v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.31 Talk:Weapon

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.31"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 17: Line 17:
  
 
== Weight of the weapon ==
 
== Weight of the weapon ==
[[Weight]] now seems to play a significant factor in determining a weapon's effectiveness. A weapon that is very light ''(made of [[adamantine]], for instance)'' will not be as effective as a heavier one.  This needs more research.
+
{{L|Weight}} now seems to play a significant factor in determining a weapon's effectiveness. A weapon that is very light ''(made of {{L|adamantine}}, for instance)'' will not be as effective as a heavier one.  This needs more research.
 
-Moved discussion material to the discussion page
 
-Moved discussion material to the discussion page
 
[[User:Studoku|Studoku]] 03:03, 13 April 2010 (UTC)
 
[[User:Studoku|Studoku]] 03:03, 13 April 2010 (UTC)
Line 82: Line 82:
  
 
How can I make bolts. Or I should trade them instead? <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:Trepach|Trepach]]</small>
 
How can I make bolts. Or I should trade them instead? <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:Trepach|Trepach]]</small>
:As crossbow bolts are native dwarven weapons, you can make bone and wood bolts at a [[Craftsdwarf's workshop]], or metal ones at a [[Metalsmith's forge|forge]].  Try looking at the page for [[Bolt]]s instead of just the generic Weapon page. --[[User:DeMatt|DeMatt]] 16:14, 14 December 2010 (UTC)
+
:As crossbow bolts are native dwarven weapons, you can make bone and wood bolts at a {{l|Craftsdwarf's workshop}}, or metal ones at a {{l|Metalsmith's forge|forge}}.  Try looking at the page for {{l|Bolt}}s instead of just the generic Weapon page. --[[User:DeMatt|DeMatt]] 16:14, 14 December 2010 (UTC)
  
 
== Ranged Foreign Weapons ==
 
== Ranged Foreign Weapons ==
Line 100: Line 100:
 
I'm not sure how the weapon's one handed versus two-handed status would be shown, as it appears to vary based on the race you are playing, but if it can be shown without too much confusion, I feel it would be for the better. A section explaining one-handed versus two-handed weapon use would be useful, if only to have it officially unknown what the effects are.
 
I'm not sure how the weapon's one handed versus two-handed status would be shown, as it appears to vary based on the race you are playing, but if it can be shown without too much confusion, I feel it would be for the better. A section explaining one-handed versus two-handed weapon use would be useful, if only to have it officially unknown what the effects are.
 
[[User:Monkeyfetus|Monkeyfetus]] 21:17, 11 July 2010 (UTC)
 
[[User:Monkeyfetus|Monkeyfetus]] 21:17, 11 July 2010 (UTC)
:Perhaps this is old, but I think the wiki does not indicate that it is possible to wield two-handed weapons single-handed. This sounds -and is- odd, but my adventure-human has a 2-handed sword in one, and a shield in the other hand, which must mean that he uses both. One should note that he is both "Large for a human" and superhumanly strong (imagine a 2.2m high pile of flesh, with a very, very big toothpick in his hand). In fact this could be the answer! Anyone knows how I can find out how large he actually is so I can compare with the according numbers?--[[Special:Contributions/94.139.25.2|94.139.25.2]] 22:15, 6 November 2011 (UTC)
 
  
 
== Maces vs. Hammers ==
 
== Maces vs. Hammers ==
Line 106: Line 105:
 
They are both blunt weapons of same size, so what is the difference between the two?
 
They are both blunt weapons of same size, so what is the difference between the two?
  
:Training with a warhammer increases the hammer skill, which is also used by marksdwarves when they run out of ammo and beat their enemies with their crossbows.  If your weaponsmith has a preference for either weapon it makes sense to make that one.  According to[[Item value]], warhammers are worth twice as much as maces.  But whether there's any difference in combat between the two weapons, I don't think anyone can yet say.  If there's a difference it should be discernible by testing in the arena.  [[User:Bognor|Bognor]] 07:36, 22 July 2010 (UTC)
+
:Training with a warhammer increases the hammer skill, which is also used by marksdwarves when they run out of ammo and beat their enemies with their crossbows.  If your weaponsmith has a preference for either weapon it makes sense to make that one.  According to {{L|Item value}}, warhammers are worth twice as much as maces.  But whether there's any difference in combat between the two weapons, I don't think anyone can yet say.  If there's a difference it should be discernible by testing in the arena.  [[User:Bognor|Bognor]] 07:36, 22 July 2010 (UTC)
  
 
:The raws for the two weapons are as follows
 
:The raws for the two weapons are as follows
Line 127: Line 126:
 
[MATERIAL_SIZE:3]
 
[MATERIAL_SIZE:3]
 
[ATTACK:BLUNT:20:200:bash:bashes:NO_SUB:2000]</code>
 
[ATTACK:BLUNT:20:200:bash:bashes:NO_SUB:2000]</code>
:I remember hearing that the only difference in the initial v0.31 release was the smaller contact area of the warhammer, but it appears that the size of the mace has increased since then. Now, the mace has twice the size (and therefore, mass and weight) as well as contact area of a warhammer. The mace is heavier, and may slow your troops down slightly more, but it should deliver the same force per square inch (or whatever unit you wish to use), and do it over a larger area, which I 'think' would make it more deadly. I'm not an expert on Dwarf Fortress combat, so if you want more detail or more reliable answers you could check out the forums. [[User:Monkeyfetus|Monkeyfetus]] 21:52, 27 July 2010 (UTC)
+
:I remember hearing that the only difference in the initial DF2010 release was the smaller contact area of the warhammer, but it appears that the size of the mace has increased since then. Now, the mace has twice the size (and therefore, mass and weight) as well as contact area of a warhammer. The mace is heavier, and may slow your troops down slightly more, but it should deliver the same force per square inch (or whatever unit you wish to use), and do it over a larger area, which I 'think' would make it more deadly. I'm not an expert on Dwarf Fortress combat, so if you want more detail or more reliable answers you could check out the forums. [[User:Monkeyfetus|Monkeyfetus]] 21:52, 27 July 2010 (UTC)
  
 
:I just tested them in 0.31.12 in the arena by a mass melee of 18 macedwarves vs. 18 hammerdwarves, all of them decked out in bronze armor with an iron mace/warhammer, and each at "skilled" level in all basic (non-weapon-specific) combat skills along with "skilled" the appropriate weapon skill (mace/hammer). It ended with 12 hammerdwarves still standing and all macedwarves dead, and in a second test with 13 hammerdwarves still standing.
 
:I just tested them in 0.31.12 in the arena by a mass melee of 18 macedwarves vs. 18 hammerdwarves, all of them decked out in bronze armor with an iron mace/warhammer, and each at "skilled" level in all basic (non-weapon-specific) combat skills along with "skilled" the appropriate weapon skill (mace/hammer). It ended with 12 hammerdwarves still standing and all macedwarves dead, and in a second test with 13 hammerdwarves still standing.
Line 167: Line 166:
 
I've seen mentions of the different materials having "Sheer" and "Density" qualities that make them good for slashing/piercing and bludgeoning attacks respectfully, but I haven't seen any explanation, or even a list of which materials are better than others for each category. Can someone help me here? --[[User:Twilightdusk|Twilightdusk]] 02:20, 29 November 2010 (UTC)
 
I've seen mentions of the different materials having "Sheer" and "Density" qualities that make them good for slashing/piercing and bludgeoning attacks respectfully, but I haven't seen any explanation, or even a list of which materials are better than others for each category. Can someone help me here? --[[User:Twilightdusk|Twilightdusk]] 02:20, 29 November 2010 (UTC)
 
:Not well no.<small>&ndash; [[template:unsigned|unsigned]] comment by [[User:68.203.1.164|68.203.1.164]]</small>
 
:Not well no.<small>&ndash; [[template:unsigned|unsigned]] comment by [[User:68.203.1.164|68.203.1.164]]</small>
::You could try looking at [[v0.31:Metal#Weapon_.26_Armor_Quality|the Metal page]], and see if that helps you out. --[[User:DeMatt|DeMatt]] 05:56, 30 November 2010 (UTC)
+
::You could try looking at [[DF2010:Metal#Weapon_.26_Armor_Quality|the Metal page]], and see if that helps you out. --[[User:DeMatt|DeMatt]] 05:56, 30 November 2010 (UTC)
  
 
== Decorations ==
 
== Decorations ==

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Please sign comments with ~~~~

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)