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:[[User:Igfig|Igfig]] 21:18, 12 June 2011 (UTC)
 
:[[User:Igfig|Igfig]] 21:18, 12 June 2011 (UTC)
  
::Disambiguation page for trolls sounds like a good idea.  [[Troll (Night Creature)]] perhaps?  --[[Special:Contributions/173.9.15.26|173.9.15.26]] 01:19, 13 June 2011 (UTC)
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::Disambiguation page for trolls sounds like a good idea.  {{l|Troll (Night Creature)}} perhaps?  --[[Special:Contributions/173.9.15.26|173.9.15.26]] 01:19, 13 June 2011 (UTC)
  
 
:::I've also posted this discussion on the forums, by the way. Here's what I added there:
 
:::I've also posted this discussion on the forums, by the way. Here's what I added there:
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:::[[User:Knight Otu|Knight Otu]] 18:58, 13 June 2011 (UTC)
 
:::[[User:Knight Otu|Knight Otu]] 18:58, 13 June 2011 (UTC)
 
::::The latest Dwarf Fortress Story mentions "night troll" - perhaps that would be a better name than "hag"? --[[User:Quietust|Quietust]] 17:14, 22 June 2011 (UTC)
 
::::The latest Dwarf Fortress Story mentions "night troll" - perhaps that would be a better name than "hag"? --[[User:Quietust|Quietust]] 17:14, 22 June 2011 (UTC)
:::::It has a nice ring to it, and it also has the advantage to come from Threetoe. I'd say it works.
 
:::::[[User:Knight Otu|Knight Otu]] 20:20, 22 June 2011 (UTC)
 
::::::And version 0.34.01 now refers to them as "night trolls" in the worldgen settings. --[[User:Quietust|Quietust]] 14:02, 14 February 2012 (UTC)
 
  
 
== Draft versions for Night creature pages ==
 
== Draft versions for Night creature pages ==
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First draft for this page. Needs to be updated for the actual night creatures and features making it into the release. I linked the disturbed dead to mummy as I assume that this is the name most will use anyway.
 
First draft for this page. Needs to be updated for the actual night creatures and features making it into the release. I linked the disturbed dead to mummy as I assume that this is the name most will use anyway.
  
Introduced in v0.31.17, and further expanded in v.3?.01, '''Night creatures''' are a class of hostile creatures. Many of them are generated procedurally, whether as a full creature, through an [[interaction]] changing a normal creature, or a mixture of both. Due to their larger exposure, [[night troll]]s are generally called night creatures on the forums.
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Introduced in v0.31.17, and further expanded in v.3?.01, '''Night creatures''' are a class of hostile creatures. Many of them are generated procedurally, whether as a full creature, through an {{L|interaction}} changing a normal creature, or a mixture of both. Due to their larger exposure, {{L|hag}}s are generally called night creatures on the forums.
  
 
Each type of night creature is depicted in the game as either a ñ or Ñ of a different color. The currently existing night creatures are the following:
 
Each type of night creature is depicted in the game as either a ñ or Ñ of a different color. The currently existing night creatures are the following:
  
* [[Night troll]]s, which abduct certain civilized creatures of the opposite gender, transform them into a spouse, and mate with them. They are represented by a dark green Ñ.
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* {{L|Hag}}s and trolls, which abduct certain civilized creatures of the opposite gender, transform them into a spouse, and mate with them. They are represented by a dark green Ñ.
* [[Bogeymen]], which ambush lone travelers at night, chasing them relentlessly until the victim can retreat indoors or manages to survive until daylight. They are represented by a dark grey ñ.
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* {{L|Bogeymen}}, which ambush lone travelers at night, chasing them relentlessly until the victim can retreat indoors or manages to survive until daylight. They are represented by a dark grey ñ.
* [[Ghost]]s, the restless spirits of the dead that weren't properly memorized. Depending on circumstances, they have various ways to interact with the living. They are represented by a white Ñ.
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* {{L|Ghost}}s, the restless spirits of the dead that weren't properly memorized. Depending on circumstances, they have various ways to interact with the living. They are represented by a white Ñ.
  
* [[Undead|Animated dead]] are the skeletons and zombies that arise in evil regions or under the thrall of a necromancer. They are represented by a dark cyan Ñ that slowly flashes over their basic creature tile.
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* {{L|Undead|Animated dead}} are the skeletons and zombies that arise in evil regions or under the thrall of a necromancer. They are represented by a dark cyan Ñ that slowly flashes over their basic creature tile.
* [[Necromancer]]s are historical figures that have found secrets of life and death, becoming immortal and gaining the ability to animate the dead. They are represented by a light magenta Ñ.
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* {{L|Necromancer}}s are historical figures that have found secrets of life and death, becoming immortal and gaining the ability to animate the dead. They are represented by a light magenta Ñ.
* [[Mummy|Disturbed dead]] are the dead rulers of civilizations, interred in grand [[mausoleum]]s. They will arise if disturbed by graverobbers and lay curses on the trespasser. They are represented by a yellow Ñ.
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* {{L|Mummy|Disturbed dead}} are the dead rulers of civilizations, interred in grand {{L|mausoleum}}s. They will arise if disturbed by graverobbers and lay curses on the trespasser. They are represented by a yellow Ñ.
* [[Werebeast]]s are people cursed by the gods for profaning their temple, or those to whom they transferred that curse. At the full moon, they will transform into a ravenous monster. They are represented by a brown Ñ.
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* {{L|Werebeast}}s are people cursed by the gods for profaning their temple, or those to whom they transferred that curse. At the full moon, they will transform into a ravenous monster. They are represented by a brown Ñ.
* [[Vampire]]s are undead blood drinkers that can often pass for living, moving on when suspicion on them grows too much. Occassionally they might start immortality cults instead, and might make a bid to seize power over a whole civilization. Vampires that don't pass for living are represented by a dark red Ñ.
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* {{L|Vampire}}s are undead blood drinkers that can often pass for living, moving on when suspicion on them grows too much. Occassionally they might start immortality cults instead, and might make a bid to seize power over a whole civilization. Vampires that don't pass for living are represented by a dark red Ñ.
* [[Stalker]]s are undead that arose from brutal killings and executions, taking on aspects related to their death. They are represented by a dark magenta Ñ.
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* {{L|Stalker}}s are undead that arose from brutal killings and executions, taking on aspects related to their death. They are represented by a dark magenta Ñ.
* [[Intelligent undead]] are undead creatures that do not fit into the other categories of undead. They are represented by a light cyan Ñ.
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* {{L|Intelligent undead}} are undead creatures that do not fit into the other categories of undead. They are represented by a light cyan Ñ.
* [[Constructed creature]]s are creatures like Frankenstein's monster, with mismatched limbs, sutures, and grafted weapons. They are represented by a light red Ñ.
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* {{L|Constructed creature}}s are creatures like Frankenstein's monster, with mismatched limbs, sutures, and grafted weapons. They are represented by a light red Ñ.
* [[Animated furniture]] is a feature of certain haunted houses, making sounds, moving about, and attacking the unwitting soul entering them. They are represented by a light grey Ñ flashing over their basic furniture tile.
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* {{L|Animated furniture}} is a feature of certain haunted houses, making sounds, moving about, and attacking the unwitting soul entering them. They are represented by a light grey Ñ flashing over their basic furniture tile.
  
 
In addition to the existing night creatures, [[Dwarf Fortress Talk]] #14 reveals future plans for other types of night creatures, which are as follows:
 
In addition to the existing night creatures, [[Dwarf Fortress Talk]] #14 reveals future plans for other types of night creatures, which are as follows:
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The potential first draft for the Night troll page, based on this page
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The potential first draft for the Hag page, based on this page
  
'''Night trolls''' are a type of [[night creature]] introduced in v0.31.17. They are supernatural monsters which kidnap non-[[goblin]] [[civilization|civilized]] beings, transform them into spouses, and then mate with them to produce young.  The children are all the same sex as the night troll, never that of the spouse.  In [[adventure mode]], night trolls and their spouses can be given as quests.
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Introduced in v0.31.17, '''Hags''' are a type of {{L|night creature}}. They are supernatural monsters which kidnap non-{{L|goblin}} {{L|civilization|civilized}} beings, transform them into hag spouses, and then mate with them to produce young.  The children are all the same sex as the hag, never that of the spouse.  In {{L|adventure mode}}, hags and hag spouses can be given as quests.
  
Like [[bogeymen]], [[forgotten beast]]s, and [[titan]]s, each night troll is randomly generated and different from all the rest. Not all night trolls are named as such - the possible names, apart from words indicating night, evil, or darkness, include crone, freak, hag, horror, man, monster, ogre, ogress, troll, and woman.
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Like {{L|bogeymen}}, {{L|forgotten beast}}s, and {{L|titan}}s, each hag is randomly generated and different from all the rest. Not all hags are named as such - especially since they can be male as well. The possible names, apart from words indicating night, evil, or darkness, include crone, freak, hag, horror, man, monster, ogre, ogress, troll, and woman.
  
Their lairs are mounds or holes in the ground with doors or hatch covers. Depending on the night troll, they can contain various tools, small amounts of discarded coins and clothing from their victims, corpses, organs of sentient creatures prepared as food, cauldrons of blood, bone meal, and ground vermin.
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Their lairs are mounds or holes in the ground with doors or hatch covers. Depending on the hag, they can contain various tools, small amounts of discarded coins and clothing from their victims, corpses organs of sentient creatures prepared as food, cauldrons of blood, bone meal, and ground vermin.
  
The night trolls' lairs, [http://www.bay12forums.com/smf/index.php?topic=60554.msg1729406#msg1729406 according to Toady One], have a unique tag that causes items placed there to not be scattered around or rot.
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The hags' lairs, [http://www.bay12forums.com/smf/index.php?topic=60554.msg1729406#msg1729406 according to Toady One], have a unique tag that causes items placed there to not be scattered around or rot.
  
  
 
Thoughts? Should the night creature page use a table? Should the Ñs be colored appropriately?
 
Thoughts? Should the night creature page use a table? Should the Ñs be colored appropriately?
 
== New night creatures ==
 
 
I've met a '''night hag groom'''. He had at least half a dozen night hags accompaining him, and they made short work of me in seconds.
 
 
I keep coming across 'Bleak Men'. What are these? [[Special:Contributions/86.178.250.174|86.178.250.174]] 19:41, 25 February 2013 (UTC)
 

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