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Editing v0.34:Creature logic

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* Similarly, creature logic requires no infrastructure-- you can build your circuits anywhere, without worrying about bringing water or [[power]] from one end of your map to the other.
 
* Similarly, creature logic requires no infrastructure-- you can build your circuits anywhere, without worrying about bringing water or [[power]] from one end of your map to the other.
 
* All creature logic circuits can be designed with only [[stone]] and a pick-- although you're free to use [[wood]] or [[metal]] if you prefer!
 
* All creature logic circuits can be designed with only [[stone]] and a pick-- although you're free to use [[wood]] or [[metal]] if you prefer!
* Creature logic doesn't need anything but creatures to send or receive signals.  There's no need to translate signals as with [[mechanical logic]].
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* Creature logic doesn't need anything but creatures to send or receive signals.  There's no need to translate signals as with with [[mechanical logic]].
 
* Creature logic can be very intuitive.  Watching creatures physically travel through your logic pathways simplifies debugging.
 
* Creature logic can be very intuitive.  Watching creatures physically travel through your logic pathways simplifies debugging.
 
* It's fun to watch the creatures run around!
 
* It's fun to watch the creatures run around!

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