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Editing v0.34:Announcements.txt

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{{Quality|Fine|03:01, 6 November 2013 (UTC)}}
 
 
{{av}}
 
{{av}}
 
{{File|DF/data/init/announcements.txt}}
 
{{File|DF/data/init/announcements.txt}}
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== List of announcements ==
 
== List of announcements ==
{| class="wikitable sortable"
+
 
|-
+
 
! Announcement
 
! Description/Notes
 
|-
 
| {{text anchor|REACHED_PEAK}}
 
| rowspan=2 | See [[calendar]]
 
|-
 
| {{text anchor|ERA_CHANGE}}
 
|-
 
| {{text anchor|ENDGAME_EVENT_1}}
 
|
 
|-
 
| {{text anchor|ENDGAME_EVENT_2}}
 
|
 
|-
 
| {{text anchor|FEATURE_DISCOVERY}}
 
| Discovery of [[cavern]]s and their various features
 
|-
 
| {{text anchor|STRUCK_DEEP_METAL}}
 
| Striking [[adamantine]]
 
|-
 
| {{text anchor|STRUCK_MINERAL}}
 
| rowspan=2 | Striking a mineral while [[mining]]
 
|-
 
| {{text anchor|STRUCK_ECONOMIC_MINERAL}}
 
|-
 
| {{text anchor|COMBAT_TWIST_WEAPON}}
 
| rowspan=43 | Used in [[combat]], most often in [[adventure mode]] (also in the [[object testing arena|arena]])
 
|-
 
| {{text anchor|COMBAT_LET_ITEM_DROP}}
 
|-
 
| {{text anchor|COMBAT_START_CHARGE}}
 
|-
 
| {{text anchor|COMBAT_SURPRISE_CHARGE}}
 
|-
 
| {{text anchor|COMBAT_JUMP_DODGE_PROJ}}
 
|-
 
| {{text anchor|COMBAT_JUMP_DODGE_STRIKE}}
 
|-
 
| {{text anchor|COMBAT_DODGE}}
 
|-
 
| {{text anchor|COMBAT_COUNTERSTRIKE}}
 
|-
 
| {{text anchor|COMBAT_BLOCK}}
 
|-
 
| {{text anchor|COMBAT_PARRY}}
 
|-
 
| {{text anchor|COMBAT_CHARGE_COLLISION}}
 
|-
 
| {{text anchor|COMBAT_CHARGE_DEFENDER_TUMBLES}}
 
|-
 
| {{text anchor|COMBAT_CHARGE_DEFENDER_KNOCKED_OVER}}
 
|-
 
| {{text anchor|COMBAT_CHARGE_ATTACKER_TUMBLES}}
 
|-
 
| {{text anchor|COMBAT_CHARGE_ATTACKER_BOUNCE_BACK}}
 
|-
 
| {{text anchor|COMBAT_CHARGE_TANGLE_TOGETHER}}
 
|-
 
| {{text anchor|COMBAT_CHARGE_TANGLE_TUMBLE}}
 
|-
 
| {{text anchor|COMBAT_CHARGE_RUSH_BY}}
 
|-
 
| {{text anchor|COMBAT_CHARGE_MANAGE_STOP}}
 
|-
 
| {{text anchor|COMBAT_CHARGE_OBSTACLE_SLAM}}
 
|-
 
| {{text anchor|COMBAT_WRESTLE_LOCK}}
 
|-
 
| {{text anchor|COMBAT_WRESTLE_CHOKEHOLD}}
 
|-
 
| {{text anchor|COMBAT_WRESTLE_TAKEDOWN}}
 
|-
 
| {{text anchor|COMBAT_WRESTLE_THROW}}
 
|-
 
| {{text anchor|COMBAT_WRESTLE_RELEASE_LOCK}}
 
|-
 
| {{text anchor|COMBAT_WRESTLE_RELEASE_CHOKE}}
 
|-
 
| {{text anchor|COMBAT_WRESTLE_RELEASE_GRIP}}
 
|-
 
| {{text anchor|COMBAT_WRESTLE_STRUGGLE}}
 
|-
 
| {{text anchor|COMBAT_WRESTLE_RELEASE_LATCH}}
 
|-
 
| {{text anchor|COMBAT_WRESTLE_STRANGLE_KO}}
 
|-
 
| {{text anchor|COMBAT_WRESTLE_ADJUST_GRIP}}
 
|-
 
| {{text anchor|COMBAT_GRAB_TEAR}}
 
|-
 
| {{text anchor|COMBAT_STRIKE_DETAILS}}
 
|-
 
| {{text anchor|COMBAT_STRIKE_DETAILS_2}}
 
|-
 
| {{text anchor|COMBAT_EVENT_ENRAGED}}
 
|-
 
| {{text anchor|COMBAT_EVENT_STUCKIN}}
 
|-
 
| {{text anchor|COMBAT_EVENT_LATCH_BP}}
 
|-
 
| {{text anchor|COMBAT_EVENT_LATCH_GENERAL}}
 
|-
 
| {{text anchor|COMBAT_EVENT_PROPELLED_AWAY}}
 
|-
 
| {{text anchor|COMBAT_EVENT_KNOCKED_OUT}}
 
|-
 
| {{text anchor|COMBAT_EVENT_STUNNED}}
 
|-
 
| {{text anchor|COMBAT_EVENT_WINDED}}
 
|-
 
| {{text anchor|COMBAT_EVENT_NAUSEATED}}
 
|-
 
| {{text anchor|MIGRANT_ARRIVAL_NAMED}}
 
|
 
|-
 
| {{text anchor|MIGRANT_ARRIVAL}}
 
| The arrival of [[migrants]]
 
|-
 
| {{text anchor|DIG_CANCEL_WARM}}
 
| rowspan=2 | The [[Main:Digging designation canceled|cancellation]] of a mining task due to potentially dangerous stone.
 
|-
 
| {{text anchor|DIG_CANCEL_DAMP}}
 
|-
 
| {{text anchor|AMBUSH_DEFENDER}}
 
|
 
|-
 
| {{text anchor|AMBUSH_RESIDENT}}
 
|
 
|-
 
| {{text anchor|AMBUSH_THIEF}}
 
|
 
|-
 
| {{text anchor|AMBUSH_THIEF_SUPPORT_SKULKING}}
 
|
 
|-
 
| {{text anchor|AMBUSH_THIEF_SUPPORT_NATURE}}
 
|
 
|-
 
| {{text anchor|AMBUSH_THIEF_SUPPORT}}
 
|
 
|-
 
| {{text anchor|AMBUSH_MISCHIEVOUS}}
 
|
 
|-
 
| {{text anchor|AMBUSH_SNATCHER}}
 
|
 
|-
 
| {{text anchor|AMBUSH_SNATCHER_SUPPORT}}
 
|
 
|-
 
| {{text anchor|AMBUSH_AMBUSHER_NATURE}}
 
|
 
|-
 
| {{text anchor|AMBUSH_AMBUSHER}}
 
|
 
|-
 
| {{text anchor|AMBUSH_INJURED}}
 
|
 
|-
 
| {{text anchor|AMBUSH_OTHER}}
 
|
 
|-
 
| {{text anchor|AMBUSH_INCAPACITATED}}
 
|
 
|-
 
| {{text anchor|CARAVAN_ARRIVAL}}
 
|
 
|-
 
| {{text anchor|NOBLE_ARRIVAL}}
 
|
 
|-
 
| {{text anchor|D_MIGRANTS_ARRIVAL}}
 
|
 
|-
 
| {{text anchor|D_MIGRANT_ARRIVAL}}
 
|
 
|-
 
| {{text anchor|D_MIGRANT_ARRIVAL_DISCOURAGED}}
 
|
 
|-
 
| {{text anchor|D_NO_MIGRANT_ARRIVAL}}
 
| The failure of [[migrants]] to show up in Fortress mode
 
|-
 
| {{text anchor|ANIMAL_TRAP_CATCH}}
 
|
 
|-
 
| {{text anchor|ANIMAL_TRAP_ROBBED}}
 
|
 
|-
 
| {{text anchor|MISCHIEF_LEVER}}
 
|
 
|-
 
| {{text anchor|MISCHIEF_PLATE}}
 
|
 
|-
 
| {{text anchor|MISCHIEF_CAGE}}
 
|
 
|-
 
| {{text anchor|MISCHIEF_CHAIN}}
 
|
 
|-
 
| {{text anchor|DIPLOMAT_ARRIVAL}}
 
|
 
|-
 
| {{text anchor|LIAISON_ARRIVAL}}
 
|
 
|-
 
| {{text anchor|TRADE_DIPLOMAT_ARRIVAL}}
 
|
 
|-
 
| {{text anchor|CAVE_COLLAPSE}}
 
|
 
|-
 
| {{text anchor|BIRTH_CITIZEN}}
 
|
 
|-
 
| {{text anchor|BIRTH_ANIMAL}}
 
|
 
|-
 
| {{text anchor|STRANGE_MOOD}}
 
|
 
|-
 
| {{text anchor|MADE_ARTIFACT}}
 
|
 
|-
 
| {{text anchor|NAMED_ARTIFACT}}
 
|
 
|-
 
| {{text anchor|ITEM_ATTACHMENT}}
 
|
 
|-
 
| {{text anchor|VERMIN_CAGE_ESCAPE}}
 
|
 
|-
 
| {{text anchor|TRIGGER_WEB}}
 
|
 
|-
 
| {{text anchor|MOOD_BUILDING_CLAIMED}}
 
|
 
|-
 
| {{text anchor|ARTIFACT_BEGUN}}
 
|
 
|-
 
| {{text anchor|MEGABEAST_ARRIVAL}}
 
|
 
|-
 
| {{text anchor|BERSERK_CITIZEN}}
 
|
 
|-
 
| {{text anchor|MAGMA_DEFACES_ENGRAVING}}
 
|
 
|-
 
| {{text anchor|ENGRAVING_MELTS}}
 
|
 
|-
 
| {{text anchor|MASTERPIECE_ARCHITECTURE}}
 
|
 
|-
 
| {{text anchor|MASTERPIECE_CONSTRUCTION}}
 
|
 
|-
 
| {{text anchor|MASTER_ARCHITECTURE_LOST}}
 
|
 
|-
 
| {{text anchor|MASTER_CONSTRUCTION_LOST}}
 
|
 
|-
 
| {{text anchor|ADV_AWAKEN}}
 
|
 
|-
 
| {{text anchor|ADV_SLEEP_INTERRUPTED}}
 
|
 
|-
 
| {{text anchor|ADV_REACTION_PRODUCTS}}
 
|
 
|-
 
| {{text anchor|CANCEL_JOB}}
 
| [[Job]] cancellations
 
|-
 
| {{text anchor|ADV_CREATURE_DEATH}}
 
|
 
|-
 
| {{text anchor|CITIZEN_DEATH}}
 
|
 
|-
 
| {{text anchor|PET_DEATH}}
 
| The death of a [[pet]], causing a negative [[thought]] for its owner
 
|-
 
| {{text anchor|FALL_OVER}}
 
|
 
|-
 
| {{text anchor|CAUGHT_IN_FLAMES}}
 
|
 
|-
 
| {{text anchor|CAUGHT_IN_WEB}}
 
|
 
|-
 
| {{text anchor|UNIT_PROJECTILE_SLAM_BLOW_APART}}
 
|
 
|-
 
| {{text anchor|UNIT_PROJECTILE_SLAM}}
 
|
 
|-
 
| {{text anchor|UNIT_PROJECTILE_SLAM_INTO_UNIT}}
 
|
 
|-
 
| {{text anchor|VOMIT}}
 
| [[Vomit]]
 
|-
 
| {{text anchor|LOSE_HOLD_OF_ITEM}}
 
|
 
|-
 
| {{text anchor|REGAIN_CONSCIOUSNESS}}
 
|
 
|-
 
| {{text anchor|FREE_FROM_WEB}}
 
|
 
|-
 
| {{text anchor|PARALYZED}}
 
|
 
|-
 
| {{text anchor|OVERCOME_PARALYSIS}}
 
|
 
|-
 
| {{text anchor|NOT_STUNNED}}
 
|
 
|-
 
| {{text anchor|EXHAUSTION}}
 
|
 
|-
 
| {{text anchor|PAIN_KO}}
 
|
 
|-
 
| {{text anchor|BREAK_GRIP}}
 
|
 
|-
 
| {{text anchor|NO_BREAK_GRIP}}
 
|
 
|-
 
| {{text anchor|BLOCK_FIRE}}
 
|
 
|-
 
| {{text anchor|BREATHE_FIRE}}
 
|
 
|-
 
| {{text anchor|SHOOT_WEB}}
 
|
 
|-
 
| {{text anchor|PULL_OUT_DROP}}
 
|
 
|-
 
| {{text anchor|STAND_UP}}
 
|
 
|-
 
| {{text anchor|MARTIAL_TRANCE}}
 
|
 
|-
 
| {{text anchor|MAT_BREATH}}
 
|
 
|-
 
| {{text anchor|NIGHT_ATTACK_STARTS}}
 
|
 
|-
 
| {{text anchor|NIGHT_ATTACK_ENDS}}
 
|
 
|-
 
| {{text anchor|NIGHT_ATTACK_TRAVEL}}
 
|
 
|-
 
| {{text anchor|GHOST_ATTACK}}
 
|
 
|-
 
| {{text anchor|LAIR_HUNTER}}
 
|
 
|-
 
| {{text anchor|TRAVEL_SITE_DISCOVERY}}
 
|
 
|-
 
| {{text anchor|TRAVEL_SITE_BUMP}}
 
|
 
|-
 
| {{text anchor|ADVENTURE_INTRO}}
 
|
 
|-
 
| {{text anchor|CREATURE_SOUND}}
 
|
 
|-
 
| {{text anchor|CREATURE_STEALS_OBJECT}}
 
|
 
|-
 
| {{text anchor|FOUND_TRAP}}
 
|
 
|-
 
| {{text anchor|BODY_TRANSFORMATION}}
 
|
 
|-
 
| {{text anchor|INTERACTION_ACTOR}}
 
|
 
|-
 
| {{text anchor|INTERACTION_TARGET}}
 
|
 
|-
 
| {{text anchor|UNDEAD_ATTACK}}
 
|
 
|-
 
| {{text anchor|CITIZEN_MISSING}}
 
|
 
|-
 
| {{text anchor|PET_MISSING}}
 
|
 
|-
 
| {{text anchor|MARKET_CHATTER}}
 
|
 
|-
 
| {{text anchor|STRANGE_RAIN_SNOW}}
 
| rowspan=2 | The appearance of unusual [[weather]]
 
|-
 
| {{text anchor|STRANGE_CLOUD}}
 
|-
 
| {{text anchor|SIMPLE_ANIMAL_ACTION}}
 
|
 
|-
 
| {{text anchor|FLOUNDER_IN_LIQUID}}
 
|
 
|-
 
| {{text anchor|TRAINING_DOWN_TO_SEMI_WILD}}
 
| A trained animal has reverted to a semi-wild state (Fortress mode). If the animal is not [[animal trainer|trained]] properly, it will become wild and possibly attack your dwarves.
 
|-
 
| {{text anchor|TRAINING_FULL_REVERSION}}
 
| An animal has reverted to a wild state (follows the previous announcement)
 
|-
 
| {{text anchor|ANIMAL_TRAINING_KNOWLEDGE}}
 
| See [[Animal trainer#Taming|Animal trainer]]
 
|-
 
| {{text anchor|SKIP_ON_LIQUID}}
 
|
 
|-
 
| {{text anchor|DODGE_FLYING_OBJECT}}
 
|
 
|}
 
  
 
{{gamedata}}
 
{{gamedata}}
{{files}}
 

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