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v0.31 Talk:Trap design

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Revision as of 12:20, 21 September 2011 by GraveeKing (talk | contribs) (→‎Beard Traps)
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Editors & Contributors - Please include diagrams or clear and well-sized http://www.mediawiki.org/wiki/Help:Images images if appropriate. For diagrams, use standard Dwarf Fortress symbols for your diagrams - an x is an up/down stairwell, a ╬ is a fortification, a ▲ is an up-ramp/slope, etc. etc. For screenshots, use the standard tileset, not a custom one that few may recognize.
Please do NOT add a "theoretical" trap design, that you have not actually tested, unless you are 100% sure it will work.
If your suggestion is lengthy and complex, consider placing it on your User: page with simpler explanation and a link here.
Lastly, if you can keep similar or alternate suggestions grouped within like subsections/topics/categories, that would be a good thing. Future wiki users and DF players thank you.


Quality

Changed Quality from dwarven to human, as there are some red links. ~JoshBrickstien

Needs Revision?

I'm not sure, but I think the section on cage traps is misleading. It states that cage traps never fail. It's partially true: they never fail to work against things that are vulnerable to them. Aren't some things simply immune to cage traps? (Unless knocked out on top of one.) Forgotten Beasts, (at least some of the ones I encountered,) waltzed right by them.

Suicide Booth

Okay, so I built a glass support with a 5x5 glass floor on top of it, then released a forgotten beast (a guaranteed building destroyer) into the area (it has deadly blood, and I'd rather not deal with that). It walked past the support (even though the same square) several times. Nothing happened. Fortunately, I took the precaution of linking the support to a lever so I could at least manually drop the ceiling on its head, so it's not a total loss. Has this trap design actually been verified to work, or is this yet another instance of guesswork? --Quietust 18:03, 3 September 2010 (UTC)

Old comment but yeah, building destroyers dont hit supports. Dont know if they ever did. Use of the building destroyer tag to trigger a trap seems best suited to artifact furniture in combo with lever-linked spikes or the hatch cover over pressurized magma. Celem 23:36, 28 June 2011 (UTC)

Beard Traps

Rain of Beards! (RoB) A support attached to a lever being used to collapse of a cavern is nice and all but sometimes those last few goblins will only be stunned or by some miracle dodged it - but take advantage of that stun! Station your stupid useless immigrants/nobles most courageous and longest bearded military drafts on top of the support structure - so when you pull the lever and stun all the goblins below your brave warriors can finish them off... or at least have the added effect of confusing them of why the falling rocks have beards! How to do a basic Rain of beards: First you'll want to build a floor over a single support - link that support to a lever somewhere internally (or on top of the floor your support is supporting just for 1 extra added dwarf to fall when he pulls the lever!). Now you'll want to build some way to connect the platform to your fort - a bridge is best in these situations. Then when you see the goblin army coming Station your military on the platform - and when they're underneath pull the lever and watch the madness ensue!

Flood of Beards! Similar effect and idea to the RoB. Station your Military drafts whom you should really have taught to be great swimmers earlier if you want this to be effective rather than just funny at the entrance to a flood-gate which holds back a tide of water. As soon as the enemy is in position, pull the level and watch your dwarfs drown surf into the enemy in a heroic charge. This can also be useful for when fighting elite goblin bowmen who would otherwise pick off your charging dwarfs easily, let's see them shoot more than a couple of arrows when they see your brave army swimming towards them on a giant tidal wave! How to do a Flood of Beards: --insert link to flood traps here, I don't know how to yet myself-- Once you have your basic flood trap set up and you've trained your dwarfs to swim --link here to swimming/training them to swim-- simply station your doomed hopeless heroic solders in front of the floodgates and fire away!

(P.S Hope this is the right place to put all this!)

This is probably a fine place to put it, but the main page is an even better place. Just be specific about how it works, because a lot of people without tons of experience check the page. For instance, a lot of people won't know how to get dwarves on to a support without them starving, so spell out that there's a bridge that connects the support to the fortress.Vasiln 07:58, 19 September 2011 (UTC)
Thanks for the feedback! I've played dwarf fortress for a while and done my own fair share of insane traps but am rather new to the forums so I've no idea how to do things like add diagrams accurately and such, or comment like you just have, so any help would be appreciated by all! With my recent edit I've added a very basic description on the rain of beards if anyone could explain how I do or add a diagram that would be Brilliant!Graveeking