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Editing v0.34:Adventure mode quick start

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== Status ==
 
== Status ==
{{TipBox2|titlebg=#0a0|float=right|For your first game...|'''Select Demigod as your status.''' Even as a demigod you will <s>probably die</s> have !!!Fun!!! anyway.}}
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{{TipBox2|titlebg=#0a0|float=right|For your first game...|'''Select Demigod as your status.''' Even as a demigod you will probably die anyway.}}
 
You can then choose to start as either a '''Peasant''', '''Hero''' or '''Demigod'''. Each offers progressively more points to spend on attributes and skills. These three options essentially amount to how difficult it is to get started, so to make things easier for your first game you may want to just pick "demigod".
 
You can then choose to start as either a '''Peasant''', '''Hero''' or '''Demigod'''. Each offers progressively more points to spend on attributes and skills. These three options essentially amount to how difficult it is to get started, so to make things easier for your first game you may want to just pick "demigod".
  
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Other attributes to keep in mind in the future: '''Focus''' helps with Archer, Observer, and Ambusher. '''Willpower''' helps characters resist exertion/pain effects. '''Spatial Sense''' helps combat skills. '''Kinesthetic Sense''' helps with most skills involving any movement at all. These are less important to start out with, though, because they can be raised by doing various things in game, some of which are explained in the [[#Tips|tips]] section.
 
Other attributes to keep in mind in the future: '''Focus''' helps with Archer, Observer, and Ambusher. '''Willpower''' helps characters resist exertion/pain effects. '''Spatial Sense''' helps combat skills. '''Kinesthetic Sense''' helps with most skills involving any movement at all. These are less important to start out with, though, because they can be raised by doing various things in game, some of which are explained in the [[#Tips|tips]] section.
  
Some attributes like Musicality are currently completely <strike> crappy </strike> useless (and Fun). (For more, see [[cv:Adventurer_mode#Soul|Adventurer Mode - Attributes]])
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Some attributes like Musicality are currently completely <strike> crappy </strike> useless. (For more, see [[cv:Adventurer_mode#Soul|Adventurer Mode - Attributes]])
  
  
 
{{TipBox2|titlebg=#0a0|For your first game...|'''Select the following attributes:'''
 
{{TipBox2|titlebg=#0a0|For your first game...|'''Select the following attributes:'''
  
* Superior '''Strength'''
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* High '''Strength'''
* High '''Agility'''
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* Superior '''Agility'''
* High '''Toughness'''
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* Superior '''Toughness'''
 
* High '''Endurance'''
 
* High '''Endurance'''
* Very Low '''Analytical Ability'''
 
* Superior '''Willpower'''
 
* Very Low '''Creativity'''
 
* Very Low '''Patience'''
 
* Very Low '''Linguistic Ability'''
 
* Very Low '''Musicality'''
 
 
* Above Average '''Social Awareness'''
 
* Above Average '''Social Awareness'''
  
 
The others are either less important, easier to raise by doing things in game, or totally useless. Note that you won't have enough attribute points to increase all of these unless you set status to Demigod.
 
The others are either less important, easier to raise by doing things in game, or totally useless. Note that you won't have enough attribute points to increase all of these unless you set status to Demigod.
 
Analytical Ability, Creativity, Patience, Linguistic Ability, and Musicality are all mostly or completely useless, so turning them down gives you enough points to do all this. Willpower is so important because willpower lets you resist passing out due to injuries and, to a lesser extent, helps prevent exhaustion, so raising it up to Superior will not only kill two birds with one stone, but will also give you the ability to reach extremely high willpower levels. It also helps with Crutch Walker in case you lose or break a leg.
 
  
 
Later you may find that you want to start with different attributes, but these are a good safe starting point. For example, you may find that later you don't care about the extra follower from Social Awareness and want to increase Spatial Sense or something instead, but for purposes of getting through this tutorial alive the extra follower will help.}}
 
Later you may find that you want to start with different attributes, but these are a good safe starting point. For example, you may find that later you don't care about the extra follower from Social Awareness and want to increase Spatial Sense or something instead, but for purposes of getting through this tutorial alive the extra follower will help.}}
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You are also probably hungry or thirsty by this time, indicated by the {{DFtext|Hungry|3:0}} or {{DFtext|Thirsty|3:0}} attributes respectively. As you should know, when this appears its time for a snack. To eat or drink, press {{k|e}} and locate some food - it can be anything, as long as it is actually food. You can "eat" something like a sword, but it will say "You lick the sword", and you will not get less hungry or thirsty(unless it has water covering on it{{verify}}).
 
You are also probably hungry or thirsty by this time, indicated by the {{DFtext|Hungry|3:0}} or {{DFtext|Thirsty|3:0}} attributes respectively. As you should know, when this appears its time for a snack. To eat or drink, press {{k|e}} and locate some food - it can be anything, as long as it is actually food. You can "eat" something like a sword, but it will say "You lick the sword", and you will not get less hungry or thirsty(unless it has water covering on it{{verify}}).
{{TipBox2|titlebg=#0a0|float=right|Thirsty in the rain|If your character is thirsty, and it is raining, even if you do have water with you; drink the water coverings. This will help you to save water for when it is not raining, especially when you are travelling a big distance. Press {{k|e}} like you normally would and scroll all the way to the bottom. You can also drink blood from wounds - maybe a little salty in real life, but in dwarf fortress, it works. Note that if you drink vampire blood, you will turn into a vampire, but this early in the game you dont have to worry about that.}}
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{{TipBox2|titlebg=#0a0|float=right|Thristy in the rain|If your character is thirsty, and it is raining, even if you do have water with you; drink the water coverings. This will help you to save water for when it is not raining, especially when you are travelling a big distance. Press {{k|e}} like you normally would and scroll all the way to the bottom. You can also drink blood from wounds - maybe a little salty in real life, but in dwarf fortress, it works. Note that if you drink vampire blood, you will turn into a vampire, but this early in the game you dont have to worry about that.}}
  
 
== Finding Your Target ==
 
== Finding Your Target ==
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'''When your weapon is lodged in an opponent, they are unable to dodge.''' If you have another weapon, then getting 1 weapon lodged is extremely beneficial as you can then proceed to kill/neutralise your opponent without worrying about them dodging. However, they are still able to parry, and you are still able to miss. Remember - counterattacks are the most deadly attacks. If you want to attack an opponent in a difficult place, then don't - it's not worth the risk.
 
'''When your weapon is lodged in an opponent, they are unable to dodge.''' If you have another weapon, then getting 1 weapon lodged is extremely beneficial as you can then proceed to kill/neutralise your opponent without worrying about them dodging. However, they are still able to parry, and you are still able to miss. Remember - counterattacks are the most deadly attacks. If you want to attack an opponent in a difficult place, then don't - it's not worth the risk.
  
'''Enemies behind you get a higher hit chance.''' You want to stay facing most of your enemies if you can, but you should never back into a corner.
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'''Enemies behind you get a higher hit chance.''' you want to stay facing most of your enemies if you can, but you should never back into a corner.
  
 
== Looting ==
 
== Looting ==
 
Once your targets are dead, take their stuff using the {{k|g}} key. Immediately use {{k|w}} to wear any armor or clothing you gain. Decapitated heads can be left behind.
 
Once your targets are dead, take their stuff using the {{k|g}} key. Immediately use {{k|w}} to wear any armor or clothing you gain. Decapitated heads can be left behind.
  
When walking around, use the {{k|g}} key to pick up any equipment or item lying on the ground. These will then be added to your inventory {{k|i}}. Items may be sold later on to a shop at a nearby town (not hamlet). However if you have too many things in your inventory you will be slowed down and may lose your next fight because of it.
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When walking around, use the {{k|g}} key to pick up any equipment or item lying on the ground. These will then be added to your inventory {{k|i}}. Items may be sold later on to a shop at a nearby town (not hamlet).
  
 
== Completing Quests ==
 
== Completing Quests ==
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You can tell at a glance which [[town]]s have shops by looking for white roads in towns (rather than the yellow roads that are houses most of the time) on the travel map.
 
You can tell at a glance which [[town]]s have shops by looking for white roads in towns (rather than the yellow roads that are houses most of the time) on the travel map.
  
To find shops, go stand on a white road tile on the fast travel screen then press {{k|m}} to display nearby structures. Walk around a bit and you should find some shops. Press {{k|>}} to appear on the road outside of them. You can walk inside and talk to the residents just like anyone else, except that residents in shops will be willing to {{DFtext|Trade|3:1}} with you. Armor shops have a sign that looks like {{Tile|[|0:6:0}}.
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To find shops, go stand on a white road tile on the fast travel screen then press {{k|>}}. Walk around a bit and you should find some huts with signs outside. These are shops. You can walk inside and talk to the residents just like anyone else, except that residents in shops will be willing to {{DFtext|Trade|3:1}} with you. Armor shops have a sign that looks like {{Tile|[|0:6:0}}.
  
 
== What Next ==
 
== What Next ==

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