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Difference between revisions of "v0.31 Talk:Tilesets"

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== Rough gems vs cluster ==
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My recent edit was undone by an unknown user at IP 82.32.58.200.  I'm not sure why.
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My reasoning is there is a big difference between a rough gem (ROUGH item token) and a rough gem cluster (INORGANIC item token with IS_GEM property).  Most importantly for this page, you can currently change the tile displayed by the unmined rough gem clusters, however, you can not change the tile displayed by the rough gem items themselves.  This question came up a few times recently on the DF boards because of this wiki page, so I clarified the difference.  I'm going to go and undo that latest edit unless I see some reason why it was reverted. [[User:Zeidrich|Zeidrich]] 00:18, 29 July 2010 (UTC)
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The tileset files are identical to the old ones. I've already went ahead and pulled my tileset file up and loaded it in with no difficulties. It's a pretty safe bet that the rest of the details with tilesets are unchanged as well. Graphic sets however I do remember reading that the raws have been changed so these will have to be reworked before they can be used.  
 
The tileset files are identical to the old ones. I've already went ahead and pulled my tileset file up and loaded it in with no difficulties. It's a pretty safe bet that the rest of the details with tilesets are unchanged as well. Graphic sets however I do remember reading that the raws have been changed so these will have to be reworked before they can be used.  
  

Revision as of 00:18, 29 July 2010

Rough gems vs cluster

My recent edit was undone by an unknown user at IP 82.32.58.200. I'm not sure why. My reasoning is there is a big difference between a rough gem (ROUGH item token) and a rough gem cluster (INORGANIC item token with IS_GEM property). Most importantly for this page, you can currently change the tile displayed by the unmined rough gem clusters, however, you can not change the tile displayed by the rough gem items themselves. This question came up a few times recently on the DF boards because of this wiki page, so I clarified the difference. I'm going to go and undo that latest edit unless I see some reason why it was reverted. Zeidrich 00:18, 29 July 2010 (UTC)


The tileset files are identical to the old ones. I've already went ahead and pulled my tileset file up and loaded it in with no difficulties. It's a pretty safe bet that the rest of the details with tilesets are unchanged as well. Graphic sets however I do remember reading that the raws have been changed so these will have to be reworked before they can be used.

Tempting as it is to go ahead and do the edits now, I think I'm going to just play for a while. Doctorzuber 17:58, 1 April 2010 (UTC)

Go for it. I guess if it is a graphics set with raw updates, then we'll leave em out for now. --Briess 18:14, 1 April 2010 (UTC)

Can anyone point me in the right direction as to what would need to be done to make working graphics sets for df 2010? Please feel free to leave me a message on my user page. Archtemplari 03:50, 2 April 2010 (UTC)


New Items/Creatures/etc.

DF2010 has some different items, and the tiles they use should be logged on this page.

Separate Designation for world map entities

There seems to be some use of tiles on world map which is not recorded fully yet.

Since there are designations for other types of entity represented by a character e.g.

   * Items marked with * can have their tile changed in the raw data files.
   * Items marked with # can have their tile replaced by a graphics set image, in addition to having their tile changed in the raw data.
   * Items marked with $ can be changed in the init.txt file. 

How about a designation for world map use? "%"? e.g. 239 ∩ Hills%

I've at least seen (86 V) and (110 n) used on world map which is not documented atm. -- Sphr 16:59, 13 April 2010 (UTC)