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Editing v0.34:Blood

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'''Blood''' is the preferred fluid of [[Main:Armok|Armok]], as well as the fluid that most living creatures contain within their bodies.  Some creatures will have ichor instead. It is unfortunate that losing this fluid tends to be invariably fatal to those who possess it.
 
'''Blood''' is the preferred fluid of [[Main:Armok|Armok]], as well as the fluid that most living creatures contain within their bodies.  Some creatures will have ichor instead. It is unfortunate that losing this fluid tends to be invariably fatal to those who possess it.
  
Blood tends to spread ''everywhere''; you will just have to get used to it. Or go insane, your choice.  It is possible to remove blood from a [[soil]] floor by building a [[dirt road]] on it.  Allocating bloody [[tile attributes|indoor]] underground areas as a [[activity zone#Meeting Area|meeting area]] seems to increase their [[cleaning]] priority and they will get cleaned pretty quickly if you have enough idle workers. However, this does not seem to work for above ground areas and have in fact the opposite effects. It is better to forbid an area with blood in above areas as rain will randomly clear tiles where it touches it. To rid of blood splattering on a rough wall, designating the splattered area to be smoothed will make it disappear.
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Blood tends to spread ''everywhere''; you will just have to get used to it. Or go insane, your choice.  It is possible to remove blood from a [[soil]] floor by building a [[dirt road]] on it.  Allocating bloody [[tile attributes|indoor]] underground areas as a [[activity zone#Meeting Area|meeting area]] seems to increase their [[cleaning]] priority and they will get cleaned pretty quickly if you have enough idle workers. However, this does not seem to work for above ground areas and have in fact the opposite effects. It is better to forbid an area with blood in above areas as rain will randomly clear tiles where it touches it.
  
 
Dwarf walking on tiles with blood (smear) will spread it to the next tile, where it will form a spattering of blood, then a smear.  That is why blood areas tends to grow quickly on ''above ground'' when heavy traffic is there. A setting in [[d_init.txt]] permits disabling the spreading of blood.
 
Dwarf walking on tiles with blood (smear) will spread it to the next tile, where it will form a spattering of blood, then a smear.  That is why blood areas tends to grow quickly on ''above ground'' when heavy traffic is there. A setting in [[d_init.txt]] permits disabling the spreading of blood.

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