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Editing v0.31 Talk:Mechanical logic

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::Nice. Even better than what I was doing, since I needed two pumps to take it from one space to another and back, and annoyingly complicated logic too.--[[User:SL|SL]] 21:06, 2 May 2010 (UTC)
 
::Nice. Even better than what I was doing, since I needed two pumps to take it from one space to another and back, and annoyingly complicated logic too.--[[User:SL|SL]] 21:06, 2 May 2010 (UTC)
  
== Dwarven Logic ==
+
I don't think the "is very flexible because gears can be toggled and therefore inverting input signals is very easy" (... surely now, haven't we dispelled the myth that inputs send toggle signals instead of ON/OFF yet?) or "is easy to reconfigure because you don't have to deal with fluid or creatures as you have to when you stick to other computing disciplines" are very accurate, based on my experience with both mechanical and fluid logic. if you want to invert something with fluid logic, you change the pressure plate. If you want to invert a mechanical logic gate, you redesign the whole thing. Or invert the pressure plate on your signal converter, heh. --[[User:SL|SL]] 21:06, 2 May 2010 (UTC)
 
 
I noticed that this page and [[v0.31:Animal logic|animal logic]] are each short of Exceptional quality due to categorization. Perhaps we could create a new category, Dwarven Logic, to include these articles plus [[v0.31:Fluid logic|fluid logic]] (which needs to be updated for the current version) and [[v0.31:Computing|computing]]? --[[User:FunkyWaltDogg|FunkyWaltDogg]] 15:15, 11 May 2010 (UTC)
 
 
 
== Won't this XOR gate work without need to balance energy consumption? ==
 
 
 
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Seems like it would to me... sticking it in there now. I'd sign, but no account yet :(.
 

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