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v0.34:Creature variation token

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Revision as of 21:22, 7 December 2013 by Lethosor (talk | contribs) ({{text anchor}})
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This article is about an older version of DF.

Creature variations are used to create creatures which are derived from another already-existing creature without having to duplicate every single token. They are defined as CREATURE_VARIATION objects, and the default variations are defined in c_variation_default.txt

Token Arguments Description
CV_NEW_TAG
  • token (plus any additional parameters)
Adds a new token to the creature's variant.
CV_ADD_TAG
  • token
Alias for CV_NEW_TAG
CV_REMOVE_TAG
  • token
Removes a token from the creature's variant.
CV_CONVERT_TAG Begins altering tokens within the creature's variant using the CVCT_MASTER, CVCT_TARGET, and CVCT_REPLACEMENT tokens below. If a variation template contains multiple CV_CONVERT_TAG blocks for the same CVCT_MASTER, the replacements will be applied in reverse order.
CVCT_MASTER
  • token
Specifies the token that will be modified.
CVCT_TARGET
  • value
Locates the specified parameter within the token specified by CVCT_MASTER.
CVCT_REPLACEMENT
  • value
Replaces the parameter specified by CVCT_TARGET within the token specified by CVCT_MASTER. If no replacement is specified, the target will simply be removed.