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Editing v0.34:Adventure mode quick start

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= World Generation =
 
= World Generation =
  
Some custom worlds which are interesting for fortress mode may be annoying for adventure mode for various reasons such as few civilizations, low population, certain races not existing, lack of access to metals, or history being so far advanced that many fortresses and [[town]]s have been abandoned.
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Some custom worlds which are interesting for fortress mode may be annoying for adventure mode for various reasons such as few civilizations, low population, certain races not existing, lack of access to metals, or history being so far advanced that many fortresses and towns have been abandoned.
  
 
For your first game it's best to start with a generic world to avoid potential problems. You can come back to an existing world once you have the hang of things.
 
For your first game it's best to start with a generic world to avoid potential problems. You can come back to an existing world once you have the hang of things.
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The first step in starting an [[adventure mode]] game is to choose the race (and civilization) of your adventurer. All three races can complete the same quests.
 
The first step in starting an [[adventure mode]] game is to choose the race (and civilization) of your adventurer. All three races can complete the same quests.
  
*'''Civilized Humans''' begin with bronze, iron, or silver weapons and can use any of the items sold by shopkeepers (who, for the time being, are only found in human towns and only sell human-sized clothing/armor). They also start with the widest variety of weapon skills. This is probably the best race to use when starting out.
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*'''Civilized Humans''' begin with bronze or iron weapons and can use any of the items sold by shopkeepers (who, for the time being, are only found in human towns and only sell human-sized clothing/armor). They also start with the widest variety of weapon skills. This is probably the best race to use when starting out.
  
*'''Human Outsiders''' can only start with Spear User and Knife User as weapon skills, and they cannot start with Armor User or Shield User. They also start out literally naked with no clothing. Be aware this extends to backpacks, which are very difficult to find in shops. Bandit camps are likely your best bet to locate one.
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*'''Human Outsiders''' can only start with Spear User and Knife User as weapon skills, and they cannot start with Armor User or Shield User. They also start out literally naked with no clothing.
  
 
*'''Dwarves''' have the advantage of being able to go into a [[Martial trance|martial trance]] when fighting multiple foes at once. They are the only race which can start with steel weapons, but they wear "small" sized clothing (like goblins and elves) which means that they're unable to wear human clothing and armor found in shops.
 
*'''Dwarves''' have the advantage of being able to go into a [[Martial trance|martial trance]] when fighting multiple foes at once. They are the only race which can start with steel weapons, but they wear "small" sized clothing (like goblins and elves) which means that they're unable to wear human clothing and armor found in shops.
  
*'''Elves''' start with very weak wooden weapons and have a more limited list of weapon skills during character creation. They have the advantage that they have higher natural speed. Like dwarves they wear small sized clothing so will have the same problem finding suitable armor in shops.  Finally, while this is of limited benefit, they are at peace with the wilderness and therefore will never be attacked by wild animals.
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*'''Elves''' start with very weak wooden weapons and have a more limited list of weapon skills during character creation. They have the advantage that they have higher natural speed. Like dwarves they wear small sized clothing so will have the same problem finding suitable armor in shops.
  
 
== Status ==
 
== Status ==
{{TipBox2|titlebg=#0a0|float=right|For your first game...|'''Select Demigod as your status.''' Even as a demigod you will <s>probably die</s> have !!!Fun!!! anyway.}}
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{{TipBox2|titlebg=#0a0|float=right|For your first game...|'''Select Demigod as your status.''' Even as a demigod you will probably die anyway.}}
 
You can then choose to start as either a '''Peasant''', '''Hero''' or '''Demigod'''. Each offers progressively more points to spend on attributes and skills. These three options essentially amount to how difficult it is to get started, so to make things easier for your first game you may want to just pick "demigod".
 
You can then choose to start as either a '''Peasant''', '''Hero''' or '''Demigod'''. Each offers progressively more points to spend on attributes and skills. These three options essentially amount to how difficult it is to get started, so to make things easier for your first game you may want to just pick "demigod".
  
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Other attributes to keep in mind in the future: '''Focus''' helps with Archer, Observer, and Ambusher. '''Willpower''' helps characters resist exertion/pain effects. '''Spatial Sense''' helps combat skills. '''Kinesthetic Sense''' helps with most skills involving any movement at all. These are less important to start out with, though, because they can be raised by doing various things in game, some of which are explained in the [[#Tips|tips]] section.
 
Other attributes to keep in mind in the future: '''Focus''' helps with Archer, Observer, and Ambusher. '''Willpower''' helps characters resist exertion/pain effects. '''Spatial Sense''' helps combat skills. '''Kinesthetic Sense''' helps with most skills involving any movement at all. These are less important to start out with, though, because they can be raised by doing various things in game, some of which are explained in the [[#Tips|tips]] section.
  
Some attributes like Musicality are currently completely <strike> crappy </strike> useless (and Fun). (For more, see [[cv:Adventurer_mode#Soul|Adventurer Mode - Attributes]])
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Some attributes like Musicality are currently completely useless.
  
  
 
{{TipBox2|titlebg=#0a0|For your first game...|'''Select the following attributes:'''
 
{{TipBox2|titlebg=#0a0|For your first game...|'''Select the following attributes:'''
  
* Superior '''Strength'''
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* High '''Strength'''
* High '''Agility'''
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* Superior '''Agility'''
* High '''Toughness'''
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* Superior '''Toughness'''
 
* High '''Endurance'''
 
* High '''Endurance'''
* Very Low '''Analytical Ability'''
 
* Superior '''Willpower'''
 
* Very Low '''Creativity'''
 
* Very Low '''Patience'''
 
* Very Low '''Linguistic Ability'''
 
* Very Low '''Musicality'''
 
 
* Above Average '''Social Awareness'''
 
* Above Average '''Social Awareness'''
  
 
The others are either less important, easier to raise by doing things in game, or totally useless. Note that you won't have enough attribute points to increase all of these unless you set status to Demigod.
 
The others are either less important, easier to raise by doing things in game, or totally useless. Note that you won't have enough attribute points to increase all of these unless you set status to Demigod.
 
Analytical Ability, Creativity, Patience, Linguistic Ability, and Musicality are all mostly or completely useless, so turning them down gives you enough points to do all this. Willpower is so important because willpower lets you resist passing out due to injuries and, to a lesser extent, helps prevent exhaustion, so raising it up to Superior will not only kill two birds with one stone, but will also give you the ability to reach extremely high willpower levels. It also helps with Crutch Walker in case you lose or break a leg.
 
  
 
Later you may find that you want to start with different attributes, but these are a good safe starting point. For example, you may find that later you don't care about the extra follower from Social Awareness and want to increase Spatial Sense or something instead, but for purposes of getting through this tutorial alive the extra follower will help.}}
 
Later you may find that you want to start with different attributes, but these are a good safe starting point. For example, you may find that later you don't care about the extra follower from Social Awareness and want to increase Spatial Sense or something instead, but for purposes of getting through this tutorial alive the extra follower will help.}}
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These are what you start out with for skills, though you can increase them and develop others by doing things in game. The most important in the beginning are a specific melee weapon skill (such as '''Swordsman'''), and defensive skills like '''Shield User''', '''Armor User''', and '''Dodger'''.
 
These are what you start out with for skills, though you can increase them and develop others by doing things in game. The most important in the beginning are a specific melee weapon skill (such as '''Swordsman'''), and defensive skills like '''Shield User''', '''Armor User''', and '''Dodger'''.
  
Defensive skills are absolutely critical if you don't want to die instantly. (See [[Fighter|combat skills]] for more info.) '''Observer''' is important for avoiding ambushes, which often mean instant death if sleeping, and '''Swimmer''' helps to avoid drowning. Others such as Fighter are useful but increase rather easily on their own in game. Novice '''Reader''' is important, not only if you wish to become a Necromancer (as there is currently no way of raising this skill) but because without it you are unable to read signs, which can be very inconvenient, and can make some quests harder to complete.  
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Defensive skills are absolutely critical if you don't want to die instantly. (See [[Fighter|combat skills]] for more info.) '''Observer''' is important for avoiding ambushes, which often mean instant death if sleeping, and '''Swimmer''' helps to avoid drowning. Others such as Fighter are useful but increase rather easily on their own in game.
  
  
 
{{TipBox2|titlebg=#0a0|For your first game...|'''Select the following starting skills:'''
 
{{TipBox2|titlebg=#0a0|For your first game...|'''Select the following starting skills:'''
  
* Proficient '''Swordsman''' (feel free to substitute a different melee weapon skill for this)
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* Skilled '''Swordsman''' (feel free to substitute a different melee weapon skill for this)
* Adequate '''Observer'''
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* Competent '''Observer'''
* Novice '''Swimmer'''
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* Adequate '''Swimmer'''
 
* Proficient '''Shield User'''
 
* Proficient '''Shield User'''
 
* Proficient '''Armor User'''
 
* Proficient '''Armor User'''
 
* Proficient '''Dodger'''
 
* Proficient '''Dodger'''
* Novice '''Reader'''
 
  
 
The rest of the skills are relatively easy to raise in game or aren't that important at the beginning. Note that you won't have enough skill points to select all of these unless you previously selected Demigod as your status.
 
The rest of the skills are relatively easy to raise in game or aren't that important at the beginning. Note that you won't have enough skill points to select all of these unless you previously selected Demigod as your status.
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You will usually start your adventure near a peasant hut. You can ask nearby commoners, using the {{k|k}} key, if you may be of any {{DFtext|Service|3:1}}. They will then inform you of any problems their locality is suffering from, giving you a quest. In the beginning this usually means killing a nearby bandit.
 
You will usually start your adventure near a peasant hut. You can ask nearby commoners, using the {{k|k}} key, if you may be of any {{DFtext|Service|3:1}}. They will then inform you of any problems their locality is suffering from, giving you a quest. In the beginning this usually means killing a nearby bandit.
  
'''Walk into a hut, talk to a commoner, and get a quest.''' Feel free to ask some commoners to {{DFtext|Join|3:1}} you if you want, although most of them will refuse. Soldiers will make better companions anyway.
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'''Walk into a hut, talk to a commoner, and get a quest.''' Feel free to ask some commoners to {{DFtext|Join|3:1}} you if you want though most of them will refuse. Soldiers will make better companions anyway.
  
 
== Fast Travel ==
 
== Fast Travel ==
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If you are in a private house, you must first ask the owner for permission before you can sleep. If a commoner is blocking you from entering his home, use the {{k|s}} key to crawl under his legs, and then the same key to stand back up.
 
If you are in a private house, you must first ask the owner for permission before you can sleep. If a commoner is blocking you from entering his home, use the {{k|s}} key to crawl under his legs, and then the same key to stand back up.
 
You are also probably hungry or thirsty by this time, indicated by the {{DFtext|Hungry|3:0}} or {{DFtext|Thirsty|3:0}} attributes respectively. As you should know, when this appears its time for a snack. To eat or drink, press {{k|e}} and locate some food - it can be anything, as long as it is actually food. You can "eat" something like a sword, but it will say "You lick the sword", and you will not get less hungry or thirsty(unless it has water covering on it{{verify}}).
 
{{TipBox2|titlebg=#0a0|float=right|Thirsty in the rain|If your character is thirsty, and it is raining, even if you do have water with you; drink the water coverings. This will help you to save water for when it is not raining, especially when you are travelling a big distance. Press {{k|e}} like you normally would and scroll all the way to the bottom. You can also drink blood from wounds - maybe a little salty in real life, but in dwarf fortress, it works. Note that if you drink vampire blood, you will turn into a vampire, but this early in the game you dont have to worry about that.}}
 
  
 
== Finding Your Target ==
 
== Finding Your Target ==
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Fast travel toward the location where your target is. When you get close, go back to the quest screen, hit {{k|z}} and you should get a more detailed map of exactly where to go. Once you are in the right spot, hit {{k|>}} to exit fast travel mode.
 
Fast travel toward the location where your target is. When you get close, go back to the quest screen, hit {{k|z}} and you should get a more detailed map of exactly where to go. Once you are in the right spot, hit {{k|>}} to exit fast travel mode.
  
In the upper-left corner of the screen you will now see a box with a list of icons and an abbreviation for a direction such as {{DFtext|NNE}} (north northeast). One of these will be marked with {{DFtext|TSK|3:1}} and that is your target. Continue to move in the indicated direction until you find the target that you're supposed to kill. This won't work if your target is in the sewers unless you are in the sewers and standing on a ramp, but it will lead you to a lair entrance or the middle of a bandit camp.
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In the upper-left corner of the screen you will now see a box with a list of icons and an abbreviation for a direction such as {{DFtext|NNE}} (north northeast). One of these will be marked with {{DFtext|TSK|3:1}} and that is your target. Continue to move in the indicated direction until you find the target that you're supposed to kill.
  
 
== Fighting ==
 
== Fighting ==
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'''Frequently your weapon will get "lodged in the wound" making it unavailable for another attack until you free it.''' To free the weapon, use the directional keys to move either toward your opponent or step away/sideways.
 
'''Frequently your weapon will get "lodged in the wound" making it unavailable for another attack until you free it.''' To free the weapon, use the directional keys to move either toward your opponent or step away/sideways.
  
'''When your weapon is lodged in an opponent, they are unable to dodge.''' If you have another weapon, then getting 1 weapon lodged is extremely beneficial as you can then proceed to kill/neutralise your opponent without worrying about them dodging. However, they are still able to parry, and you are still able to miss. Remember - counterattacks are the most deadly attacks. If you want to attack an opponent in a difficult place, then don't - it's not worth the risk.
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'''When your weapon is lodged in an opponent, they are unable to dodge.''' If you have another weapon, then getting 1 weapon lodged is extremely beneficial as you can then proceed to kill/neutralise your opponent without worrying about them dodging. However, they are still able to parry, and you are still able to miss. Remember - counterattacks are the most deadly attacks. If you want to attack an opponent in a diffuclt place, then don't - it's not worth the risk.
 
 
'''Enemies behind you get a higher hit chance.''' You want to stay facing most of your enemies if you can, but you should never back into a corner.
 
  
 
== Looting ==
 
== Looting ==
 
Once your targets are dead, take their stuff using the {{k|g}} key. Immediately use {{k|w}} to wear any armor or clothing you gain. Decapitated heads can be left behind.
 
Once your targets are dead, take their stuff using the {{k|g}} key. Immediately use {{k|w}} to wear any armor or clothing you gain. Decapitated heads can be left behind.
  
When walking around, use the {{k|g}} key to pick up any equipment or item lying on the ground. These will then be added to your inventory {{k|i}}. Items may be sold later on to a shop at a nearby town (not hamlet). However if you have too many things in your inventory you will be slowed down and may lose your next fight because of it.
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When walking around, use the {{k|g}} key to pick up any equipment or item lying on the ground. These will then be added to your inventory {{k|i}}. Items may be sold later on to a shop at a nearby town (not hamlet).
  
 
== Completing Quests ==
 
== Completing Quests ==
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To check on the status of your companions, use the {{k|c}} key to get a list of them (specifically, the ones within visual range) and a summary of their conditions, then press the key corresponding to the one you want to view up close. Alternatively, you can use the {{K|l}} key, which can also be used to look at any other item or creature within your range of vision.
 
To check on the status of your companions, use the {{k|c}} key to get a list of them (specifically, the ones within visual range) and a summary of their conditions, then press the key corresponding to the one you want to view up close. Alternatively, you can use the {{K|l}} key, which can also be used to look at any other item or creature within your range of vision.
  
You may equip any items that you find or buy using the {{k|w}} key. If you are wearing too many items in an existing location, items must first be removed using the {{k|r}} key. To swap weapons you should {{k|d}}rop the equipped weapon first, or {{k|p}}ut it in your backpack, then {{k|g}}et the new equipment from the ground or {{k|r}}emove it from your backpack.
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You may equip any items that you find or buy using the {{k|w}} key. If you are wearing too many items in an existing location, items must first be removed using the {{k|r}} key. To swap weapons you should {{k|d}}rop the equipped weapon first, or {{k|p}}ut it in your backpack, then {{k|g}}et the new equipment from the ground or {{k|r}}remove it from your backpack.
  
 
== Trading ==
 
== Trading ==
You can tell at a glance which [[town]]s have shops by looking for white roads in towns (rather than the yellow roads that are houses most of the time) on the travel map.
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{{TipBox2|titlebg=#a00|float=right|"Don't forget your stuff!"|Read the section on [[Adventure_mode#Trading_.28barter.29|Adventure Mode Trading]] because how trading works is not entirely obvious, especially the fact that you must manually pick up your change and whatever you buy.}}
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Next you will probably want to sell of a bunch of junk you don't need and ideally buy some armor. To do this you'll need to find a shop.
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You can tell at a glance which towns have shops by looking for white roads in towns (rather than the yellow roads that are houses most of the time) on the travel map.
  
To find shops, go stand on a white road tile on the fast travel screen then press {{k|m}} to display nearby structures. Walk around a bit and you should find some shops. Press {{k|>}} to appear on the road outside of them. You can walk inside and talk to the residents just like anyone else, except that residents in shops will be willing to {{DFtext|Trade|3:1}} with you. Armor shops have a sign that looks like {{Tile|[|0:6:0}}.
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To find shops, go stand on a white road tile on the fast travel screen then press {{k|>}}. Walk around a bit and you should find some huts with signs outside. These are shops. You can walk inside and talk to the residents just like anyone else, except that residents in shops will be willing to {{DFtext|Trade|3:1}} with you. Armor shops have a sign that looks like {{Tile|[|0:6:0}} armor.
  
 
== What Next ==
 
== What Next ==
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{{Getting Started}}
 
{{Getting Started}}
 
{{Category|Adventurer mode}}
 
{{Category|Adventurer mode}}
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{{Category|Guides}}

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