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Editing v0.34:Creature logic
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===Other choices=== | ===Other choices=== | ||
− | There are a few things to stay away from, but in general, any sufficiently understood creature can be used for creature logic. Building destroyers are problematic, but full-bridge design is possible. Likewise, flyers and swimmers cause difficulty, but nothing that can't be worked around. Creatures with trapavoid are | + | There are a few things to stay away from, but in general, any sufficiently understood creature can be used for creature logic. Building destroyers are problematic, but full-bridge design is possible. Likewise, flyers and swimmers cause difficulty, but nothing that can't be worked around. Creatures with trapavoid are unfortunately useless (with the possible exception of [[gremlin]]s, who might be able to output via levers), as are creatures with a [[size]] less than 10000, as they're too small to set off pressure plates. The essence of creature logic, however, is predictable pathing. This may or may not exclude the use of certain types of wildlife. |
{{Category|Computing}} | {{Category|Computing}} | ||
{{Category|Logic}} | {{Category|Logic}} |