v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing v0.34:Defense guide
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.34"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 138: | Line 138: | ||
:''Full article: [[Trap design]] | :''Full article: [[Trap design]] | ||
− | Walls, bridges and fortifications provide barriers that stop intruders. However, the easiest way to ''kill'' intruders is to use [[trap]]s. A line of traps can wipe out an entire ambush, and inflict significant damage on a siege. However, be aware that a design using vast numbers of traps has the potential to take some of the [[fun]] and challenge out of the game - use accordingly. Also, some creatures avoid traps (kobolds, | + | Walls, bridges and fortifications provide barriers that stop intruders. However, the easiest way to ''kill'' intruders is to use [[trap]]s. A line of traps can wipe out an entire ambush, and inflict significant damage on a siege. However, be aware that a design using vast numbers of traps has the potential to take some of the [[fun]] and challenge out of the game - use accordingly. Also, some creatures avoid traps (kobolds, megabeasts) and will simply walk right over them with impunity, unless they fall unconscious or get webbed while on one. |
===Defensive Engineering=== | ===Defensive Engineering=== |