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v0.31 Talk:Thief

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Revision as of 04:22, 5 September 2010 by 76.210.61.216 (talk) (→‎Bad Thought: new section)
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Goblin master thieves are missing - IIRC they are armed differently. Other noteable diffs? In 40d there were Kobold master thieves too, right? --Birthright 22:23, 19 April 2010 (UTC)

Kidnapping bug

Had DF crash right after receiving alert of a successful kidnapping. Is this a known bug? Has anyone else had this happen? --Zombiejustice 01:59, 26 April 2010 (UTC)

Caged Kobold

I was looking at my stockpiles, and I noticed a cage with a kobold thief in it. How did it trigger a cage trap?

Overwrote Job: Kidnap By Clean Self (?)

I just got this confusing announcement:
"OVERWROTE JOB: Kidnap BY Clean Self"
The only reason for cleaning right now seems to be the slaying of the goblin ambushers by my military, but they wouldn't want to kidnap anyone, would they? --Doub 18:41, 14 May 2010 (UTC)

Also got this message. A few frames later, a goblin thief was discovered by a stray horse foal. --Zombiejustice 02:34, 15 May 2010 (UTC)

Important concept

This could be considered a bug, too, but children inside a snatcher's bag are (as of 31.03) totally invincible. This means that you can use extreme measures to kill the snatcher without harming the child. A few dozen z-levels work fine. --97.121.191.10 23:55, 8 June 2010 (UTC)

Bad Thought

Did anybody check that there is actually a bad thought generated from having your child stolen? Parents in my fortress didn't bother at all