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Difference between revisions of "v0.31 Talk:Thief"

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==Kidnapping bug==
 
==Kidnapping bug==
 
Had DF crash right after receiving alert of a successful kidnapping. Is this a known bug? Has anyone else had this happen? --[[User:Zombiejustice|Zombiejustice]] 01:59, 26 April 2010 (UTC)
 
Had DF crash right after receiving alert of a successful kidnapping. Is this a known bug? Has anyone else had this happen? --[[User:Zombiejustice|Zombiejustice]] 01:59, 26 April 2010 (UTC)
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It crashes if your attacking a enemy who walks off the screen [[Special:Contributions/85.118.156.10|85.118.156.10]] [[User:Djsmiley2k|Djsmiley2k]]
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: I'm unsure if this bug still exists... I'll have to wait until I am attacked tonight and then follow them off the map again. --[[User:Djsmiley2k|Djsmiley2k]] 17:11, 25 January 2011 (UTC)
  
 
==Caged Kobold==
 
==Caged Kobold==
 
I was looking at my stockpiles, and I noticed a cage with a kobold thief in it. How did it trigger a cage trap?
 
I was looking at my stockpiles, and I noticed a cage with a kobold thief in it. How did it trigger a cage trap?
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One of your dwarves may have knocked it unconscious on a cage trap. --[[User:Berserkenstein|Berserkenstein]] 04:29, 26 January 2011 (UTC)- Berserkenstein
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==Overwrote Job: Kidnap By Clean Self (?)==
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I just got this confusing announcement:<br />
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"OVERWROTE JOB: Kidnap BY Clean Self"<br />
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The only reason for cleaning right now seems to be the slaying of the goblin ambushers by my military, but they wouldn't want to kidnap anyone, would they? --[[User:Doub|Doub]] 18:41, 14 May 2010 (UTC)
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::Also got this message. A few frames later, a goblin thief was discovered by a stray horse foal. --[[User:Zombiejustice|Zombiejustice]] 02:34, 15 May 2010 (UTC)
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== Important concept ==
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This could be considered a bug, too, but children inside a snatcher's bag are (as of 31.03) totally invincible. This means that you can use extreme measures to kill the snatcher without harming the child. A few dozen z-levels work fine. --[[Special:Contributions/97.121.191.10|97.121.191.10]] 23:55, 8 June 2010 (UTC)
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: And what about an atom smasher? --[[User:Djsmiley2k|Djsmiley2k]] 17:11, 25 January 2011 (UTC)
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== Bad Thought ==
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Did anybody check that there is actually a bad thought generated from having your child stolen? Parents in my fortress didn't bother at all
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== Dwarven Master Thief ==
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This article needs to address or link to a page addressing the seemingly useless "Master Thief" dwarf immigrant which cannot be assigned to your military and cannot be assigned any laborers.
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:To my understanding that was a bug in .13 that has been fixed in .14. [http://www.bay12forums.com/smf/index.php?topic=66696.0] --[[User:Nahno|Nahno]] 16:01, 28 September 2010 (UTC)

Latest revision as of 04:29, 26 January 2011

Goblin master thieves are missing - IIRC they are armed differently. Other noteable diffs? In 40d there were Kobold master thieves too, right? --Birthright 22:23, 19 April 2010 (UTC)

Kidnapping bug[edit]

Had DF crash right after receiving alert of a successful kidnapping. Is this a known bug? Has anyone else had this happen? --Zombiejustice 01:59, 26 April 2010 (UTC)

It crashes if your attacking a enemy who walks off the screen 85.118.156.10 Djsmiley2k

I'm unsure if this bug still exists... I'll have to wait until I am attacked tonight and then follow them off the map again. --Djsmiley2k 17:11, 25 January 2011 (UTC)

Caged Kobold[edit]

I was looking at my stockpiles, and I noticed a cage with a kobold thief in it. How did it trigger a cage trap?

One of your dwarves may have knocked it unconscious on a cage trap. --Berserkenstein 04:29, 26 January 2011 (UTC)- Berserkenstein

Overwrote Job: Kidnap By Clean Self (?)[edit]

I just got this confusing announcement:
"OVERWROTE JOB: Kidnap BY Clean Self"
The only reason for cleaning right now seems to be the slaying of the goblin ambushers by my military, but they wouldn't want to kidnap anyone, would they? --Doub 18:41, 14 May 2010 (UTC)

Also got this message. A few frames later, a goblin thief was discovered by a stray horse foal. --Zombiejustice 02:34, 15 May 2010 (UTC)

Important concept[edit]

This could be considered a bug, too, but children inside a snatcher's bag are (as of 31.03) totally invincible. This means that you can use extreme measures to kill the snatcher without harming the child. A few dozen z-levels work fine. --97.121.191.10 23:55, 8 June 2010 (UTC)

And what about an atom smasher? --Djsmiley2k 17:11, 25 January 2011 (UTC)

Bad Thought[edit]

Did anybody check that there is actually a bad thought generated from having your child stolen? Parents in my fortress didn't bother at all

Dwarven Master Thief[edit]

This article needs to address or link to a page addressing the seemingly useless "Master Thief" dwarf immigrant which cannot be assigned to your military and cannot be assigned any laborers.

To my understanding that was a bug in .13 that has been fixed in .14. [1] --Nahno 16:01, 28 September 2010 (UTC)