v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.34:Dwarf fortress mode

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.34"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{quality|Exceptional|02:48, 31 August 2012 (UTC)}}{{av}}
+
{{av}}
:''[[Modding guide|Modding]] is not covered on this page.''
+
:[[Modding guide|Modding]] is not covered on this page.
:''For tutorials about fortress mode, see [[tutorials]].''
 
  
'''Fortress mode''' is the more popular of two modes of gameplay in Dwarf Fortress, with the other mode being [[Adventure mode]]. It is often the mode implied when one talks about Dwarf Fortress. In fortress mode, you pick an embark [[location]], and then assign your seven initial [[dwarves]] some starting [[DF2012:Skill | skills]], equipment, provisions, and [[animals]] to bring along. After preparations are complete and your hardy explorers [[embark]], they'll be faced with the fortress site you picked down to every little detail, from geologically appropriate stone types to roaring waterfalls to ornery [[DF2012:Hippo | hippopotami]]. Rather than control individual dwarves, you design everything and your dwarves will go about implementing your designs on their own.
+
'''Fortress mode''' is the most popular of two modes of gameplay in Dwarf Fortress, with the other mode being [[Adventure mode]]. It is often the mode implied when one talks about Dwarf Fortress. In fortress mode, you pick a embark [[location]], and then assign your seven initial [[dwarves]] some starting [[skills]], equipment, provisions, and [[animals]] to bring along. After preparations are complete and your hardy explorers [[embark]], they'll be faced with the fortress site you picked down to every little detail, from geologically appropriate stone types to roaring waterfalls to ornery [[hippopotami]]. Rather than control individual dwarves, you design everything and your dwarves go about implementing your designs on their own.
  
 
== Goals ==
 
== Goals ==
  
Dwarf Fortress mode is considered a [http://en.wikipedia.org/wiki/Construction_and_management_simulation_games construction and management simulation game]. This entails that few goals are imposed upon the player by the programming.  
+
Dwarf Fortress mode is considered a [http://en.wikipedia.org/wiki/Construction_and_management_simulation_games construction and management simulation game]. This entails that few goals are to be imposed upon the player by the programming.  
  
The most apparent goal is survival, as your endeavors at the chosen site will, [[DF2012:Reclaim fortress mode|for the moment]], end if the last dwarf dies. With this comes the need to keep your dwarves happy, as unhappy dwarves will cultivate some very unhealthy (yet surprisingly [[DF2012:Losing|Fun]]) habits like murdering their colleagues.
+
The main goal, if it even can be called that, is to take your seven initial dwarves and expand them into a thriving community with skilled [[Labor|workers]], [[military|battle veterans]] and [[nobles]]. A player attempts to make their dwarves [[wealth|wealthy]] with fine [[finished goods|crafts]], valuable [[currency#Coins|coins]], and precious [[gem]]s, all the while protecting them from [[siege|foes]] with deadly [[trap]]s and a trained [[military]]. Avoiding an imminent death requires making sure the dwarves have plenty of [[food]] and [[alcohol]], by way of [[farming|farms]] above and below ground, and keeping them [[clothing|clothed]] in [[leather]] and [[cloth]].
  
Another goal of sorts, programmed into the game, is creating a fortress that attracts the king of your civilization. Therefore players typically, but by no means necessarily, choose to expand into a thriving community with skilled [[Labor|workers]], [[military|battle-ready warriors]] and [[nobles]], creating ridiculous amounts of [[wealth|wealth]] like fine [[finished goods|crafts]], excellent armor, valuable [[furniture]], decorated with precious [[gem]]s, all the while protecting them from [[siege|foes]] with deadly [[trap]]s and a trained [[military]]. Avoiding imminent death also requires providing the dwarves with plenty of [[food]] and [[alcohol]], by way of [[farming|farms]] above and below ground, while [[clothing]] from [[leather]] or [[cloth]] will keep them happy.
+
Of course, every dwarf loves precious [[metal]]s, but the only way to find them is [[dig]] down, very far down. Make sure you don't dig too greedily, or too deep, however, for many creatures dwell in the [[caverns]] below and not all are friendly to dwarves....
  
Of course, every dwarf loves precious [[metal]]s, but the only way to find them is to [[mining|dig]]. Make sure you don't dig too greedily, or too deep, for many creatures dwell in the [[caverns]] below...
+
And don't forget the alcohol. Dwarves get '''very''' unhappy without a good stiff drink when the urge hits.
  
 
== The World ==
 
== The World ==
  
To play Dwarf Fortress in fortress mode you must generate a world that includes a dwarven civilization. See [[World generation]] for detailed instructions. After at least one world has been generated you will be able to start the game. Only one game may be going on in a world at the same time.
+
To play dwarf fortress in fortress mode you must generate a world that includes a dwarven civilization. See [[World generation]] for detailed instructions on generating a world. After at least one world has been generated you will be able to start the game. Only one game may be going on in a world at the same time.
  
 
=== Geographic Features ===
 
=== Geographic Features ===
 
The main features of a world are [[Biome]]s on the surface and [[Stone layers]] under the surface, some of which may contain [[Aquifer]]s. Other surface features that are significant, but which aren't biomes strictly speaking, are [[River]]s, [[Volcano]]es, and [[Cave]]s.
 
The main features of a world are [[Biome]]s on the surface and [[Stone layers]] under the surface, some of which may contain [[Aquifer]]s. Other surface features that are significant, but which aren't biomes strictly speaking, are [[River]]s, [[Volcano]]es, and [[Cave]]s.
  
There are also [[Cavern]]s and magma seas everywhere underground which your dwarves will most likely encounter, but you can't see these on the world map and won't see them on the local map until you dig into them. There may also be other [[Fun]] things underground that you can't see. You will have to find these on your own, if they exist.
+
There are also [[Cavern]]s and magma seas everywhere underground which your dwarves will most likely encounter, but you can't see these on the world map and won't see them on the local map until you dig into them. There may also be other Fun things underground that you can't see. You will have to find these on your own, if they exist.
  
 
=== Inhabitants ===
 
=== Inhabitants ===
Every playable world will be inhabited by various [[creature]]s, [[civilization]]s, [[night creature]]s, and [[megabeast]]s (including [[titan]]s and [[forgotten beast]]s) in addition to your dwarves. Even if your dwarves are minding their own business they are practically guaranteed to encounter all of these types of inhabitants at some point in the form of wildlife, invaders, or rampaging forces of nature.
+
Every playable world will be inhabited by various [[Creature]]s, [[Civilization]]s, night creatures, and [[Megabeast]]s (including [[Titan]]s and [[Forgotten beast]]s) in addition to your dwarves. Even if your dwarves are minding their own business they are practically guaranteed to encounter all of these types of inhabitants at some point in the form of wildlife, invaders, or rampaging forces of nature.
  
 
=== History ===
 
=== History ===
Given that your world includes creatures and civilizations capable of independent action, it also has a '''History''' that is viewable in [[Legends]] mode. Historical events will show up in [[Engravings]] and other artwork created by your dwarves. Historical '''dates''' are expressed in terms of the [[Calendar|Dwarven Calendar]].
+
Given that your world includes creatures and civilizations capable of independent action, it also has a '''History''' that is viewable in [[Legends]] mode. Historical events will show up in [[Engravings]] and other artwork created by your dwarves. Historical '''dates''' are expressed in terms of the Dwarven [[Calendar]].
  
 
You will also be making history as events occur in your fortress and these events will be recorded for all time in the annals of your world, even if you'd rather that they not be. These events may later become the subject of various [[Engraving]]s and [[Decoration]]s created by your dwarves or those in a later fortress.
 
You will also be making history as events occur in your fortress and these events will be recorded for all time in the annals of your world, even if you'd rather that they not be. These events may later become the subject of various [[Engraving]]s and [[Decoration]]s created by your dwarves or those in a later fortress.
Line 41: Line 40:
  
 
After you embark, the real game begins.
 
After you embark, the real game begins.
 
A guide on how to embark can be found [http://www.youtube.com/watch?v=r9yQiHCEGUI&feature=plcp here].
 
  
 
== Gameplay User Interface ==
 
== Gameplay User Interface ==
Your main view of the in-game world is a top-down view of a multi-layered environment.  You can move your view in the four main cardinal directions as well as up and down [[Z-level]]s (elevation) to see different layers. There is also a command menu that lets you issue commands that your dutiful dwarves will attempt to follow.
+
Your main view of the in-game world is that of a multi-layered environment which you can move in the four main cardinal directions as well as up and down [[Z-level]]s in elevation. The generated worlds are made of tiles, each representing anything in the world. There is also a command menu that lets you set commands that your dutiful dwarves will attempt to follow.
  
 
This section covers most of the screens and user interface elements used after embarking, at least in brief. It does not necessarily tell you how to accomplish every task you might need to, but instead just describes what you see on the screen and what various keystrokes do.
 
This section covers most of the screens and user interface elements used after embarking, at least in brief. It does not necessarily tell you how to accomplish every task you might need to, but instead just describes what you see on the screen and what various keystrokes do.
Line 52: Line 49:
  
 
=== Common UI Concepts ===
 
=== Common UI Concepts ===
{{KeyConventions|4}}
+
{{KeyConventions|3}}
  
=== Pausing and Resuming ===
+
==== Pausing and Resuming ====
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 61: Line 58:
 
|}
 
|}
  
Entering all menus (except the {{K|s}}quads menu) will automatically pause the game, but if you want to pause or unpause the game without entering a menu use {{K|Space}}. You will see {{DFtext|*PAUSED*|3:3:1}} appear in the upper left corner of the window when the game is paused. Certain [[announcement]]s will also pause the game automatically and you will have to unpause it manually to proceed.
+
All but one (the {{K|s}}quads command) of the commands, will automatically pause the game when you initiate them, but if you want to pause or unpause the game without initiating a command use {{K|Space}}. You will see {{DFtext|*PAUSED*|3:3:1}} appear in the upper left corner of the window when the game is paused. Certain announcements will pause the game automatically and you will have to unpause it manually to proceed.
  
 
=== Main Screen ===
 
=== Main Screen ===
Line 71: Line 68:
 
|-
 
|-
 
| {{k|Tab}}
 
| {{k|Tab}}
| Toggle mini-map and command menu.
+
| Toogle mini-map and command menu.
 
|-
 
|-
 
| {{k|F11}}
 
| {{k|F11}}
Line 92: Line 89:
  
 
*{{DFtext|Return to Game}} - Exit the options menu. You can also just press {{K|Esc}}.
 
*{{DFtext|Return to Game}} - Exit the options menu. You can also just press {{K|Esc}}.
*{{DFtext|Save Game}} - Saves the game, unloads the fortress, and returns to the main menu screen. There is no "save and continue" option, but saves can be [[saved game folder|backed up and reloaded]].
+
*{{DFtext|Save Game}} - Saves the game and exits to the main menu screen.  
 
*{{DFtext|Key Bindings}} - A UI for changing the [[Key bindings]]
 
*{{DFtext|Key Bindings}} - A UI for changing the [[Key bindings]]
 
*{{DFtext|Export Local Image}} - Use this to export each level of your map as .BMP files for use on such things as the [http://mkv25.net/dfma/ Dwarf Fortress Map Archive]
 
*{{DFtext|Export Local Image}} - Use this to export each level of your map as .BMP files for use on such things as the [http://mkv25.net/dfma/ Dwarf Fortress Map Archive]
*{{DFtext|Music and Sound}} - Options related to the [[Music | Music]]  
+
*{{DFtext|Music and Sound}} - Options related to the [[Music]]  
*{{DFtext|Abandon the Fortress}} (or Succumb to Invasion) - This permanently [[abandon]]s the fortress, saves the map to the world's data files for later use, and returns to the main menu. Once you abandon a fort, all of your dwarves cease to exist, all of your livestock dies, and all items including corpses will be scattered around the map before it is saved. This is how you "give up" on a fortress. You might later [[Reclaim fortress mode|reclaim]] the fortress with a new group of dwarves or visit it with an adventurer in [[Adventurer mode]].
+
*{{DFtext|Abandon the Fortress}} (or Succumb to Invasion) - This [[abandon]]s the fortress and then saves the map to the world's data files for later use. Once you abandon a fort, all of your dwarves cease to exist, all of your livestock dies, and all items including corpses will be scattered around the map before it is saved. This is how you "give up" on a fortress. You might later [[Reclaim fortress mode|reclaim]] the fortress with a new group of dwarves or visit it with an adventurer in [[Adventurer mode]].
 
 
Notably lacking is an "exit without save" option. Players who wish to quit and leave their previous save unchanged may manually kill the Dwarf Fortress process using the "die" command in DFHack, Windows Task Manager, or the Linux "kill" command.
 
  
 
=== Main Map ===
 
=== Main Map ===
Line 154: Line 149:
 
There is also an '''Idle counter''', usually in the upper right, indicating how many dwarves are milling around uselessly, in need of something productive to do.
 
There is also an '''Idle counter''', usually in the upper right, indicating how many dwarves are milling around uselessly, in need of something productive to do.
  
A '''[[FPS]] (Frames Per Second) counter''' may also be present on the screen if it has been enabled. It is disabled by default. See [[Frames per second]] for more information on what this counter means, as well as how to enable/disable it.
+
A '''[[Frames per second|FPS]] (Frames Per Second) counter''' may also be present on the screen if it has been enabled. It is disabled by default. See [[Frames per second]] for more information on what this counter means, as well as how to enable/disable it.
  
 
=== Command Window ===
 
=== Command Window ===
[[File:MainMenu.png|The command window.|frame]]
+
[[File:MainMenuv0.31.png|The command window.|frame]]
 
This is where key menus and most of the textual information about tiles and buildings is displayed. You can toggle it between single width, double width, and hidden using {{K|Tab}}. The double-width option is particularly useful when lines of text are too long to fit. Once you become very familiar with the UI you may want to hide it completely; it will reappear as needed when you activate a command.
 
This is where key menus and most of the textual information about tiles and buildings is displayed. You can toggle it between single width, double width, and hidden using {{K|Tab}}. The double-width option is particularly useful when lines of text are too long to fit. Once you become very familiar with the UI you may want to hide it completely; it will reappear as needed when you activate a command.
  
Line 164: Line 159:
 
== Your Dwarves ==
 
== Your Dwarves ==
  
Your [[Dwarf|dwarves]] are the creatures who implement your designs in between periods of drinking, eating, partying, drinking again, sleeping, and entertaining themselves. While you do not have full control of your dwarves, you have more control over them than any other creatures. Be aware that it is not necessarily always the case that a dwarf is friendly; [[Insanity|insane]] dwarves, [[Werebeast|weredwarves]] or [[Vampire|vampires]] are anything but.
+
Your [[Dwarf|dwarves]] are the creatures who implement your designs in between periods of drinking, eating, partying, drinking again, sleeping, and entertaining themselves. While you do not have full control of your dwarves, you have more control over them than any other creatures. Be aware that it is not necessarily always the case that a dwarf is friendly; [[Insanity|insane]] dwarfs, [[Werecreature|weredwarves]] or [[Vampire|vampires]] are all but it.
  
 
=== Eating, Drinking, and Sleeping ===
 
=== Eating, Drinking, and Sleeping ===
Line 177: Line 172:
 
Periodically new dwarves from the outside world will [[Immigration|migrate]] to your fortress, drawn by tales of, and looking to share in, your wealth and success. Female dwarves will also get pregnant and have [[children]] if they are [[Marriage|married]].
 
Periodically new dwarves from the outside world will [[Immigration|migrate]] to your fortress, drawn by tales of, and looking to share in, your wealth and success. Female dwarves will also get pregnant and have [[children]] if they are [[Marriage|married]].
  
=== Jobs, Labors and Skills ===
+
=== Jobs and Labors===
Any adult dwarf can perform any [[labor]] even if they have no [[skill]] in that area. Unskilled dwarves will simply be slow and not very good at what they are trying to do. With practice, dwarves will acquire skill, become faster and better at their jobs. A lack of practice for long periods leads to skill "rust".
+
Any dwarf can perform any labor even if they have no skill in that area. Unskilled dwarves will simply be slow and not very good at what they are trying to do.
 +
 
 +
=== Skills ===
 +
Dwarves have [[Skills]] which they use to accomplish various labors and other tasks.
  
 
=== Nobles ===
 
=== Nobles ===
[[Noble]]s are dwarves who have special positions within your organization. Some of these are appointed such as your broker and bookkeeper, but others such as [[Mayor]] are essentially forced on you by conditions in the game. See the main article on [[Noble]]s for more information.
+
[[Noble]]s are dwarves who have special positions within your organization. Some of these are appointed such as your broker and bookkeeper, but others such as [[Mayor]] are essentially forced on you by conditions in the game. See the main article on [[Noble|Nobles]] for more information.
  
 
=== Death ===
 
=== Death ===
  
Assuming they somehow manage to avoid starving, dehydrating, freezing, drowning, burning, falling, being crushed, or otherwise suffering fatal [[wound]]s or [[soap|infections]], your dwarves will inevitably [[Death|die]] of old age. Unfortunately they are a bit picky about how they are [[Coffin|buried]] or otherwise [[Memorial|memorialized]], and they will [[Ghost|cause trouble]] if they are unsatisfied with their remembrance. Corpses lying around also pose a hazard if there are [[Necromancer|necromancers]] in the area.
+
Dwarves will inevitably [[Death|die]] from [[Wound|wounds]] or old age (usually the former). Unfortunately they are a bit picky about how they are [[Coffin|buried]] or otherwise [[Memorial|memorialized]], and they will [[Ghost|cause trouble]] if they are unsatisfied with their remembrance. Corpses lying around also post a hazard if there are [[Necromancer|necromancers]] in the area.
 +
 
 +
[[Healthcare]] might help wounded dwarves avoid death.
  
A [[Healthcare]] industry might help your wounded dwarves postpone death.
 
  
 
== Digging ==
 
== Digging ==
Line 374: Line 373:
 
| build a bridge
 
| build a bridge
 
|}
 
|}
A [[Bridge]] is not only used to cross rivers or chasms, but can also be used as a large door when built as a drawbridge. Such use requires that a [[Lever]] be linked to it in order for dwarves to control its open or closed state.
+
A [[Bridge]] is not only used to cross rivers or chasms, but can also be used as a large door when built as a drawbridge. Such use requires that a [[#Levers|Lever]] be linked to it in order for dwarves to control its open or closed state.
  
 
=== Roads ===
 
=== Roads ===
Line 399: Line 398:
 
The '''military''' is one of the most important aspects of a successful fortress. Even with many [[trap]]s, [[bridge|drawbridges]] and [[magma|other defenses]], your military will still need to fend off [[goblin]] [[siege]]s, [[megabeast]]s, [[titan]]s, and fiendish [[Giant cave spider|underground]] [[Forgotten beast|beasties]]. Using a combination of [[squads|squad orders]] and [[scheduling]], you can set up an elaborate offensive, defensive, or balanced military structure for your [[equipment|well-equipped]] [[soldier]]s to follow. Turning your dwarves from [[immigration|useless migrants]] into bloodthirsty killing machines never hurts (unless you're the enemy).
 
The '''military''' is one of the most important aspects of a successful fortress. Even with many [[trap]]s, [[bridge|drawbridges]] and [[magma|other defenses]], your military will still need to fend off [[goblin]] [[siege]]s, [[megabeast]]s, [[titan]]s, and fiendish [[Giant cave spider|underground]] [[Forgotten beast|beasties]]. Using a combination of [[squads|squad orders]] and [[scheduling]], you can set up an elaborate offensive, defensive, or balanced military structure for your [[equipment|well-equipped]] [[soldier]]s to follow. Turning your dwarves from [[immigration|useless migrants]] into bloodthirsty killing machines never hurts (unless you're the enemy).
  
Setting up a military is a huge subject in and of itself, so check out the [[Military|main article]] on it and the [[military interface]] guide.
+
Setting up a military is a huge subject in and of itself, so check out the [[Military|main article]] on the subject and the [[military interface]] guide.
  
 
== Hospitals and Healthcare ==
 
== Hospitals and Healthcare ==
Line 421: Line 420:
  
 
'''Macros''' allow recording sequences of keystrokes and "playing" them back into the user interface as desired. Since the game often requires using a lot of repetitive keystrokes, this can sometimes make life much easier. See the main article for full information.
 
'''Macros''' allow recording sequences of keystrokes and "playing" them back into the user interface as desired. Since the game often requires using a lot of repetitive keystrokes, this can sometimes make life much easier. See the main article for full information.
 
== Reference Sheet ==
 
 
A quick reference guide on fortress mode in DF can be found [https://www.dropbox.com/sh/8akafeuqfsxth7t/U-zOsO7pNr here.] '''Credit to spongemandan on reddit.com'''
 
 
It includes a reference sheet on the military, stone, agriculture and a summary reference sheet.
 
  
 
{{Category|Fortress mode}}
 
{{Category|Fortress mode}}
 
{{Category|Guides}}
 
{{Category|Guides}}
 
{{Category|Interface}}
 
{{Category|Interface}}

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page: