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Editing v0.34:Defense guide

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:''Full article: [[Trap design]]
 
:''Full article: [[Trap design]]
  
Walls, bridges and fortifications provide barriers that stop intruders. However, the easiest way to ''kill'' intruders is to use [[trap]]s. A line of traps can wipe out an entire ambush, and inflict significant damage on a siege. However, be aware that a design using vast numbers of traps has the potential to take some of the [[fun]] and challenge out of the game - use accordingly. Also, some creatures avoid traps (kobolds, forgotten beasts) and will simply walk right over them with impunity, unless they fall unconscious or get webbed while on one.
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Walls, bridges and fortifications provide barriers that stop intruders. However, the easiest way to ''kill'' intruders is to use [[trap]]s. A line of traps can wipe out an entire ambush, and inflict significant damage on a siege. However, be aware that a design using vast numbers of traps has the potential to take some of the [[fun]] and challenge out of the game - use accordingly. Also, some creatures avoid traps (kobolds, megabeasts) and will simply walk right over them with impunity, unless they fall unconscious or get webbed while on one.
  
 
===Defensive Engineering===
 
===Defensive Engineering===

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