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Editing v0.34:Archery tower

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The '''archery tower''' is a common and useful piece of [[defense design]]. It is basically a pillbox in the form of a [[tower]], useful for spotting [[ambush]]es before they get close enough to do serious damage and for allowing your marksdwarves to fire on enemy goblins "in the field" without exposing themselves. The premise is simple: dig out an internal walkway to the surface and wall it off so that enemies cannot use it to enter your base. Curtain wall it with fortifications and you have a ready piece of defense engineering; to keep flyers out, roof the structure (or put a [[bridge]] over it if you want to be able to selectively allow them in for whatever reason).
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The '''archery tower''' is a quite common and quite useful piece of [[defense design]]. It is basically a pillbox in the form of a [[tower]], useful for spotting [[ambush]]es before they get close enough to do serious damage and for allowing your marksdwarves to fire on enemy goblins "in the field" without exposing themselves. The premise is simple: dig out an internal walkway to the surface and wall it off so that enemies cannot use it to enter your base. Curtain wall it with fortifications and you have a ready piece of defense engineering; to keep flyers out, roof the structure (or put a [[bridge]] over it if you want to be able to selectively allow them in for whatever reason).
  
 
NOTE: It is better to construct [[wall]]s and then carve fortifications into them, than to construct [[fortification]]s. The reason for this is that constructed fortifications do not provide an implicit [[floor]] on the layer above them, but walls do. Walls cannot be constructed without access from one of the four compass directions. Because of this, if you were to construct fortifications, when you progress to the level above, you would need to build a walkable path to the corner tiles. This path would need to be deconstructed before the wall or fortification could be built. Once deconstructed, the building material will drop onto the tile below with the fortification, trapping it until the fortification is deconstructed.
 
NOTE: It is better to construct [[wall]]s and then carve fortifications into them, than to construct [[fortification]]s. The reason for this is that constructed fortifications do not provide an implicit [[floor]] on the layer above them, but walls do. Walls cannot be constructed without access from one of the four compass directions. Because of this, if you were to construct fortifications, when you progress to the level above, you would need to build a walkable path to the corner tiles. This path would need to be deconstructed before the wall or fortification could be built. Once deconstructed, the building material will drop onto the tile below with the fortification, trapping it until the fortification is deconstructed.

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