simple.<br />
 
I don´t think all of 4), 4.1), 5) and 5.1) are needed. The more of these pages exist the less they help. Just one page that helps a new player to start DF for the first time.
 
--[[Special:Contributions/145.228.2.96|145.228.2.96]] 13:17, 19 April 2010 (UTC)
 
:The name is someone's idea of "appropriate" - meh, I hate it - it assumes/implies there is only one "correct" way, and this is it.  However, as a historical document (esp the talk page), it should remain, even if only as a redirect. (Also cuts down on link-fixing labor).  See [[fortress defense]].<br />
 
As for how many "should" exist - as many as editors want. There is no max.  Each has a significantly different approach - significant enough.  Even as a vanity page, some of the "My Guide" versions have something to add, if only a different voice.--[[User:Albedo|Albedo]] 04:25, 20 April 2010 (UTC)
 
:I disagree. It's not about having a maximum number but about having a minimum of redudancy. The focus of this wiki should be to provide a consolidated ressource of information for DF players. Of course everyone has different opinions. But there should '''not''' be one starting guide per user but one main page: especially for the subject how to start DF.
 
:As I startet DF there where a lot of information about the same subjects and I had many problems to find out what is important and what not. If there are different opinions then let's add them as option whith a reason why to take one or another.
 
:By the way, at the moment I tend to one tutorial page like "learning DF", explaining how important things work, maybe with [[losing|fun]]-parts or an [[losing|fun]]-ending. And another one like "first fortress" helping the player through the first years, but not more. --[[User:Kami|Kami]] 12:20, 20 April 2010 (UTC)
 
 
thought -- it might be worth it to have, either as part of the "your first fortress" article or as a fifth category, a basic guide to burrows, military, and defensive planning. Those areas are complicated enough now that a new player is going to need some serious handholding, and I can see a *huge* amount of frustration hitting new players who get through their first year or two just fine, following all the guides, just to get half their fort slain by the first group of goblin ambushers that happens along.[[User:Calenth|Calenth]]
 

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