v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.34:Creature logic

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.34"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 180: Line 180:
  
 
===Other choices===
 
===Other choices===
There are a few things to stay away from, but in general, any sufficiently understood creature can be used for creature logic.  Building destroyers are problematic, but full-bridge design is possible.  Likewise, flyers and swimmers cause difficulty, but nothing that can't be worked around.  Creatures with trapavoid are nearly useless, though [[gremlin]]s might be able to output via levers; stun-able creatures like [[kobold]]s can trigger pressure plates when dropped/stunned; and non-web-immune creatures trigger pressure plates that have been [[web]]bed. Creatures with a [[size]] less than 10000 are too small to set off pressure plates, thus requiring additional "hardware" (such as a tame creature that "flees" or "charges" over a pressure plate).  The essence of creature logic, however, is predictable pathing.  This may or may not exclude the use of certain types of wildlife.
+
There are a few things to stay away from, but in general, any sufficiently understood creature can be used for creature logic.  Building destroyers are problematic, but full-bridge design is possible.  Likewise, flyers and swimmers cause difficulty, but nothing that can't be worked around.  Creatures with trapavoid are unfortunately useless (with the possible exception of [[gremlin]]s, who might be able to output via levers), as are creatures with a [[size]] less than 10000, as they're too small to set off pressure plates.  The essence of creature logic, however, is predictable pathing.  This may or may not exclude the use of certain types of wildlife.
  
 
{{Category|Computing}}
 
{{Category|Computing}}
 
{{Category|Logic}}
 
{{Category|Logic}}

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page: