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Editing v0.34:Attribute

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{{Quality|Exceptional|20:49, 2 July 2013 (UTC)}}
 
 
{{av}}
 
{{av}}
A creature has numerous attributes which affect its performance at various tasks.  These attributes are split into physical factors associated with the body and mental factors associated with a creature's soul.
+
{{Quality|Fine|04:17, 24 May 2010 (UTC)}}
  
Attributes can be viewed in the Thoughts and Preferences screenBody attributes are listed just above prefstrings, and soul attributes are listed immediately thereafter.  Positive attributes are shown in dark green while negative attributes are shown in red.
+
A creature has numerous attributes which impact its performance at various tasksThese attributes are split into physical factors associated with the body and mental factors associated with a creature's soul.
  
Attributes are associated with skills, so that shield use will raise endurance as an attribute, but not attributes like memory. Different attributes raised by one skill may not be raised by the same amount. Attribute gain and rust rates, along with skill gain and rust rates, are moddable in the raws as a [[Creature token]].
+
Attributes are located in the Thoughts and Preferences screen.  Body attributes are listed just above prefstrings, and soul attributes are listed immediately thereafter.  Positive attributes are dark green and negative attributes are red.
 +
 
 +
Attributes are now associated with skills, so that shield use will raise endurance as an attribute, but not attributes like memory. Different attributes raised by one skill may not be raised by the same amounts. Attribute gain and rust rates, along with skill gain and rust rates, are moddable in the raws as a [[Creature token]].
  
 
Attributes can be viewed for individual dwarves by selecting {{k|v}}iew dwarves, {{k|z}}, {{k|enter}} or by going to the {{k|u}}nits menu, {{k|v}}iew, then {{k|enter}}.
 
Attributes can be viewed for individual dwarves by selecting {{k|v}}iew dwarves, {{k|z}}, {{k|enter}} or by going to the {{k|u}}nits menu, {{k|v}}iew, then {{k|enter}}.
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|}
 
|}
 
|}
 
|}
 
=== Skills By Body Attribute ===
 
{{SkillsByBodyAttribute}}
 
  
 
==Soul Attributes==
 
==Soul Attributes==
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|width=50%|
 
|width=50%|
 
 
===Focus===
 
===Focus===
 
{| {{prettytable}}
 
{| {{prettytable}}
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| 2000 - 2249 || great creativity
 
| 2000 - 2249 || great creativity
 
|-
 
|-
| 1751 - 1999 || very good creativity
+
| 1750 - 1999 || very good creativity
 
|-
 
|-
| 1500 - 1750 || good creativity
+
| 1500 - 1749 || good creativity
 
|-
 
|-
 
| 751 - 1000 || meager creativity
 
| 751 - 1000 || meager creativity
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|-
 
|-
 
|
 
|
 
 
===Intuition===
 
===Intuition===
 
{| {{prettytable}}
 
{| {{prettytable}}
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|
 
|
 
===Musicality===
 
===Musicality===
This attribute doesn't affect any skills.
+
This attribute doesn't affect any skills as of version .31.25.
 
{| {{prettytable}}
 
{| {{prettytable}}
 
|- style="background:#ddd"
 
|- style="background:#ddd"
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== Skills by Associated Attributes ==
 
== Skills by Associated Attributes ==
:''If your browser cannot display this table properly you can view the [[Attribute_table_old|legacy version]].''
+
Strength, Toughness, Endurance, Willpower, Spatial Sense, Kinesthetic Sense:<br />
+
[[Miner]], [[Biter]]
{| border="1" cellpadding="2" style="border-spacing: 0; border-width: 1px; border-style: solid; text-align:center;"
+
 
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
+
Agility, Creativity, Spatial Sense, Kinesthetic Sense:<br />
! style="text-align:center;" | <br><br><br><br><br><br>Skill
+
[[Bowyer]], [[Engraver]], [[Gem setter]], [[Bone carver]], [[Clothier]], [[Stone crafter]], [[Weaver]], [[Wood crafter]]
{{Rotated-heading|[[#Agility|Agility]]}}
+
 
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
+
Strength, Agility, Creativity, Spatial Sense, Kinesthetic Sense:<br />
{{Rotated-heading|[[#Creativity|Creativity]]}}
+
[[Carpenter]]
{{Rotated-heading|[[#Empathy|Empathy]]}}
+
 
{{Rotated-heading|[[#Endurance|Endurance]]}}
+
Strength, Agility, Endurance, Willpower, Spatial Sense, Kinesthetic Sense:<br />
{{Rotated-heading|[[#Focus|Focus]]}}
+
[[Wood cutter]], [[Swimmer]], [[Wrestler]]
{{Rotated-heading|[[#Intuition|Intuition]]}}
+
 
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
+
Strength, Agility, Endurance, Creativity, Spatial Sense, Kinesthetic Sense:<br />
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
+
[[Mason]], [[Armorsmith]], [[Metal crafter]], [[Metalsmith]], [[Weaponsmith]], [[Glassmaker]], [[Leatherworker]]
{{Rotated-heading|[[#Memory|Memory]]}}
+
 
{{Rotated-heading|[[#Patience|Patience]]}}
+
Agility, Focus, Spatial Sense, Kinesthetic Sense:<br />
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
+
[[Ambusher]], [[Surgeon]], [[Suturer]], [[Archer]], [[Blowgunner]], [[Bowman]], [[Crossbowman]]
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
+
 
{{Rotated-heading|[[#Strength|Strength]]}}
+
Agility, Analytical Ability, Memory, Empathy:<br />
{{Rotated-heading|[[#Toughness|Toughness]]}}
+
[[Animal caretaker]]
{{Rotated-heading|[[#Willpower|Willpower]]}}
+
 
|-style="background:#f5f5f5;"
+
Agility, Kinesthetic Sense:<br />
| [[Ambusher]] || {{X}} || || || || || {{X}} || || {{X}} || || || || || {{X}} || || ||
+
[[Animal dissector]], [[Tanner]], [[Fish dissector]]
|-
+
 
| [[Animal caretaker]] ||{{X}}||{{X}}|| ||{{X}}|| || || || || ||{{X}}|| || || || || ||
+
Agility, Toughness, Endurance, Intuition, Patience, Empathy:<br />
|-style="background:#f5f5f5;"
+
[[Animal trainer]]
| [[Animal dissector]] ||{{X}}|| || || || || || ||{{X}}|| || || || || || || ||
+
 
|-
+
Agility, Analytical Ability, Creativity, Spatial Sense:<br />
| [[Animal trainer]] ||{{X}}|| || ||{{X}}||{{X}}|| ||{{X}}|| || || ||{{X}}|| || || ||{{X}}||
+
[[Trapper]]
|-style="background:#f5f5f5;"
+
 
| [[Appraiser]] || ||{{X}}|| || || || ||{{X}}|| || ||{{X}}|| || || || || ||
+
Strength, Agility, Focus, Spatial Sense, Kinesthetic Sense:<br />
|-
+
[[Bone doctor]]
| [[Archer]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || ||
+
 
|-style="background:#f5f5f5;"
+
Agility, Endurance, Willpower, Spatial Sense, Kinesthetic Sense:<br />
| [[Armor user]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}|| {{X}}
+
[[Crutch walker]]
|-
+
 
| [[Armorsmith]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| ||
+
Analytical Ability, Memory, Intuition:<br />
|-style="background:#f5f5f5;"
+
[[Diagnostician]], [[Appraiser]]
| [[Biter]] || || || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}||{{X}}|| {{X}}
+
 
|-
+
Agility, Spatial Sense, Kinesthetic Sense, Empathy:<br />
| [[Blowgunner]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || ||
+
[[Wound dresser]]
|-style="background:#f5f5f5;"
+
 
| [[Bone carver]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || ||
+
Strength, Agility, Kinesthetic Sense:<br />
|-
+
[[Brewer]]<br />
| [[Bone doctor]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}||{{X}}|| ||
+
[[Balance]], not implemented
|-style="background:#f5f5f5;"
+
 
| [[Bowman]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || ||
+
Strength, Agility, Endurance, Kinesthetic Sense:<br />
|-
+
[[Butcher]], [[Dyer]], [[Grower]], [[Milker]], [[Miller]], [[Thresher]]
| [[Bowyer]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || ||
+
 
|-style="background:#f5f5f5;"
+
Strength, Agility, Endurance, Analytical Ability, Creativity, Kinesthetic Sense:<br />
| [[Brewer]] ||{{X}}|| || || || || || ||{{X}}|| || || || || ||{{X}}|| ||
+
[[Cheese maker]]
|-
+
 
| [[Building designer]] || ||{{X}}||{{X}}|| || || || || || || || || ||{{X}}|| || ||
+
Agility, Analytical Ability, Creativity, Kinesthetic Sense:<br />
|-style="background:#f5f5f5;"
+
[[Cook]]
| [[Butcher]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| ||
+
 
|-
+
Agility, Memory, Kinesthetic Sense:<br />
| [[Carpenter]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}||{{X}}|| ||
+
[[Herbalist]]
|-style="background:#f5f5f5;"
+
 
| [[Cheese maker]] ||{{X}}||{{X}}||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| ||
+
Strength, Toughness, Endurance, Kinesthetic Sense:<br />
|-
+
[[Lye maker]], [[Potash maker]], [[Soaper]], [[Wood burner]]
| [[Clothier]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || ||
+
 
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
+
Agility, Endurance, Kinesthetic Sense:<br />
! style="text-align:center;" | <br><br><br><br><br><br>Skill
+
[[Fish cleaner]]
{{Rotated-heading|[[#Agility|Agility]]}}
+
 
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
+
Strength, Agility, Focus, Patience, Kinesthetic Sense:<br />
{{Rotated-heading|[[#Creativity|Creativity]]}}
+
[[Fisherdwarf]]
{{Rotated-heading|[[#Empathy|Empathy]]}}
+
 
{{Rotated-heading|[[#Endurance|Endurance]]}}
+
Strength, Toughness, Endurance, Analytical Ability, Kinesthetic Sense:<br />
{{Rotated-heading|[[#Focus|Focus]]}}
+
[[Furnace operator]]
{{Rotated-heading|[[#Intuition|Intuition]]}}
+
 
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
+
Agility, Analytical Ability, Spatial Sense, Kinesthetic Sense:<br />
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
+
[[Gem cutter]]
{{Rotated-heading|[[#Memory|Memory]]}}
+
 
{{Rotated-heading|[[#Patience|Patience]]}}
+
Strength, Agility, Endurance, Analytical Ability, Kinesthetic Sense:<br />
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
+
[[Strand extractor]]
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
+
 
{{Rotated-heading|[[#Strength|Strength]]}}
+
Strength, Agility, Endurance, Analytical Ability, Creativity, Spatial Sense:<br />
{{Rotated-heading|[[#Toughness|Toughness]]}}
+
[[Mechanic]], [[Siege engineer]]
{{Rotated-heading|[[#Willpower|Willpower]]}}
+
 
|-
+
Strength, Toughness, Endurance, Willpower, Kinesthetic Sense:<br />
| Combat(*) ||{{X}}|| || || || || || ||{{X}}|| || || || ||{{X}}||{{X}}||{{X}}|| {{X}}
+
[[Pump operator]], [[Armor user]]
|-style="background:#f5f5f5;"
+
 
| [[Comedian]](**) ||{{X}}|| ||{{X}}|| || || || ||{{X}}||{{X}}|| || || || || || ||
+
Strength, Toughness, Endurance, Analytical Ability, Focus, Spatial Sense:<br />
|-
+
[[Siege operator]]
| [[Cook]] ||{{X}}||{{X}}||{{X}}|| || || || ||{{X}}|| || || || || || || ||
+
 
|-style="background:#f5f5f5;"
+
Agility, Analytical Ability, Creativity, Intuition:<br />
| [[Crossbowman]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || ||
+
[[Alchemist]], not implemented
|-
+
 
| [[Crutch walker]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}|| || || {{X}}
+
Strength, Agility, Analytical Ability, Spatial Sense, Kinesthetic Sense:<br />
|-style="background:#f5f5f5;"
+
[[Knapper]]
| [[Diagnostician]] || ||{{X}}|| || || || ||{{X}}|| || ||{{X}}|| || || || || ||
+
 
|-
+
Analytical Ability, Creativity, Spatial Sense:<br />
| [[Dodger]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| {{X}}
+
[[Building designer]]
|-style="background:#f5f5f5;"
+
 
| [[Dyer]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| ||
+
Analytical Ability, Creativity, Social Awareness:<br />
|-
+
[[Organizer]]
| [[Engraver]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || ||
+
 
|-style="background:#f5f5f5;"
+
Analytical Ability, Memory, Focus:<br />
| [[Fish cleaner]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || || || ||
+
[[Record keeper]], [[Student]]
|-
+
 
| [[Fish dissector]] ||{{X}}|| || || || || || ||{{X}}|| || || || || || || ||
+
Strength, Agility, Toughness, Willpower, Spatial Sense, Kinesthetic Sense:<br />
|-style="background:#f5f5f5;"
+
[[Axeman]], [[Fighter]], [[Hammerman]], [[Kicker]], [[Knife user]], [[Lasher]], [[Maceman]], [[Misc. object user]], [[Pikeman]], [[Shield user]], [[Spearman]], [[Striker]], [[Swordsman]][[Thrower]]
| [[Fisherdwarf]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || ||{{X}}|| || ||{{X}}|| ||
+
 
|-
+
Agility, Toughness, Endurance, Willpower, Spatial Sense, Kinesthetic Sense:<br />
| [[Furnace operator]] || ||{{X}}|| || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}||
+
[[Dodger]]
|-style="background:#f5f5f5;"
+
 
| [[Gem cutter]] ||{{X}}||{{X}}|| || || || || ||{{X}}|| || || || ||{{X}}|| || ||
+
Agility, Creativity, Kinesthetic Sense, Linguistic Ability:<br />
|-
+
[[Comedian]], unless otherwise prohibited by traits
| [[Gem setter]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || ||
+
 
|-style="background:#f5f5f5;"
+
Linguistic Ability, Empathy, Social Awareness:<br />
| [[Glassmaker]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| ||
+
[[Conversationalist]], [[Flatterer]], [[Negotiator]], [[Persuader]], [[Consoler]], [[Leader]], [[Pacifier]], [[Teacher]], unless otherwise prohibited by traits
|-
+
 
| [[Grower]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| ||
+
Agility, Kinesthetic Sense, Linguistic Ability:<br />
|-style="background:#f5f5f5;"
+
[[Intimidator]], unless otherwise prohibited by traits
| [[Herbalist]] ||{{X}}|| || || || || || ||{{X}}|| ||{{X}}|| || || || || ||
+
 
|-
+
Intuition, Empathy, Social Awareness:<br />
| [[Intimidator]](**) ||{{X}}|| || || || || || ||{{X}}||{{X}}|| || || || || || ||
+
[[Judge of intent]]
|-style="background:#f5f5f5;"
+
 
| [[Judge of intent]] || || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}|| || || ||
+
Creativity, Linguistic Ability, Social Awareness:<br />
|-
+
[[Liar]], unless otherwise prohibited by traits
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
+
 
! style="text-align:center;" | <br><br><br><br><br><br>Skill
+
Focus, Willpower, Patience:<br />
{{Rotated-heading|[[#Agility|Agility]]}}
+
[[Concentration]], not implemented
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
+
 
{{Rotated-heading|[[#Creativity|Creativity]]}}
+
Intuition, Focus, Spatial Sense:<br />
{{Rotated-heading|[[#Empathy|Empathy]]}}
+
[[Observer]]
{{Rotated-heading|[[#Endurance|Endurance]]}}
+
 
{{Rotated-heading|[[#Focus|Focus]]}}
+
Analytical Ability, Creativity, Intuition:<br />
{{Rotated-heading|[[#Intuition|Intuition]]}}
+
[[Military tactics]], not implemented
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
+
 
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
+
Agility, Toughness, Endurance, Focus, Willpower, Empathy:<br />
{{Rotated-heading|[[#Memory|Memory]]}}
+
[[Druid]], not implemented
{{Rotated-heading|[[#Patience|Patience]]}}
+
 
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
+
Analytical Ability, Focus, Spatial Sense:<br />
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
+
[[Tracker]], not implemented
{{Rotated-heading|[[#Strength|Strength]]}}
+
 
{{Rotated-heading|[[#Toughness|Toughness]]}}
+
Focus, Willpower:<br />
{{Rotated-heading|[[#Willpower|Willpower]]}}
+
[[Discipline]], not implemented
|-
+
 
| [[Knapper]] ||{{X}}||{{X}}|| || || || || ||{{X}}|| || || || ||{{X}}||{{X}}|| ||
+
Creativity, Intuition, Linguistic Ability:<br />
|-style="background:#f5f5f5;"
+
[[Poet]], [[Wordsmith]], [[Writer]], not implemented
| [[Leatherworker]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| ||
 
|-
 
| [[Liar]](**) || || ||{{X}}|| || || || || ||{{X}}|| || ||{{X}}|| || || ||
 
|-style="background:#f5f5f5;"
 
| [[Lye maker]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}||
 
|-
 
| [[Mason]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| ||
 
|-style="background:#f5f5f5;"
 
| [[Mechanic]] ||{{X}}||{{X}}||{{X}}|| ||{{X}}|| || || || || || || ||{{X}}||{{X}}|| ||
 
|-
 
| [[Metal crafter]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| ||
 
|-style="background:#f5f5f5;"
 
| [[Metalsmith]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| ||
 
|-
 
| [[Milker]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| ||
 
|-style="background:#f5f5f5;"
 
| [[Miller]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| ||
 
|-
 
| [[Miner]] || || || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}||{{X}}|| {{X}}
 
|-style="background:#f5f5f5;"
 
| [[Observer]] || || || || || ||{{X}}||{{X}}|| || || || || ||{{X}}|| || ||
 
|-
 
| [[Organizer]] || ||{{X}}||{{X}}|| || || || || || || || ||{{X}}|| || || ||
 
|-style="background:#f5f5f5;"
 
| [[Potash maker]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}||
 
|-
 
| [[Pump operator]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}|| {{X}}
 
|-style="background:#f5f5f5;"
 
| [[Record keeper]] || ||{{X}}|| || || ||{{X}}|| || || ||{{X}}|| || || || || ||
 
|-
 
| [[Siege engineer]] ||{{X}}||{{X}}||{{X}}|| ||{{X}}|| || || || || || || ||{{X}}||{{X}}|| ||
 
|-style="background:#f5f5f5;"
 
| [[Siege operator]] || ||{{X}}|| || ||{{X}}||{{X}}|| || || || || || ||{{X}}||{{X}}||{{X}}||
 
|-
 
| [[Soaper]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}||
 
|-style="background:#f5f5f5;"
 
| Social(***) || || || ||{{X}}|| || || || ||{{X}}|| || ||{{X}}|| || || ||
 
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
 
! style="text-align:center;" | <br><br><br><br><br><br>Skill
 
{{Rotated-heading|[[#Agility|Agility]]}}
 
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
 
{{Rotated-heading|[[#Creativity|Creativity]]}}
 
{{Rotated-heading|[[#Empathy|Empathy]]}}
 
{{Rotated-heading|[[#Endurance|Endurance]]}}
 
{{Rotated-heading|[[#Focus|Focus]]}}
 
{{Rotated-heading|[[#Intuition|Intuition]]}}
 
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
 
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
 
{{Rotated-heading|[[#Memory|Memory]]}}
 
{{Rotated-heading|[[#Patience|Patience]]}}
 
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
 
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
 
{{Rotated-heading|[[#Strength|Strength]]}}
 
{{Rotated-heading|[[#Toughness|Toughness]]}}
 
{{Rotated-heading|[[#Willpower|Willpower]]}}
 
|-
 
| [[Stone crafter]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || ||
 
|-style="background:#f5f5f5;"
 
| [[Strand extractor]] ||{{X}}||{{X}}|| || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| ||
 
|-
 
| [[Student]] || ||{{X}}|| || || ||{{X}}|| || || ||{{X}}|| || || || || ||
 
|-style="background:#f5f5f5;"
 
| [[Surgeon]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || ||
 
|-
 
| [[Suturer]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || ||
 
|-style="background:#f5f5f5;"
 
| [[Swimmer]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || {{X}}
 
|-
 
| [[Tanner]] ||{{X}}|| || || || || || ||{{X}}|| || || || || || || ||
 
|-style="background:#f5f5f5;"
 
| [[Thresher]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| ||
 
|-
 
| [[Trapper]] ||{{X}}||{{X}}||{{X}}|| || || || || || || || || ||{{X}}|| || ||
 
|-style="background:#f5f5f5;"
 
| [[Weaponsmith]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| ||
 
|-
 
| [[Weaver]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || ||
 
|-style="background:#f5f5f5;"
 
| [[Wood crafter]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || ||
 
|-
 
| [[Wood cutter]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || {{X}}
 
|-style="background:#f5f5f5;"
 
| [[Wood burner]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}||
 
|-
 
| [[Wound dresser]] ||{{X}}|| || ||{{X}}|| || || ||{{X}}|| || || || ||{{X}}|| || ||
 
|-style="background:#f5f5f5;"
 
| [[Wrestler]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || {{X}}
 
|}
 
  
(*) Combat skills: [[Axeman]], [[Fighter]], [[Hammerman]], [[Kicker]], [[Knife user]], [[Lasher]], [[Maceman]], [[Misc. object user]], [[Pikeman]], [[Shield user]], [[Spearman]], [[Striker]], [[Swordsman]],  [[Thrower]].  Does ''not'' include [[Dodger]].
+
Memory, Focus, Linguistic Ability:<br />
 +
[[Reader]], not implemented
  
(**) Unless otherwise prohibited by traits.
+
Linguistic Ability:<br />
 +
[[Speaker]], not implemented
  
(***) Social skills: [[Conversationalist]], [[Flatterer]], [[Negotiator]], [[Persuader]], [[Consoler]], [[Leader]], [[Pacifier]], [[Teacher]], unless otherwise prohibited by traits.  Does ''not'' include [[Comedian]], [[Intimidator]], [[Judge of intent]], or [[Liar]].
+
Agility, Spatial Sense, Kinesthetic Sense:<br />
 +
[[Coordination]], not implemented
  
 
Implemented but unknown:
 
Implemented but unknown:
[[Shearer]], [[Spinner]], [[Presser]], [[Beekeeper]], [[Potter]], [[Glazer]], [[Wax worker]]
+
Shearer, Spinner, Presser, Beekeeper, Potter, Glazer, Wax worker
  
 
Notes:
 
Notes:
Line 814: Line 725:
 
'''Recuperation''':
 
'''Recuperation''':
  
Swimming while drowning(Slow gain) {{Verify}}, Recovering from wounds {{Verify}}
+
Nothing!
  
 
'''Analytical Ability''':
 
'''Analytical Ability''':
Line 870: Line 781:
 
== How Your Dwarf Gets Attributes ==
 
== How Your Dwarf Gets Attributes ==
  
Each attribute is a number between 0 and 5000, but in dwarven terms anything below 200 is rare [http://dffd.wimbli.com/file.php?id=5882] and anything above 2500 is extraordinary. In the default raws (/raw/objects/creature_standard.txt), dwarven attributes come in four levels.  
+
Each attribute is a number between 0 and 5000, but in dwarven terms anything below 200 is rare <sup> (datasets suggest that values below 100 are rare and tend to be 200+) [http://dffd.wimbli.com/file.php?id=5834][http://i42.tinypic.com/2lvmdyt.jpg][http://dffd.wimbli.com/file.php?id=5854]</sup> and anything above 2500 is extraordinary. In the default raws (/raw/objects/creature_standard.txt), dwarven attributes come in four levels.  
  
Focus and Spatial Sense are referred to as "++", or two steps above default. Their range is defined as [700:1200:1400:1500:1600:1800:2500], which sets out six ranges: 700-1200, 1200-1400, etc. Dwarves have an equal chance of dropping into any of these ranges, and an equal probability again of getting any number in that range. So the bottom one-sixth of your dwarves will be really low, the top one-sixth really high, and the two-thirds in the middle huddled around average. This also means that the median and the mean are slightly different: the mean for ++ is 1516.66... while median is 1500.
+
Focus and Spatial Sense are referred to as "++", or two steps above default. Their range is defined as [700:1200:1400:1500:1600:1800:2500], which sets out six ranges: 700-1200, 1200-1400, etc. Dwarves have an equal chance of dropping into any of these ranges<small> ([Please reference with statistical data, data sets exist that suggest a higher distribution around the mean][http://dffd.wimbli.com/file.php?id=5834][http://i42.tinypic.com/2lvmdyt.jpg][http://dffd.wimbli.com/file.php?id=5854]) </small>, and an equal probability again of getting any number in that range. So the bottom one-sixth of your dwarves will be really low, the top one-sixth really high, and the two-thirds in the middle huddled around average. This also means that the median and the mean are slightly different: the mean for ++ is 1516.66... while median is 1500.
  
 
Strength, Toughness, Analytical Ability, Creativity, Patience, and Memory are +, or one step above default. Their ranges are [450:950:1150:1250:1350:1550:2250], and their mean is 1266.66...
 
Strength, Toughness, Analytical Ability, Creativity, Patience, and Memory are +, or one step above default. Their ranges are [450:950:1150:1250:1350:1550:2250], and their mean is 1266.66...
Line 880: Line 791:
 
Agility is "-", the only attribute to be below default. Its ranges are [150:600:800:900:1000:1100:1500], mean 862.5, median 900.
 
Agility is "-", the only attribute to be below default. Its ranges are [150:600:800:900:1000:1100:1500], mean 862.5, median 900.
  
== Gaining Attributes ==
+
[<sup>This section has been flagged for accuracy issues.  Until a more comprehensive data set can be found that suggests the information in this article to be accurate, the following attribute's are found to be off average: Analytical Ability (Avg: 1000 vs 1250), Creativity (Avg: 1000 vs 1250), Patience (Avg: 1000 vs 1250), Memory (Avg: 1500 vs 1250), Willpower (Avg: 1250 vs 1000), Social Awareness (Avg: 1250 vs 1000), Focus (Avg: 1000 vs 1500), Spatial Sense (Avg: 1000 vs 1500).  [http://dffd.wimbli.com/file.php?id=5834][http://i42.tinypic.com/2lvmdyt.jpg][http://dffd.wimbli.com/file.php?id=5854]</sup>]
  
It would seem that various skills train various attributes at different rates. For Physical Attributes and Willpower, military training works best. It relatively quickly gives a Dwarf some extra Agility and Strength, making him walk and work faster in all areas (According to [http://www.bay12forums.com/smf/index.php?topic=121573.msg3944723#msg3944723] speed is a factor in determining how fast a labour is completed). 
+
==Special Attributes==
 +
Though they are not classified with the above attributes, creatures can have the following attribute(s):
  
Attributes are capped in Adventure mode and probably also in Dwarf mode. Those caps are governed by MENT_ATT_CAP_PERC and PHYS_ATT_CAP_PERC. By default the maximum attribute values (barring increases from vampirism and other interactions) are governed by the starting value as well as the median for that caste (that is the middle value in PHYS_ATT_RANGE, for example 1000 for most attributes for Dwarves).
+
{| {{prettytable}}
attribute_cap = starting_value + max {starting_value, median}
+
|- style="background:#ddd"
 
+
! Attribute
The speed of learning attributes is governed by "cost to improve" in PHYS_ATT_RATES and MENT_ATT_RATES. By default CTI for attributes is 500, which means the counter for using that attribute has to be incremented 500 times for the Dwarf to gain 1 in that attribute. The lower the CTI, the faster an attribute increases. According to [http://www.bay12forums.com/smf/index.php?topic=66525.msg3993120#msg3993120] the counter is incremented every ten ticks a skill using that attribute is in use. This means it takes 5000 TUs or just over 4 in-game days of continuous labour to improve an attribute by 1. The improved attribute gain from military training may stem from the fact, that sparring and individual combat drills train multiple skills at the same time.
+
! Value Range
 +
! Value Points
 +
! Effect
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=4 | Psychological Trauma
 +
| 100
 +
| Doesn't really care about anything anymore.
 +
| rowspan=3 | This trait increases as dwarves witness death and suffer tragedy. The higher it gets, the harder it is for the dwarf to be affected by negative thoughts, so in several ways, this is a useful if tragic side effect of running a bloody fort. This trait often finds its way into experienced [[military|soldiers]], who might watch [[friend|friends]] and comrades die as often as they kill [[goblin|goblins]].
 +
|-
 +
| 67 - 99
 +
| Is a hardened individual.
 +
|-
 +
| 33 - 66
 +
| Is getting used to tragedy.
 +
|-
 +
| 0 - 32
 +
|
 +
| Nothing displayed. Dwarf is not yet traumatized.
 +
|}

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