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Editing v0.34:Ceramic industry

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The clay collection order occupies a kiln and requires the [[hauling#Item hauling|item hauling]] labor, not pottery or furnace operating. Since clay collection is time-consuming,  you may start to see job cancellations as the potter's increasing skill outpaces his/her suppliers; to ensure a smooth process, either have multiple dwarves with item hauling enabled, or make sure you have a large gathering area and a large number of people with the job enabled (or both).
 
The clay collection order occupies a kiln and requires the [[hauling#Item hauling|item hauling]] labor, not pottery or furnace operating. Since clay collection is time-consuming,  you may start to see job cancellations as the potter's increasing skill outpaces his/her suppliers; to ensure a smooth process, either have multiple dwarves with item hauling enabled, or make sure you have a large gathering area and a large number of people with the job enabled (or both).
  
The biggest frustration with the ceramic industry is that you can't fine-tune what your dwarves will use through the kiln menu or the Manager's screen. You can't tell them exactly what material to fire or what kind of thing to glaze, only what to make and what type of item to glaze. This can be solved by using the 'give' and 'take' options within stockpiles.  A stockpile next to the collection area will collect all the clay from a given source.  A second stockpile, next to the kiln, can be set to 'take' from the first stockpile.  If this second stockpile is set only to accept materials from the first, and to 'give' to the kiln, then the kiln will only use this single clay.  If a kiln, or other workshop, has a stockpile set to 'give', then it must be supplied with all its required resources from other stockpiles set to 'give' as well.  For the kiln this may be fuel, material for glazing or items to be glazed.  The [[Stockpile]] page has further detail.
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The biggest frustration with the ceramic industry is that you can't fine-tune what your dwarves will use through the kiln menu or the Manager's screen. You can't tell them exactly what material to fire or what kind of thing to glaze, only what to make and what type of item to glaze. This can be solved by using the 'give' and 'take' options within stockpiles.  A stockpile next to the collection area will collect all the clay from a given source.  A second stockpile, next to the kiln, can be set to 'take' from the first stockpile.  If this second stockpile is set only to accept materials from the first, and to 'give' to the kiln, then the kiln will only use this single clay.  If a kiln, or other workshop, has a stockpile set to 'give', then it must be supplied with all its required resources from other stockpiles set to 'give' as well.  For the kiln this may be fuel, material for glazing or items to be glazed.  The stockpiles page has further detail.
  
 
Another approach uses the fact that dwarves will go for the nearest available resource; make a stockpile right next to the kilns, choose what goes in there, and you can more or less force the potters to use one material over another, albeit with some tedium. This has the major disadvantage of requiring you to haul things back and forth when you switch orders, as dwarves will have to carry away the no longer needed material and carry in the newly desired one.
 
Another approach uses the fact that dwarves will go for the nearest available resource; make a stockpile right next to the kilns, choose what goes in there, and you can more or less force the potters to use one material over another, albeit with some tedium. This has the major disadvantage of requiring you to haul things back and forth when you switch orders, as dwarves will have to carry away the no longer needed material and carry in the newly desired one.

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