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v0.31 Talk:Strange mood

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Revision as of 19:27, 30 April 2010 by Zombiejustice (talk | contribs) (answered question)
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I never had any of the moods that required dwarves to be depressed in 40d but I have a high master milker in a fey mood asking for body parts. will commit Dorfcide for scienceCpad

SCIENCE!!!--Albedo 01:19, 5 April 2010 (UTC)

man dwarves are hard to shred.killed a bunch of dwarves but the only parts that came off were teeth(Note use more violence next time) and the milker just sat in the craft shop then went beserk.Interestingly a dwarves "z" screen loses all the personality info when they go insaneCpad

For what it's worth, I've seen a couple moods, saved to attempt different methods of reacting to them, and have noticed that Fey and Secretive work exactly as they did in 40d, apart from dwarves now requesting more different kinds of things. Perhaps we can update the 2010 page with some of the stuff from the 40d page at this point? --AzureShadow 02:09, 5 April 2010 (UTC)

according to the bone article bones are now counted as body parts so I'm assuming thats what he was after Cpad 13:15, 7 April 2010 (UTC)

A fey dwarf of mine just grabbed a shell that was laying about. So apparently those count too. (NINJAEDIT: Yes, he was screaming for body parts and not specifically shell)81.225.92.197 13:44, 10 April 2010 (UTC)

Yes, bone and shell as category are gone, they are now 'body parts'. Asking for them is common in a fey mood and you won't have to kill a dwarf for that. In fact, it wont even help you satisfy his needs. --Confused


I think most of my dwarves were unhappy about one of my starting swarves dying, but I didn't check at the time. I've now got someone in a mood who has collected 3 large roach remains, and 1 firefly remains. She's brooding darkly, and the message is "Leave me. I need things... certain things"--78.151.176.4 15:59, 10 April 2010 (UTC)

I think we need to do complete rearrange on mood materials

I got fey mood and dorf kept screaming for "rock bars" and logs. He picked up logs, but not rock blocks. This is either bug, or new stuf I haven't figured out yet. --94.237.66.205 08:16, 7 April 2010 (UTC)

Rock bars means metal bars, I think. That what satisfied my fey dorf.

Are you sure it's not charcoal (edit: I meant coke) that they want? They could easily be considered 'rock' bars. I'm going to see now, I haven't got either now that he's collected my steel bars, so can check what he wants.--92.29.248.178 15:12, 11 April 2010 (UTC)
My fey dwarf was not satisfied by my massive stockpile of metal bars, or the large amounts of (ore and not-ore) uncut stone, or the stone blocks I demanded produced en masse. I think rock bars are actually what he is looking for, and as they cannot be produced, I was forced to lose a metalsmith in a craftsdwarf's to a berserk rage, followed by two wrestlers and a pack of dogs. Tell him that it's a typo. --Aescula 03:15, 20 April 2010 (UTC)

Shame. Armoursmith only wanted one bar. If anyone else gets a chance, I'd love to see a charcoal / coke armoured wrestler take on a magma man ;P 92.29.248.178, 18:39, 11 April 2010

I had a strange mood (possessed) with 17 dwarves, so the 'atleast 20 dwarves' condition should be removed. Also, the dwarf was struck with the mood right after he migrated to my fort. Right after, as in he was still 2 tiles away from the edge of the map. 78.23.137.83, 15:32, 20 April 2010

So it does appear that mood trigger conditions have changed. I'll try to do some disassembly and report what I find.
0x517A5D 20:56, 20 April 2010 (UTC)
(If anyone can find Truth, it's 0x5. He is personally responsible for 75%+ of the 40d info. You da man!)--Albedo 21:05, 20 April 2010 (UTC)

Saving & reloading not changing mood type

Thanks to a crash, I had to reload my fortress, saved about a month before a strange mood. It occured at roughly the same time, with the same dwarf, with the same type of mood. The item was different however.-Studoku 14:06, 22 April 2010 (UTC)

I believe that's expected behavior. The mood type, if I recall, is based on happiness of the dwarf, and thus should be consistent over loads. The type of craft is determined by their highest skill, unless they have no quality-based skill, in which case it's a toss up between useless woodcrafting, near-useless stonecrafting, and sweet sweet bonecarving. --Zombiejustice 14:20, 22 April 2010 (UTC)
Mood types are generally not based on happiness and also not that hardwired to the state of the fort, meaning they are likely to change on reload. There are higher probabilities for some skills to get a mood and that makes it likely the same dwarf is chosen, esp. if the fort is small. There is a chance counter running down, usually resulting in a mood in the same time window on reload. What in fact has changed is that the item produced is determined on completion now, not on start out, allowing for even more exploit tweaking. --92.202.66.218 16:03, 28 April 2010 (UTC)

Body Parts

Just got a fey mood dwarf sking for them. -Studoku 00:22, 26 April 2010 (UTC)

He means bones or turtle shells. Get him some. --Zombiejustice 02:01, 26 April 2010 (UTC)

Possible Bug

I'm having an issue where occasionally a dwarf won't collect items I'm 100% sure I have available, i.e. he'll get leather and then ask for more even when more is clearly there, he'll ask for bones/wood when there's a stockpile right next to him, etc. I've tried just about everything including manually dumping the needed supplies on the Craftdwarf's workshop. Nothing seems to work and since it's happened to me many times, I'm thinking bug.--69.149.72.106 05:45, 28 April 2010 (UTC)

Dwarves in moods will continue to ask for the same list they started out asking for, regardless of which items they've already collected. They also collect them in order. So if he asks for:
  • leather
  • body parts
  • plant cloth
  • rough gems
  • leather
and he already has leather, bones, and plant cloth, he'll keep repeating the same list until rough gems are available, then go get them, then get more leather, then begin a mysterious construction.--Zombiejustice 12:19, 28 April 2010 (UTC)
I may be seeing the same issue as above. I have a dwarf in a possessed mood locked in a workshop looking for:
  • rough...colour
  • stone...rock (has bauxite)
  • gems...shining (has indigo tourmalines)
  • tree...life (has palm logs)
  • bones...yes (has mule bones. I liked that mule)
I'm unsure of the order they originally came up in, but of course I have uncut gems lying all over the place (including a store pile of cut and uncut gems about ten tiles away.)
I'm also very new to DF, so I could be missing something. I'm going to save a copy of it as it is currently. Eddy the lip 19:25, 30 April 2010 (UTC)
He may want rough glass, instead of normal gems. Dwarves can be picky. --Zombiejustice 19:27, 30 April 2010 (UTC)

Magma Workshops

So, I just a had a Glassmaker be possessed and be unwilling (unable?) to claim a Magma glass furnace. When I built a regular furnace, he claimed it just fine and went on about his business. Not sure if this applies to all other magma disciplines, but if you're having this problem, try building a regular one (then deconstruct it afterwards, I guess). Rodya mirov