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Editing v0.34:Children

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{{Quality|Superior|22:51, 11 September 2013 (UTC)}}
 
{{Quality|Superior|22:51, 11 September 2013 (UTC)}}
 
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Most creatures, including [[dwarves]], start out as infants, then after a certain number of years become children, and then finally become adults. For [[dwarves]], childhood starts after reaching one year of age, and continues until they are twelve years old.
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Most creatures, including [[Dwarves]], start out as infants, then after a certain number of years become children, and then finally become adults. For [[Dwarves]], childhood starts after reaching one year of age, and continues until they are twelve years old.
  
In fortress mode, some migrant dwarves are married and may bring children. Children who immigrate to your [[fortress]] might be any age from two to twelve. You can determine the age of any child by viewing their thoughts screen, which will give you the child's exact age as well as their date of birth. This information is visible regardless of whether or not the child was born in your fortress.
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In fortress mode, some migrant dwarves are married and may bring children. Children who immigrate to your [[fortress]] might be any age from two to twelve. You can determine the age of any child by viewing their thoughts screen, which will give you the child's exact age as well as their date of birth. You can see this information regardless if the child was born in your fortress or came to it as a migrant with its parents.
  
"Resident" female dwarves may also give birth to children. This can be stopped or reduced by editing the BABY_CHILD_CAP setting in [[d_init.txt]]. Dwarves even can have [[miscarriage]]s (if they become dehydrated, starving, or are subjected to certain types of physical trauma), which causes an unhappy thought for the mother but not for the father. Talking to a child causes a good thought. Children are known to start parties, being idle much of the time.
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"Resident" female dwarves may also give birth to children. This can be stopped or reduced by editing the BABY_CHILD_CAP setting in the [[d_init.txt]] file. Dwarves even can have miscarriages (if they become Dehydrated, Starving, or are subjected to certain types of physical trauma), which causes an unhappy thought for the mother but not for the father. Talking to a child causes a good thought. Children are known to start parties, being idle much of the time.
  
 
Much of [[goblin]] society is centered around [[snatcher|stealing the children]] of other races. The appropriate response to a baby-snatcher appearing on the map is the judicious use of a [[war hammer]].
 
Much of [[goblin]] society is centered around [[snatcher|stealing the children]] of other races. The appropriate response to a baby-snatcher appearing on the map is the judicious use of a [[war hammer]].
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The gender of a baby is determined upon birth. [[Cheating#Savescumming|Reloading a save]] might get a baby of the other gender.
 
The gender of a baby is determined upon birth. [[Cheating#Savescumming|Reloading a save]] might get a baby of the other gender.
  
After giving birth, it is possible for the mother to become pregnant again immediately and give birth to another child nine months later.
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After giving birth it is possible for the mother to become pregnant again immediately, and give birth to another child nine months later.
  
 
Male dwarven babies may be born complete with long [[beard]]s and very long moustaches.
 
Male dwarven babies may be born complete with long [[beard]]s and very long moustaches.
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If no tasks are available, they will gladly loiter in meeting areas, like [[dining room]]s for example, for the duration of their youth. Children born in the fort tend to follow their mother by preference, even (especially?) if their mother is a soldier and is currently going into battle.  
 
If no tasks are available, they will gladly loiter in meeting areas, like [[dining room]]s for example, for the duration of their youth. Children born in the fort tend to follow their mother by preference, even (especially?) if their mother is a soldier and is currently going into battle.  
  
The game will create an [[announcement]] when children reach adulthood and can be assigned any labor. This announcement will not pause and/or center the screen by default.
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The game will create an announcement when children reach adulthood and can be assigned any labor. This announcement will not pause and/or center the screen.
  
 
==Dwarven parenthood==
 
==Dwarven parenthood==
  
In the eighth [http://www.bay12games.com/dwarves/df_talk.html DFTalk], it was mentioned that, due to a programming oversight, children's parents can become so preoccupied with finding their children that they can die of thirst.
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In the eighth DFTalk, it was mentioned that as an oversight in programming, children's parents can become so preoccupied with finding their children that they can die of thirst.
  
 
==Too many children==
 
==Too many children==
  
If there are too many children in the fort, [[FPS]] may suffer. [[Unfortunate accident|Removing]] children is difficult, as doing so may quickly lead to [[tantrum spiral]]s. One possibility is to [[burrow]] children outside to aid [[snatcher]]s.
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If there are too many children in the fort, FPS may suffer. Removing children is difficult, as this may quickly lead to tantrum spirals. One possibility is to burrow children outside, so they may be snatched.
  
 
To prevent a large population of children in the first place, it is preferred to set the BABY_CHILD_CAP in the [[d_init.txt]] file.
 
To prevent a large population of children in the first place, it is preferred to set the BABY_CHILD_CAP in the [[d_init.txt]] file.

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