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Difference between revisions of "v0.31 Talk:Raw file"

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Ah got it. Interesting that. The properties of remains are saved as-is and must be set by the raws on their death. --[[Special:Contributions/92.29.248.178|92.29.248.178]] 17:46, 11 April 2010 (UTC)
 
Ah got it. Interesting that. The properties of remains are saved as-is and must be set by the raws on their death. --[[Special:Contributions/92.29.248.178|92.29.248.178]] 17:46, 11 April 2010 (UTC)
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Further note: Tags can be changed. Removing [NOT_BUTCHERABLE] is an effective way of maying a corpse butcherable. --[[Special:Contributions/92.29.248.178|92.29.248.178]] 18:36, 11 April 2010 (UTC)
  
 
Article adapted from [[40d:Raw file|the old version]]. --[[User:Eagle0600|Eagle0600]] 15:09, 4 April 2010 (UTC
 
Article adapted from [[40d:Raw file|the old version]]. --[[User:Eagle0600|Eagle0600]] 15:09, 4 April 2010 (UTC

Revision as of 18:36, 11 April 2010

Impossible to change in-game?

I completely removed rhesus maques from the raws in ".\data\save\region3\raw\objects", yet nothing happened. I still have the corpses littered around my fortress.

Ah got it. Interesting that. The properties of remains are saved as-is and must be set by the raws on their death. --92.29.248.178 17:46, 11 April 2010 (UTC)

Further note: Tags can be changed. Removing [NOT_BUTCHERABLE] is an effective way of maying a corpse butcherable. --92.29.248.178 18:36, 11 April 2010 (UTC)

Article adapted from the old version. --Eagle0600 15:09, 4 April 2010 (UTC