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Editing v0.34:Defense guide

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An L-bend, or several, or drops in z-level may provide better security, or a firing platform for siege engines and/or archers. Many complex traps involve several levels beneath the entrance (for drainage of liquids or other diabolical purposes.) Using some of the principles above, it might look something like this...
 
An L-bend, or several, or drops in z-level may provide better security, or a firing platform for siege engines and/or archers. Many complex traps involve several levels beneath the entrance (for drainage of liquids or other diabolical purposes.) Using some of the principles above, it might look something like this...
  
####################
+
    #####################
  (a)? (-trap   ...#
+
  (a) ? (-trap   .....#
     ?  area-)   . .# (A's/SE)
+
     ?  area-) . .# (A's/SE)
################...#
+
    ################....#
                #   #
+
          # #
                #D D#
+
          #D D#
                #   #  
+
          # #  
           <Inner Fortress> <sub>(Not to Scale)</sub>
+
           <Inner Fortress>
 +
            <sub>(Not to Scale)</sub>
 
      
 
      
  (a)  = bait animal, on [[restraint]]
+
    (a)  = bait animal, on [[restraint]]
  #   = tunnel walls, above-ground walls, valley walls with slopes removed, and/or channels
+
    # = tunnel walls, above-ground walls, valley walls with slopes removed, and/or channels
  ?   = ramp up, drawbridge, moat, defensive structures, or combination of all
+
    ? = ramp up, drawbridge, moat, defensive structures, or combination of all
traps = mechanic's traps and/or complex death traps, as you wish.
+
    traps = mechanic's traps and/or complex death traps, as you wish.
  ...
+
    ....
  . . = area open to sky, to prevent "dwarves staying inside" from archers outside entrance
+
    . . = area open to sky, to prevent "dwarves staying inside" from archers outside entrance
  ...
+
    ....
  D   = wardog on [[restraint]]
+
    D = wardog on [[restraint]]
(A's/SE) = future site for archers and/or [[siege engine]]s (planning ahead)
+
  (A's/SE)= future site for archers and/or [[siege engine]]s (planning ahead)
 +
   
  
 
The above might be longer or shorter, partially or entirely above or below ground, or have more turns. The "inner fortress" might only be a Trade Depot, with another similar entryway behind that. Instead of the turn, it might drop a level and dive below the sight of the Siege Engines. Since the first caravan won't arrive for at least 6 months, you can dig a 1-tile wide tunnel for now, or a staircase, and then dig out to another location for a more formal entrance. This is only a very rough, very simple example of combining possibilities.
 
The above might be longer or shorter, partially or entirely above or below ground, or have more turns. The "inner fortress" might only be a Trade Depot, with another similar entryway behind that. Instead of the turn, it might drop a level and dive below the sight of the Siege Engines. Since the first caravan won't arrive for at least 6 months, you can dig a 1-tile wide tunnel for now, or a staircase, and then dig out to another location for a more formal entrance. This is only a very rough, very simple example of combining possibilities.

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