v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.31 Talk:Pressure plate

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.31"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 91: Line 91:
 
Do creatures with trap avoid activate pressure plates? It's not mentioned in the article, and it probably should be. --[[User:Cam94509|Cam94509]] 21:28, 11 May 2011 (UTC)
 
Do creatures with trap avoid activate pressure plates? It's not mentioned in the article, and it probably should be. --[[User:Cam94509|Cam94509]] 21:28, 11 May 2011 (UTC)
 
:They do not.  I've edited the page to say so.[[Special:Contributions/98.203.173.56|98.203.173.56]] 09:05, 12 August 2011 (UTC)
 
:They do not.  I've edited the page to say so.[[Special:Contributions/98.203.173.56|98.203.173.56]] 09:05, 12 August 2011 (UTC)
 
== Timing ==
 
 
I've made an edit that's probably going to be a little controversial regarding the exact timing of pressure plate signals.  Anticipating this, I recorded my experiment.  You can step through it, tick by tick.  It's available at http://mkv25.net/dfma/movie-2363-timingdetails
 
 
This is done entirely with creature logic; I believe fluids should work similarly, although it does leave me at a loss to explain exactly how fluid-based repeaters function (maybe it really does take a tick for fluid to move through a pump?)-- and plus, before I did this experiment, I believed that doors, bridges, and gear assemblies should all have identical triggering timing!  I sure hope somebody figures out a way to do a similar test with fluids and posts their findings here.
 
 
Likewise, I believe that these findings should be extensible to levers-- but there's no way that I can think of to do that test.  Based on uncertainty regarding levers, I'm not going to edit that page.  I am, however, going to have to go through a bunch of pages I've modified and correct them (for the third time, as each experiment left me doubting the last, and I reasonably expected timing to not depend on device type-- I'd make a change when experimenting with one type, then have to revert when the next type of furniture didn't behave the same!)
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Please sign comments with ~~~~

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)