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Editing v0.34:Clothing
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− | {{ | + | {{quality|Fine|15:54, 8 October 2010 (UTC)}}{{av}} |
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:''For making clothes, see [[Textile industry]]'' | :''For making clothes, see [[Textile industry]]'' | ||
:''For clothing coverage, see [[Armor#Types of Protection]]'' | :''For clothing coverage, see [[Armor#Types of Protection]]'' | ||
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A particular benefit of footwear is keeping your dwarves from stepping barefoot in the [[syndrome|poisonous]] blood left by some [[forgotten beast]]s. | A particular benefit of footwear is keeping your dwarves from stepping barefoot in the [[syndrome|poisonous]] blood left by some [[forgotten beast]]s. | ||
− | Clothes are considered [[finished goods]], and may be stored in [[bin]]s. Dwarves will store their personal clothing in their rooms, either directly on the floor, or in [[cabinet]]s. Due to a bug | + | Clothes are considered [[finished goods]], and may be stored in [[bin]]s. Dwarves will store their personal clothing in their rooms, either directly on the floor, or in [[cabinet]]s. Due to a bug, dwarves will rarely relinquish their tattered clothing, instead accumulating a large collection of worn clothes in their rooms. |
While in a (non-refuse) stockpile (or a dwarf's personal quarters), clothing is usually safe from being damaged, but as soon as a dwarf puts on an item of clothing it begins to degrade, and will [[wear|wear out]] eventually. Clothing that is owned but which is not being worn and not in a dwarf's quarters will eventually revert to unowned status, eligible to be picked up by some desperate, rag-clad (or unclad) boor. Clothing which is in a [[stockpile#Refuse|refuse stockpile]] degrades very quickly, which helps lower the number of in-game items by destroying old clothing that won't see further use; one way to take advantage of this is designating a [[Activity_zone#Garbage_Dump|garbage dump activity zone]] over a refuse stockpile, and then marking all the discarded clothing for dumping. | While in a (non-refuse) stockpile (or a dwarf's personal quarters), clothing is usually safe from being damaged, but as soon as a dwarf puts on an item of clothing it begins to degrade, and will [[wear|wear out]] eventually. Clothing that is owned but which is not being worn and not in a dwarf's quarters will eventually revert to unowned status, eligible to be picked up by some desperate, rag-clad (or unclad) boor. Clothing which is in a [[stockpile#Refuse|refuse stockpile]] degrades very quickly, which helps lower the number of in-game items by destroying old clothing that won't see further use; one way to take advantage of this is designating a [[Activity_zone#Garbage_Dump|garbage dump activity zone]] over a refuse stockpile, and then marking all the discarded clothing for dumping. | ||
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:''(*) With one exception: Items made from leather from [[large rat]]s will appear as "large rat leather ______". Human-sized gloves made from large rat leather would be "large large rat leather gloves." (There are no "rats" that provide leather, so while confusing, this is definitive.)'' | :''(*) With one exception: Items made from leather from [[large rat]]s will appear as "large rat leather ______". Human-sized gloves made from large rat leather would be "large large rat leather gloves." (There are no "rats" that provide leather, so while confusing, this is definitive.)'' | ||
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== The great sock obsession == | == The great sock obsession == | ||
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So great is the dwarves' fear of a sock shortage that they will sacrifice their own well-being and even their very lives to make sure that not a single sock will go overlooked. It is unknown how dwarves everywhere could possibly know how one dwarven civilization in a remote and utterly unimportant continent on a forgotten minor world destroyed itself. Most believe that this is once more the touch of Armok on their sodden, constantly intoxicated brains. | So great is the dwarves' fear of a sock shortage that they will sacrifice their own well-being and even their very lives to make sure that not a single sock will go overlooked. It is unknown how dwarves everywhere could possibly know how one dwarven civilization in a remote and utterly unimportant continent on a forgotten minor world destroyed itself. Most believe that this is once more the touch of Armok on their sodden, constantly intoxicated brains. | ||
− | + | The bond between a dwarf and his socks is both wondrous and terrible. The most hardened warrior finds his socks so warm and comforting that he is frequently seen wearing but a single boot -- why should he need steel to protect his other foot? He already has a sock on it! Upon losing his unarmored foot to a goblin's blade, he will console himself in the knowledge that at least his foot still has its sock on. | |
{{Category|Items}} | {{Category|Items}} | ||
− | + | [[Category:DF2012:Adventurer mode]] |