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Editing v0.34:Ceramic industry

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==Industry management==
 
==Industry management==
The clay collection order occupies a kiln and requires the [[hauling#Item hauling|item hauling]] labor, not pottery or furnace operating. Since clay collection is time-consuming,  you may start to see job cancellations as the potter's increasing skill outpaces his/her suppliers; to ensure a smooth process, either have multiple dwarves with item hauling enabled, or make sure you have a large gathering area and a large number of people with the job enabled (or both).
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The clay collection order occupies a kiln and requires the [[hauling#Item hauling|item hauling]] labor, not pottery or furnace operating. Since clay collection is time-consuming,  you may start to see job cancellations as the potter's increasing skill outpaces his suppliers; to ensure a smooth process, either have multiple dwarves with item hauling enabled, or make sure you have a large gathering area and a large number of people with the job enabled (or both).
  
 
The biggest frustration with the ceramic industry is that you can't fine-tune what your dwarves will use through the kiln menu or the Manager's screen. You can't tell them exactly what material to fire or what kind of thing to glaze, only what to make and what type of item to glaze. This can be solved by using the 'give' and 'take' options within stockpiles.  A stockpile next to the collection area will collect all the clay from a given source.  A second stockpile, next to the kiln, can be set to 'take' from the first stockpile.  If this second stockpile is set only to accept materials from the first, and to 'give' to the kiln, then the kiln will only use this single clay.  If a kiln, or other workshop, has a stockpile set to 'give', then it must be supplied with all its required resources from other stockpiles set to 'give' as well.  For the kiln this may be fuel, material for glazing or items to be glazed.  The [[Stockpile]] page has further detail.
 
The biggest frustration with the ceramic industry is that you can't fine-tune what your dwarves will use through the kiln menu or the Manager's screen. You can't tell them exactly what material to fire or what kind of thing to glaze, only what to make and what type of item to glaze. This can be solved by using the 'give' and 'take' options within stockpiles.  A stockpile next to the collection area will collect all the clay from a given source.  A second stockpile, next to the kiln, can be set to 'take' from the first stockpile.  If this second stockpile is set only to accept materials from the first, and to 'give' to the kiln, then the kiln will only use this single clay.  If a kiln, or other workshop, has a stockpile set to 'give', then it must be supplied with all its required resources from other stockpiles set to 'give' as well.  For the kiln this may be fuel, material for glazing or items to be glazed.  The [[Stockpile]] page has further detail.

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