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Editing v0.34:Announcements.txt

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{{Quality|Fine|03:01, 6 November 2013 (UTC)}}
 
 
{{av}}
 
{{av}}
 
{{File|DF/data/init/announcements.txt}}
 
{{File|DF/data/init/announcements.txt}}
 
The '''announcements.txt''' file can be used to control the types of announcements displayed in Dwarf Fortress and how they are displayed in various modes. This can often be useful to stop recentering on birth announcements, for example.
 
The '''announcements.txt''' file can be used to control the types of announcements displayed in Dwarf Fortress and how they are displayed in various modes. This can often be useful to stop recentering on birth announcements, for example.
  
== Syntax ==
 
['''ANNOUNCEMENT NAME'''(:''option'')(:''option'')...]
 
=== Available options ===
 
{| class="wikitable"
 
|-
 
! Option
 
! Description
 
! Notes
 
|-
 
| {{text anchor|D_D}} or {{text anchor|D_DISPLAY}}
 
| Causes the announcement to be displayed at the bottom of the screen in [[Fortress mode]] (and be viewable in the {{k|a}}nnouncements list).
 
| The default for [[Announcement#Minor announcements|minor announcements]] including profession changes, [[weather]], job cancellations, and striking new minerals while [[mining]].
 
|-
 
| {{text anchor|A_D}} or {{text anchor|A_DISPLAY}}
 
| Causes the announcement to be displayed at the bottom of the screen in [[Adventure mode]] (and be viewable in the {{k|a}}nnouncements list).
 
|
 
|-
 
| {{text anchor|P}} or {{text anchor|PAUSE}}
 
| Pauses the game when the announcement occurs.
 
|
 
|-
 
| {{text anchor|R}} or {{text anchor|RECENTER}}
 
| Recenters the game to the location of the announcement when the announcement occurs.
 
| Commonly used for [[baby|births]], [[caravan]] arrivals, and [[ambush]]es. Use of this without the [[#PAUSE|pause]] option is not recommended, since your screen will recenter without warning.
 
|-
 
| {{text anchor|BOX}} or {{text anchor|DO_MEGA}}
 
| Causes a box to appear in the middle of the screen, requiring {{k|Enter}} to close it.
 
| This is often used with [[Announcement#Game-changing announcements|game-changing announcements]].
 
|-
 
| {{text anchor|UCR}} or {{text anchor|UNIT_COMBAT_REPORT}}
 
| Causes the announcement to appear in all [[reports]]. A new report will be created if none are active.
 
| Commonly used for adventure mode combat moves.
 
|-
 
| {{text anchor|UCR_A}} or {{text anchor|UNIT_COMBAT_REPORT_ALL_ACTIVE}}
 
| Nearly identical to [[#UCR|UNIT_COMBAT_REPORT]], but does not create a new report if none are active.
 
|
 
|}
 
 
== List of announcements ==
 
{| class="wikitable sortable"
 
|-
 
! Announcement
 
! Description/Notes
 
|-
 
| {{text anchor|REACHED_PEAK}}
 
| rowspan=2 | See [[calendar]]
 
|-
 
| {{text anchor|ERA_CHANGE}}
 
|-
 
| {{text anchor|ENDGAME_EVENT_1}}
 
|
 
|-
 
| {{text anchor|ENDGAME_EVENT_2}}
 
|
 
|-
 
| {{text anchor|FEATURE_DISCOVERY}}
 
| Discovery of [[cavern]]s and their various features
 
|-
 
| {{text anchor|STRUCK_DEEP_METAL}}
 
| Striking [[adamantine]]
 
|-
 
| {{text anchor|STRUCK_MINERAL}}
 
| rowspan=2 | Striking a mineral while [[mining]]
 
|-
 
| {{text anchor|STRUCK_ECONOMIC_MINERAL}}
 
|-
 
| {{text anchor|COMBAT_TWIST_WEAPON}}
 
| rowspan=43 | Used in [[combat]], most often in [[adventure mode]] (also in the [[object testing arena|arena]])
 
|-
 
| {{text anchor|COMBAT_LET_ITEM_DROP}}
 
|-
 
| {{text anchor|COMBAT_START_CHARGE}}
 
|-
 
| {{text anchor|COMBAT_SURPRISE_CHARGE}}
 
|-
 
| {{text anchor|COMBAT_JUMP_DODGE_PROJ}}
 
|-
 
| {{text anchor|COMBAT_JUMP_DODGE_STRIKE}}
 
|-
 
| {{text anchor|COMBAT_DODGE}}
 
|-
 
| {{text anchor|COMBAT_COUNTERSTRIKE}}
 
|-
 
| {{text anchor|COMBAT_BLOCK}}
 
|-
 
| {{text anchor|COMBAT_PARRY}}
 
|-
 
| {{text anchor|COMBAT_CHARGE_COLLISION}}
 
|-
 
| {{text anchor|COMBAT_CHARGE_DEFENDER_TUMBLES}}
 
|-
 
| {{text anchor|COMBAT_CHARGE_DEFENDER_KNOCKED_OVER}}
 
|-
 
| {{text anchor|COMBAT_CHARGE_ATTACKER_TUMBLES}}
 
|-
 
| {{text anchor|COMBAT_CHARGE_ATTACKER_BOUNCE_BACK}}
 
|-
 
| {{text anchor|COMBAT_CHARGE_TANGLE_TOGETHER}}
 
|-
 
| {{text anchor|COMBAT_CHARGE_TANGLE_TUMBLE}}
 
|-
 
| {{text anchor|COMBAT_CHARGE_RUSH_BY}}
 
|-
 
| {{text anchor|COMBAT_CHARGE_MANAGE_STOP}}
 
|-
 
| {{text anchor|COMBAT_CHARGE_OBSTACLE_SLAM}}
 
|-
 
| {{text anchor|COMBAT_WRESTLE_LOCK}}
 
|-
 
| {{text anchor|COMBAT_WRESTLE_CHOKEHOLD}}
 
|-
 
| {{text anchor|COMBAT_WRESTLE_TAKEDOWN}}
 
|-
 
| {{text anchor|COMBAT_WRESTLE_THROW}}
 
|-
 
| {{text anchor|COMBAT_WRESTLE_RELEASE_LOCK}}
 
|-
 
| {{text anchor|COMBAT_WRESTLE_RELEASE_CHOKE}}
 
|-
 
| {{text anchor|COMBAT_WRESTLE_RELEASE_GRIP}}
 
|-
 
| {{text anchor|COMBAT_WRESTLE_STRUGGLE}}
 
|-
 
| {{text anchor|COMBAT_WRESTLE_RELEASE_LATCH}}
 
|-
 
| {{text anchor|COMBAT_WRESTLE_STRANGLE_KO}}
 
|-
 
| {{text anchor|COMBAT_WRESTLE_ADJUST_GRIP}}
 
|-
 
| {{text anchor|COMBAT_GRAB_TEAR}}
 
|-
 
| {{text anchor|COMBAT_STRIKE_DETAILS}}
 
|-
 
| {{text anchor|COMBAT_STRIKE_DETAILS_2}}
 
|-
 
| {{text anchor|COMBAT_EVENT_ENRAGED}}
 
|-
 
| {{text anchor|COMBAT_EVENT_STUCKIN}}
 
|-
 
| {{text anchor|COMBAT_EVENT_LATCH_BP}}
 
|-
 
| {{text anchor|COMBAT_EVENT_LATCH_GENERAL}}
 
|-
 
| {{text anchor|COMBAT_EVENT_PROPELLED_AWAY}}
 
|-
 
| {{text anchor|COMBAT_EVENT_KNOCKED_OUT}}
 
|-
 
| {{text anchor|COMBAT_EVENT_STUNNED}}
 
|-
 
| {{text anchor|COMBAT_EVENT_WINDED}}
 
|-
 
| {{text anchor|COMBAT_EVENT_NAUSEATED}}
 
|-
 
| {{text anchor|MIGRANT_ARRIVAL_NAMED}}
 
|
 
|-
 
| {{text anchor|MIGRANT_ARRIVAL}}
 
| The arrival of [[migrants]]
 
|-
 
| {{text anchor|DIG_CANCEL_WARM}}
 
| rowspan=2 | The [[Main:Digging designation canceled|cancellation]] of a mining task due to potentially dangerous stone.
 
|-
 
| {{text anchor|DIG_CANCEL_DAMP}}
 
|-
 
| {{text anchor|AMBUSH_DEFENDER}}
 
|
 
|-
 
| {{text anchor|AMBUSH_RESIDENT}}
 
|
 
|-
 
| {{text anchor|AMBUSH_THIEF}}
 
|
 
|-
 
| {{text anchor|AMBUSH_THIEF_SUPPORT_SKULKING}}
 
|
 
|-
 
| {{text anchor|AMBUSH_THIEF_SUPPORT_NATURE}}
 
|
 
|-
 
| {{text anchor|AMBUSH_THIEF_SUPPORT}}
 
|
 
|-
 
| {{text anchor|AMBUSH_MISCHIEVOUS}}
 
|
 
|-
 
| {{text anchor|AMBUSH_SNATCHER}}
 
|
 
|-
 
| {{text anchor|AMBUSH_SNATCHER_SUPPORT}}
 
|
 
|-
 
| {{text anchor|AMBUSH_AMBUSHER_NATURE}}
 
|
 
|-
 
| {{text anchor|AMBUSH_AMBUSHER}}
 
|
 
|-
 
| {{text anchor|AMBUSH_INJURED}}
 
|
 
|-
 
| {{text anchor|AMBUSH_OTHER}}
 
|
 
|-
 
| {{text anchor|AMBUSH_INCAPACITATED}}
 
|
 
|-
 
| {{text anchor|CARAVAN_ARRIVAL}}
 
|
 
|-
 
| {{text anchor|NOBLE_ARRIVAL}}
 
|
 
|-
 
| {{text anchor|D_MIGRANTS_ARRIVAL}}
 
|
 
|-
 
| {{text anchor|D_MIGRANT_ARRIVAL}}
 
|
 
|-
 
| {{text anchor|D_MIGRANT_ARRIVAL_DISCOURAGED}}
 
|
 
|-
 
| {{text anchor|D_NO_MIGRANT_ARRIVAL}}
 
| The failure of [[migrants]] to show up in Fortress mode
 
|-
 
| {{text anchor|ANIMAL_TRAP_CATCH}}
 
|
 
|-
 
| {{text anchor|ANIMAL_TRAP_ROBBED}}
 
|
 
|-
 
| {{text anchor|MISCHIEF_LEVER}}
 
|
 
|-
 
| {{text anchor|MISCHIEF_PLATE}}
 
|
 
|-
 
| {{text anchor|MISCHIEF_CAGE}}
 
|
 
|-
 
| {{text anchor|MISCHIEF_CHAIN}}
 
|
 
|-
 
| {{text anchor|DIPLOMAT_ARRIVAL}}
 
|
 
|-
 
| {{text anchor|LIAISON_ARRIVAL}}
 
|
 
|-
 
| {{text anchor|TRADE_DIPLOMAT_ARRIVAL}}
 
|
 
|-
 
| {{text anchor|CAVE_COLLAPSE}}
 
|
 
|-
 
| {{text anchor|BIRTH_CITIZEN}}
 
|
 
|-
 
| {{text anchor|BIRTH_ANIMAL}}
 
|
 
|-
 
| {{text anchor|STRANGE_MOOD}}
 
|
 
|-
 
| {{text anchor|MADE_ARTIFACT}}
 
|
 
|-
 
| {{text anchor|NAMED_ARTIFACT}}
 
|
 
|-
 
| {{text anchor|ITEM_ATTACHMENT}}
 
|
 
|-
 
| {{text anchor|VERMIN_CAGE_ESCAPE}}
 
|
 
|-
 
| {{text anchor|TRIGGER_WEB}}
 
|
 
|-
 
| {{text anchor|MOOD_BUILDING_CLAIMED}}
 
|
 
|-
 
| {{text anchor|ARTIFACT_BEGUN}}
 
|
 
|-
 
| {{text anchor|MEGABEAST_ARRIVAL}}
 
|
 
|-
 
| {{text anchor|BERSERK_CITIZEN}}
 
|
 
|-
 
| {{text anchor|MAGMA_DEFACES_ENGRAVING}}
 
|
 
|-
 
| {{text anchor|ENGRAVING_MELTS}}
 
|
 
|-
 
| {{text anchor|MASTERPIECE_ARCHITECTURE}}
 
|
 
|-
 
| {{text anchor|MASTERPIECE_CONSTRUCTION}}
 
|
 
|-
 
| {{text anchor|MASTER_ARCHITECTURE_LOST}}
 
|
 
|-
 
| {{text anchor|MASTER_CONSTRUCTION_LOST}}
 
|
 
|-
 
| {{text anchor|ADV_AWAKEN}}
 
|
 
|-
 
| {{text anchor|ADV_SLEEP_INTERRUPTED}}
 
|
 
|-
 
| {{text anchor|ADV_REACTION_PRODUCTS}}
 
|
 
|-
 
| {{text anchor|CANCEL_JOB}}
 
| [[Job]] cancellations
 
|-
 
| {{text anchor|ADV_CREATURE_DEATH}}
 
|
 
|-
 
| {{text anchor|CITIZEN_DEATH}}
 
|
 
|-
 
| {{text anchor|PET_DEATH}}
 
| The death of a [[pet]], causing a negative [[thought]] for its owner
 
|-
 
| {{text anchor|FALL_OVER}}
 
|
 
|-
 
| {{text anchor|CAUGHT_IN_FLAMES}}
 
|
 
|-
 
| {{text anchor|CAUGHT_IN_WEB}}
 
|
 
|-
 
| {{text anchor|UNIT_PROJECTILE_SLAM_BLOW_APART}}
 
|
 
|-
 
| {{text anchor|UNIT_PROJECTILE_SLAM}}
 
|
 
|-
 
| {{text anchor|UNIT_PROJECTILE_SLAM_INTO_UNIT}}
 
|
 
|-
 
| {{text anchor|VOMIT}}
 
| [[Vomit]]
 
|-
 
| {{text anchor|LOSE_HOLD_OF_ITEM}}
 
|
 
|-
 
| {{text anchor|REGAIN_CONSCIOUSNESS}}
 
|
 
|-
 
| {{text anchor|FREE_FROM_WEB}}
 
|
 
|-
 
| {{text anchor|PARALYZED}}
 
|
 
|-
 
| {{text anchor|OVERCOME_PARALYSIS}}
 
|
 
|-
 
| {{text anchor|NOT_STUNNED}}
 
|
 
|-
 
| {{text anchor|EXHAUSTION}}
 
|
 
|-
 
| {{text anchor|PAIN_KO}}
 
|
 
|-
 
| {{text anchor|BREAK_GRIP}}
 
|
 
|-
 
| {{text anchor|NO_BREAK_GRIP}}
 
|
 
|-
 
| {{text anchor|BLOCK_FIRE}}
 
|
 
|-
 
| {{text anchor|BREATHE_FIRE}}
 
|
 
|-
 
| {{text anchor|SHOOT_WEB}}
 
|
 
|-
 
| {{text anchor|PULL_OUT_DROP}}
 
|
 
|-
 
| {{text anchor|STAND_UP}}
 
|
 
|-
 
| {{text anchor|MARTIAL_TRANCE}}
 
|
 
|-
 
| {{text anchor|MAT_BREATH}}
 
|
 
|-
 
| {{text anchor|NIGHT_ATTACK_STARTS}}
 
|
 
|-
 
| {{text anchor|NIGHT_ATTACK_ENDS}}
 
|
 
|-
 
| {{text anchor|NIGHT_ATTACK_TRAVEL}}
 
|
 
|-
 
| {{text anchor|GHOST_ATTACK}}
 
|
 
|-
 
| {{text anchor|LAIR_HUNTER}}
 
|
 
|-
 
| {{text anchor|TRAVEL_SITE_DISCOVERY}}
 
|
 
|-
 
| {{text anchor|TRAVEL_SITE_BUMP}}
 
|
 
|-
 
| {{text anchor|ADVENTURE_INTRO}}
 
|
 
|-
 
| {{text anchor|CREATURE_SOUND}}
 
|
 
|-
 
| {{text anchor|CREATURE_STEALS_OBJECT}}
 
|
 
|-
 
| {{text anchor|FOUND_TRAP}}
 
|
 
|-
 
| {{text anchor|BODY_TRANSFORMATION}}
 
|
 
|-
 
| {{text anchor|INTERACTION_ACTOR}}
 
|
 
|-
 
| {{text anchor|INTERACTION_TARGET}}
 
|
 
|-
 
| {{text anchor|UNDEAD_ATTACK}}
 
|
 
|-
 
| {{text anchor|CITIZEN_MISSING}}
 
|
 
|-
 
| {{text anchor|PET_MISSING}}
 
|
 
|-
 
| {{text anchor|MARKET_CHATTER}}
 
|
 
|-
 
| {{text anchor|STRANGE_RAIN_SNOW}}
 
| rowspan=2 | The appearance of unusual [[weather]]
 
|-
 
| {{text anchor|STRANGE_CLOUD}}
 
|-
 
| {{text anchor|SIMPLE_ANIMAL_ACTION}}
 
|
 
|-
 
| {{text anchor|FLOUNDER_IN_LIQUID}}
 
|
 
|-
 
| {{text anchor|TRAINING_DOWN_TO_SEMI_WILD}}
 
| A trained animal has reverted to a semi-wild state (Fortress mode). If the animal is not [[animal trainer|trained]] properly, it will become wild and possibly attack your dwarves.
 
|-
 
| {{text anchor|TRAINING_FULL_REVERSION}}
 
| An animal has reverted to a wild state (follows the previous announcement)
 
|-
 
| {{text anchor|ANIMAL_TRAINING_KNOWLEDGE}}
 
| See [[Animal trainer#Taming|Animal trainer]]
 
|-
 
| {{text anchor|SKIP_ON_LIQUID}}
 
|
 
|-
 
| {{text anchor|DODGE_FLYING_OBJECT}}
 
|
 
|}
 
  
 
{{gamedata}}
 
{{gamedata}}
{{files}}
 

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