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Editing v0.31 Talk:Wound

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I have seen a creature, while testing in the arena, with a broken heart.
 
I have seen a creature, while testing in the arena, with a broken heart.
 
My creature was modded to have a uncontrolled dust attack with a humanoid body without arms and with 4 legs. As 7 of them fought against a dragon, one of the surviving creatures had a broken heart. Either it has lost a loved one, or it had just broken its heart!--[[User:Niggy|Niggy]] 18:13, 16 June 2010 (UTC)
 
My creature was modded to have a uncontrolled dust attack with a humanoid body without arms and with 4 legs. As 7 of them fought against a dragon, one of the surviving creatures had a broken heart. Either it has lost a loved one, or it had just broken its heart!--[[User:Niggy|Niggy]] 18:13, 16 June 2010 (UTC)
 
One of my dwarves got a broken liver. Because liver is the most important part of the dwarven metabolism, adamantine sutures were used to fix it.--[[User:Aavemursu|Aavemursu]]
 
  
  
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:After another week and some dogs joining in, the eyes went cyan, too. So it's not just /internal/ organs, but I think my earlier conclusion is still sound. --[[User:Zombiejustice|Zombiejustice]] 21:55, 10 April 2010 (UTC)
 
:After another week and some dogs joining in, the eyes went cyan, too. So it's not just /internal/ organs, but I think my earlier conclusion is still sound. --[[User:Zombiejustice|Zombiejustice]] 21:55, 10 April 2010 (UTC)
 
::I have a dwarf whose lower spine /was/ broken, but then after it was healed (somewhat), it turned cyan. He still can't walk - but this says that cyan is more than just internal organs, but also for other permanent injuries that affect the dwarf somehow. --[[User:Drake1500|Drake1500]] 21:24, 19 June 2011 (UTC)
 
 
:::This function loss thing is a little puzzling. I bruised an enemy's heart in the combat logs. It appears cyan, implying function loss... but the beakwolf is still running around. Impairment, maybe, but even then it doesn't seem to be slowing him down much. --[[User:TerryDactyl|TerryDactyl]]
 
  
 
== Post Traumatic Stress ==
 
== Post Traumatic Stress ==
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RIght now it should say what different injuries effects are.--[[User:Toybasher|Toybasher]] 12:10, 29 May 2010 (UTC)
 
RIght now it should say what different injuries effects are.--[[User:Toybasher|Toybasher]] 12:10, 29 May 2010 (UTC)
 
I added in a section describing what effects missing limbs (specifically, arms) have. --[[User:Existent|Existent]] 15:44, 11 August 2010 (UTC)
 
  
 
== Death by workshop? ==
 
== Death by workshop? ==
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::::Or El Chupacabra.
 
::::Or El Chupacabra.
 
:All dead dwarves show with "upper body is gone" afterwards, it's not an actual indicator of what killed them. You can now press R to get combat reports though with the same details from adventure mode. [[User:Scikar|Scikar]] 18:42, 8 August 2010 (UTC)
 
:All dead dwarves show with "upper body is gone" afterwards, it's not an actual indicator of what killed them. You can now press R to get combat reports though with the same details from adventure mode. [[User:Scikar|Scikar]] 18:42, 8 August 2010 (UTC)
 
== Colossus of Socks ==
 
 
Apparently a cave spider silk sock can be used as an improvised weapon by the colossus if stolen from one of the dwarves... Its been three years, and the colossus has never once stopped beating my hammerdwarf with it. I just left them alone in a secluded room together. Its entertaining. It seems a dwarf can take damage to every piece of his body without dying. Especially if its constant, and with a sock.
 
:This brings another thing to mind. http://www.youtube.com/watch?v=9VDvgL58h_Y
 
:--[[User:Axussriddare|KETHCHUP BERSERK!!!]] 16:04, 21 October 2010 (UTC)
 
 
Yes, I spent over a year fighting a Bronze Colossus who insisted on bashing elves and my adventurer eventually to death with a Pig tail skirt...--[[User:Haydosss|Haydosss]] 08:13, 3 November 2010 (UTC)
 
 
== Limb Loss ==
 
I've just had a Speardwarf have his arm cut off in battle (he continued fighting and ended up killing about 10 goblins) and he survived the entire fight. Now he is wandering around as though there is (almost) nothing wrong, he hasn't gone to the Hospital once despite there being many beds. I think the section on missing limbs needs to be changed just to point out that not all dwarves will linger in the hospital after losing a limb.
 
By the way, he is pretty much doing the exact same thing as he did before losing his arm.
 
 
: NEVER UNDERESTIMATE A DWARF! I noticed one of the dwarves in my army had no arms. After several failed attempts to retire him to a desk job I put him back in the military with no armor or equipment expecting him to die in the next siege. He didn't die. Instead he has gone on to survive several sieges and get at least seven kills that I know of AFTER losing both his arms. He is a legendary fighter with some other assorted combat skills at talented and below. He currently has 28 kills and 10 other kills. He's not dead yet. --[[User:Doctorzuber|Doctorzuber]] 06:33, 23 February 2011 (UTC)
 
 
:: "Come back here and take what's coming to you! I'll bite your legs off!!"
 
 
== Making nerve damage healable ==
 
 
The article says you can make nerve damage healable by editing the raw files. Do you have to do this before creating the world? I edited the tissue_template_default.txt file in raw/objects and in the save folder. But the nerve damage remains. [[Special:Contributions/220.253.87.249|220.253.87.249]] 03:07, 5 January 2011 (UTC)
 
:I believe so, but haven't verified. —[[Special:Contributions/98.221.97.100|98.221.97.100]] 06:30, 5 January 2011 (UTC)
 
 
It was suggested that nerves are only ever severed, so they do not heal, and adding this tag does nothing. Can someone confirm? --[[User:Naros|Naros]] 03:30, 12 February 2011 (UTC)
 
:Confirmed. The line [TISSUE_NAME:nervous tissue:NP] may suggest that it only applies to spinal nerves, since those are the only nerves which I've seen being referred to as "nervous tissue". --[[User:Eepkeep|Eepkeep]] 16:36, 21 February 2011 (UTC)
 
 
== Scarring ==
 
 
Thanks to this discussion page I've learned that it leaves the body part that's scarred permanently marked as wounded. Is there any way to disable the scars doing this? It makes me constantly think my adventurer has taken FAR more damage than he actually has.
 
 
:The scarring is due to the body part being permanently injured.  If you check your adventurer's health screen, you will see possibly nerves still wounded, and maybe just skin and fat. --[[User:Dsarker|Dsarker]] 14:18, 14 June 2011 (UTC)
 
 
== Labor ==
 
 
I have an apparently heavily injured potter who refuses to give up picking up some equipment. He has tried 221 times and counting. the flood of messages is keeping me from reading the other more important messages from a an ongoing tantrum spiral. Anyone know any way to stop this? [[Special:Contributions/70.132.3.212|70.132.3.212]] 04:47, 13 June 2011 (UTC)
 
:By the way, turning off all of his labors didn't work. [[Special:Contributions/70.132.3.212|70.132.3.212]] 04:54, 13 June 2011 (UTC)
 
 
== Middle Spine Damage ==
 
From this log, I have proved that middle spine damage leads to lung loss:
 
 
You stab The Rhesus Macaque in the upper body with your copper spear, tearing apart the muscle and shattering the right false rib!
 
An artery has been opened by the attack!
 
A tendon in the right false rib has been torn!
 
You stab The Rhesus Macaque in the upper body with your copper spear, tearing apart the muscle and tearing apart the middle spine's nervous tissue!
 
An artery has been opened by the attack!
 
A tendon in the middle spine has been torn!
 
The Rhesus Macaque falls over.
 
The Rhesus Macaque has suffocated.
 
 
That's the entire fight. Hope that helps people in future --[[Special:Contributions/82.26.111.166|82.26.111.166]] 23:30, 9 July 2011 (UTC)
 

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