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Editing v0.31 Talk:Weapon

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== Weight of the weapon ==
 
== Weight of the weapon ==
[[Weight]] now seems to play a significant factor in determining a weapon's effectiveness. A weapon that is very light ''(made of [[adamantine]], for instance)'' will not be as effective as a heavier one.  This needs more research.
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{{L|Weight}} now seems to play a significant factor in determining a weapon's effectiveness. A weapon that is very light ''(made of {{L|adamantine}}, for instance)'' will not be as effective as a heavier one.  This needs more research.
 
-Moved discussion material to the discussion page
 
-Moved discussion material to the discussion page
 
[[User:Studoku|Studoku]] 03:03, 13 April 2010 (UTC)
 
[[User:Studoku|Studoku]] 03:03, 13 April 2010 (UTC)
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=== Wooden Weapons? ===
 
=== Wooden Weapons? ===
Each time I get elven traders, they have wooden weapons and armor for sale. e.g wooden long swords and wooden breast plates.
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Each time I get elven traders, they have wooden weapons and armour for sale. e.g wooden long swords and wooden breast plates.
 
It doesn't say that they are training weapons either. But in the wiki here, it says that you can't get wooden weapons.
 
It doesn't say that they are training weapons either. But in the wiki here, it says that you can't get wooden weapons.
 
[[Special:Contributions/219.89.205.8|219.89.205.8]] 05:45, 5 September 2010 (UTC)
 
[[Special:Contributions/219.89.205.8|219.89.205.8]] 05:45, 5 September 2010 (UTC)
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How can I make bolts. Or I should trade them instead? <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:Trepach|Trepach]]</small>
 
How can I make bolts. Or I should trade them instead? <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:Trepach|Trepach]]</small>
:As crossbow bolts are native dwarven weapons, you can make bone and wood bolts at a [[Craftsdwarf's workshop]], or metal ones at a [[Metalsmith's forge|forge]].  Try looking at the page for [[Bolt]]s instead of just the generic Weapon page. --[[User:DeMatt|DeMatt]] 16:14, 14 December 2010 (UTC)
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:As crossbow bolts are native dwarven weapons, you can make bone and wood bolts at a {{l|Craftsdwarf's workshop}}, or metal ones at a {{l|Metalsmith's forge|forge}}.  Try looking at the page for {{l|Bolt}}s instead of just the generic Weapon page. --[[User:DeMatt|DeMatt]] 16:14, 14 December 2010 (UTC)
  
 
== Ranged Foreign Weapons ==
 
== Ranged Foreign Weapons ==
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I'm not sure how the weapon's one handed versus two-handed status would be shown, as it appears to vary based on the race you are playing, but if it can be shown without too much confusion, I feel it would be for the better. A section explaining one-handed versus two-handed weapon use would be useful, if only to have it officially unknown what the effects are.
 
I'm not sure how the weapon's one handed versus two-handed status would be shown, as it appears to vary based on the race you are playing, but if it can be shown without too much confusion, I feel it would be for the better. A section explaining one-handed versus two-handed weapon use would be useful, if only to have it officially unknown what the effects are.
 
[[User:Monkeyfetus|Monkeyfetus]] 21:17, 11 July 2010 (UTC)
 
[[User:Monkeyfetus|Monkeyfetus]] 21:17, 11 July 2010 (UTC)
:Perhaps this is old, but I think the wiki does not indicate that it is possible to wield two-handed weapons single-handed. This sounds -and is- odd, but my adventure-human has a 2-handed sword in one, and a shield in the other hand, which must mean that he uses both. One should note that he is both "Large for a human" and superhumanly strong (imagine a 2.2m high pile of flesh, with a very, very big toothpick in his hand). In fact this could be the answer! Anyone knows how I can find out how large he actually is so I can compare with the according numbers?--[[Special:Contributions/94.139.25.2|94.139.25.2]] 22:15, 6 November 2011 (UTC)
 
  
 
== Maces vs. Hammers ==
 
== Maces vs. Hammers ==
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They are both blunt weapons of same size, so what is the difference between the two?
 
They are both blunt weapons of same size, so what is the difference between the two?
  
:Training with a warhammer increases the hammer skill, which is also used by marksdwarves when they run out of ammo and beat their enemies with their crossbows.  If your weaponsmith has a preference for either weapon it makes sense to make that one.  According to[[Item value]], warhammers are worth twice as much as maces.  But whether there's any difference in combat between the two weapons, I don't think anyone can yet say.  If there's a difference it should be discernible by testing in the arena.  [[User:Bognor|Bognor]] 07:36, 22 July 2010 (UTC)
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:Training with a warhammer increases the hammer skill, which is also used by marksdwarves when they run out of ammo and beat their enemies with their crossbows.  If your weaponsmith has a preference for either weapon it makes sense to make that one.  According to {{L|Item value}}, warhammers are worth twice as much as maces.  But whether there's any difference in combat between the two weapons, I don't think anyone can yet say.  If there's a difference it should be discernible by testing in the arena.  [[User:Bognor|Bognor]] 07:36, 22 July 2010 (UTC)
  
 
:The raws for the two weapons are as follows
 
:The raws for the two weapons are as follows
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[MATERIAL_SIZE:3]
 
[MATERIAL_SIZE:3]
 
[ATTACK:BLUNT:20:200:bash:bashes:NO_SUB:2000]</code>
 
[ATTACK:BLUNT:20:200:bash:bashes:NO_SUB:2000]</code>
:I remember hearing that the only difference in the initial v0.31 release was the smaller contact area of the warhammer, but it appears that the size of the mace has increased since then. Now, the mace has twice the size (and therefore, mass and weight) as well as contact area of a warhammer. The mace is heavier, and may slow your troops down slightly more, but it should deliver the same force per square inch (or whatever unit you wish to use), and do it over a larger area, which I 'think' would make it more deadly. I'm not an expert on Dwarf Fortress combat, so if you want more detail or more reliable answers you could check out the forums. [[User:Monkeyfetus|Monkeyfetus]] 21:52, 27 July 2010 (UTC)
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:I remember hearing that the only difference in the initial DF2010 release was the smaller contact area of the warhammer, but it appears that the size of the mace has increased since then. Now, the mace has twice the size (and therefore, mass and weight) as well as contact area of a warhammer. The mace is heavier, and may slow your troops down slightly more, but it should deliver the same force per square inch (or whatever unit you wish to use), and do it over a larger area, which I 'think' would make it more deadly. I'm not an expert on Dwarf Fortress combat, so if you want more detail or more reliable answers you could check out the forums. [[User:Monkeyfetus|Monkeyfetus]] 21:52, 27 July 2010 (UTC)
  
 
:I just tested them in 0.31.12 in the arena by a mass melee of 18 macedwarves vs. 18 hammerdwarves, all of them decked out in bronze armor with an iron mace/warhammer, and each at "skilled" level in all basic (non-weapon-specific) combat skills along with "skilled" the appropriate weapon skill (mace/hammer). It ended with 12 hammerdwarves still standing and all macedwarves dead, and in a second test with 13 hammerdwarves still standing.
 
:I just tested them in 0.31.12 in the arena by a mass melee of 18 macedwarves vs. 18 hammerdwarves, all of them decked out in bronze armor with an iron mace/warhammer, and each at "skilled" level in all basic (non-weapon-specific) combat skills along with "skilled" the appropriate weapon skill (mace/hammer). It ended with 12 hammerdwarves still standing and all macedwarves dead, and in a second test with 13 hammerdwarves still standing.
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I've seen mentions of the different materials having "Sheer" and "Density" qualities that make them good for slashing/piercing and bludgeoning attacks respectfully, but I haven't seen any explanation, or even a list of which materials are better than others for each category. Can someone help me here? --[[User:Twilightdusk|Twilightdusk]] 02:20, 29 November 2010 (UTC)
 
I've seen mentions of the different materials having "Sheer" and "Density" qualities that make them good for slashing/piercing and bludgeoning attacks respectfully, but I haven't seen any explanation, or even a list of which materials are better than others for each category. Can someone help me here? --[[User:Twilightdusk|Twilightdusk]] 02:20, 29 November 2010 (UTC)
 
:Not well no.<small>&ndash; [[template:unsigned|unsigned]] comment by [[User:68.203.1.164|68.203.1.164]]</small>
 
:Not well no.<small>&ndash; [[template:unsigned|unsigned]] comment by [[User:68.203.1.164|68.203.1.164]]</small>
::You could try looking at [[v0.31:Metal#Weapon_.26_Armor_Quality|the Metal page]], and see if that helps you out. --[[User:DeMatt|DeMatt]] 05:56, 30 November 2010 (UTC)
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::You could try looking at [[DF2010:Metal#Weapon_.26_Armor_Quality|the Metal page]], and see if that helps you out. --[[User:DeMatt|DeMatt]] 05:56, 30 November 2010 (UTC)
  
 
== Decorations ==
 
== Decorations ==
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Can someone please add a list of how many bars/wafers every weapon needs to be made? It would be very helpful for me.--[[User:Joejr50|Joejr50]] 04:43, 6 February 2011 (UTC)
 
Can someone please add a list of how many bars/wafers every weapon needs to be made? It would be very helpful for me.--[[User:Joejr50|Joejr50]] 04:43, 6 February 2011 (UTC)
:One.  Currently, due to a (minor and possibly intentional) bug, every forge product requires only one bar/wafer. --[[User:DeMatt|DeMatt]] 23:01, 6 February 2011 (UTC)
 
::Thanks. But for future reference,(as in when its fixed, if at all) how many is each ''supposed'' to use? --[[User:Joejr50|Joejr50]] 00:16, 8 February 2011 (UTC)
 
----
 
 
== War Hammers vs Mauls ==
 
 
Which one would be more effective if both were made from the same material?
 
The War Hammer or the Maul?
 
 
Edit: testing shows interesting results that I should have expected after reading slightly closer. when armored even in lowly copper, war hammers won outright against the mauls every time with equal skills and materials for the weapons. Removing the armor from both victims reversed the battle, with the no injuries victory jumping to the maul-wielding dwarves instead.
 
 
== Whips ==
 
 
I haven't done extensive testing, but anecdotally and in a few initial tests, I've found silver whips consistently outperform silver war hammers in both armored and unarmored humanoid vs. humanoid battles. I even ran one test with 2 dwarf lashers fighting it out and 2 hammerdwarfs fighting in opposite corners of a room, and not only was it a lasher to survive, he actually finished off his opponent first and walked over to join the fray with the other two.
 
 
Any testing on whether this is in fact true? Ideas about why it might be so?
 
--[[Special:Contributions/67.221.2.30|67.221.2.30]] 21:18, 6 April 2011 (UTC)
 
 
== Whip testing ==
 
 
I have done some arena testing, even unarmored dwarves with silver whips slaughtered any weapon/armor combo, I have tested. Silver warhammers eventually come close, but other weapons have no chance. Armor is useless against whips, armored lashers lost to unarmored ones. All dwarves had all skills at grand master level.
 
:Yep.  It's well-established that whips and scourges work like lightsabers right now.  It's a quirk of the way they're modelled: the movement speed is extremely high - as the tip of a whip should be - but they're modelled as though they were rigid, sort of as if the entire whip was moving as fast as only the tip should be.  The only things I'm aware of that are effective against goblin lashers are traps and reloads.  [[User:Bognor|Bognor]] 12:11, 8 April 2011 (UTC)
 
 
== tools as weapons ==
 
I noticed the new carving knife, boning knife, and meat cleaver aren't on the statted out list.
 
 
== Significance of Attack Types? ==
 
 
While the article does a good job of explaining the different implementations of contact and penetration in regards to different attack methods (Slashing, stabbing, bludgeoning) it doesn't really indicate any other implications of the methods. While the raw figures are indeed useful, and the difference between 'edged' and 'blunt' weapons are noted, are there any other considerations to be made? Common sense supports piercing-type attacks being more successful at bypassing armor, but I don't know if any !!SCIENCE!! has been performed on the matter. Similarly, are slashing attack methods more likely to sever tendons/muscles/nerves, or stabbing attacks more likely to pierce internal organs? If the information is contained elsewhere, it may be useful to replicate here, since the Weapon article does an otherwise excellent job of detailing the variables involved with most standard attacks. [[User:Relentless|Relentless]] 18:34, 15 July 2011 (UTC)
 

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